灵蜥幼龙
Chameleon Drake
SpectreY
Spectre OverrideMetadata/Monsters/Taniwha/RiverTaniwhaNoJank
Area瓦卡帕努岛, 藏身处:海岸
Tagsbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Packs
  • 瓦卡帕努岛, 藏身处:海岸: 灵蜥幼龙
  • 生命
    140%
    闪避
    +20%
    抗性
    0 30 -30 0
    伤害
    140%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 9
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    140%
    Model Size
    100%
    Type
    RiverTaniwha
    Metadata
    RiverTaniwhaTropicalIsland_
    等级
    46
    生命
    2,754
    伤害
    157
    法术伤害
    157
    命中
    1,072
    攻击间隔
    1.5
    经验值
    9,052
    召唤物生命
    4,453
    召唤物伤害
    409
    召唤物护甲
    624
    MeleeAtAnimationSpeedComboTEMP
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 126–189
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EDSRiverTaniwhaCloudSpray
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 2.5 秒
    冷却时间: 4.5 秒
    造成 23.58 - 35.37 混沌伤害
    spell maximum action distance +% [-65]
    CGERiverTaniwhaPoisonGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 103.7 基础混沌伤害
    总效果区域额外缩小 75%
    base skill effect duration [3500]
    ground caustic art variation [5]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    StateMachine
    {
    	define_shared_state = "invis;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_invis_0 =
    	"
    		DisableTargetable();
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Taniwha/epk/camoflage_skin.epk' );
    	"
    
    	create_state_invis_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Taniwha/epk/camoflage_skin.epk' );
    		DisableTargetable();
    	"
    
    	on_state_invis_1 =
    	"
    		EnableTargetable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Taniwha/epk/camoflage_skin.epk' );
    	"
    
    	create_state_invis_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Taniwha/epk/camoflage_skin_instant.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/RiverTaniwhaTropicalIsland_"] = {
        name = "Chameleon Drake",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EDSRiverTaniwhaCloudSpray",
            "CGERiverTaniwhaPoisonGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSRiverTaniwhaCloudSpray"] = {
        name = "EDSRiverTaniwhaCloudSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERiverTaniwhaPoisonGround"] = {
        name = "CGERiverTaniwhaPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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