Chameleon Drake
SpectreN
Spectre OverrideMetadata/Monsters/Taniwha/RiverTaniwhaNoJank
AreaWhakapanu Island, Shoreline Hideout
Tagsbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Packs
  • Whakapanu Island, Shoreline Hideout: Chameleon Drake
  • Life
    140%
    Evasion
    +20%
    Resistance
    0 30 -30 0
    Damage
    140%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    140%
    Model Size
    100%
    Type
    RiverTaniwha
    Metadata
    RiverTaniwhaTropicalIsland_
    Level
    46
    Life
    2,754
    Armour
    624
    Evasion Rating
    497
    Damage
    157
    Spell Damage
    157
    Accuracy
    1,072
    Attack Time
    1.5
    Experience
    9,052
    Minion Life
    4,453
    Minion Damage
    409
    Minion Armour
    624
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 126–189
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EDSRiverTaniwhaCloudSpray
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 2.5 sec
    Cooldown Time: 4.5 sec
    Deals 23.58 to 35.37 Chaos Damage
    spell maximum action distance +% [-65]
    CGERiverTaniwhaPoisonGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    Deals 103.7 Base Chaos Damage per second
    75% less Area of Effect
    base skill effect duration [3500]
    ground caustic art variation [5]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    StateMachine
    {
    	//define_shared_state = "invis;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    /* 	on_state_invis_0 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadein.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadeout.epk );
    		DisableTargetable();
    	"
    
    	create_state_invis_0 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_idle.epk );
    		DisableTargetable();
    	"
    
    	on_state_invis_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadein.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_idle.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Taniwha/epk/invisible_fadeout.epk, 1.5 );
    		EnableTargetable();
    	" */
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/RiverTaniwhaTropicalIsland_"] = {
        name = "Chameleon Drake",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EDSRiverTaniwhaCloudSpray",
            "CGERiverTaniwhaPoisonGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSRiverTaniwhaCloudSpray"] = {
        name = "EDSRiverTaniwhaCloudSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERiverTaniwhaPoisonGround"] = {
        name = "CGERiverTaniwhaPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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