濱海飛龍
Chameleon Drake
SpectreN
Spectre OverrideMetadata/Monsters/Taniwha/RiverTaniwhaNoJank
Area瓦卡帕努島, 藏身處:海岸線
Tagsbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Packs
  • 瓦卡帕努島, 藏身處:海岸線: 濱海飛龍
  • 生命
    140%
    閃避
    +20%
    抗性
    0 30 -30 0
    傷害
    140%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 9
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    140%
    Model Size
    100%
    Type
    RiverTaniwha
    Metadata
    RiverTaniwhaTropicalIsland_
    等級
    46
    生命
    2,754
    傷害
    157
    法術傷害
    157
    命中
    1,072
    攻擊時間
    1.5
    經驗值
    9,052
    召喚物生命
    4,453
    召喚物傷害
    409
    召喚物護甲
    624
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 126–189
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EDSRiverTaniwhaCloudSpray
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 2.5 秒
    冷卻時間: 4.5 秒
    造成 23.5835.37 混沌傷害
    spell maximum action distance +% [-65]
    CGERiverTaniwhaPoisonGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 103.7 基本混沌傷害
    75% 更少範圍效果
    base skill effect duration [3500]
    ground caustic art variation [5]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    StateMachine
    {
    	//define_shared_state = "invis;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    /* 	on_state_invis_0 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadein.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadeout.epk );
    		DisableTargetable();
    	"
    
    	create_state_invis_0 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_idle.epk );
    		DisableTargetable();
    	"
    
    	on_state_invis_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadein.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_idle.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadeout.epk, 1.5 );
    		EnableTargetable();
    	" */
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/RiverTaniwhaTropicalIsland_"] = {
        name = "Chameleon Drake",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EDSRiverTaniwhaCloudSpray",
            "CGERiverTaniwhaPoisonGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSRiverTaniwhaCloudSpray"] = {
        name = "EDSRiverTaniwhaCloudSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERiverTaniwhaPoisonGround"] = {
        name = "CGERiverTaniwhaPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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