Dragonete-camaleão
Chameleon Drake
SpectreY
Spectre OverrideMetadata/Monsters/Taniwha/RiverTaniwhaNoJank
AreaIlha Whakapanu, Refúgio da Costa
Tagsbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Packs
  • Ilha Whakapanu, Refúgio da Costa: Dragonete-camaleão
  • Vida
    125%
    Evasão
    +20%
    Resistência
    0 30 -30 0
    Damage
    125%
    Precisão
    100%
    Attack Distance
    4 ~ 9
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    100%
    Type
    RiverTaniwha
    Metadata
    RiverTaniwhaTropicalIsland_
    Nível
    46
    Vida
    2,459
    Damage
    141
    Dano Mágico
    141
    Precisão
    1,022
    Tempo de Ataque
    1.5
    Experiência
    8,083
    Minion Life
    3,976
    Minion Damage
    365
    Minion Armour
    624
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 112—169
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EDSRiverTaniwhaCloudSpray
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 2.5 seg
    Recarga: 4.5 seg
    Causa 23.58 a 35.37 de Dano de Caos
    spell maximum action distance +% [-65]
    CGERiverTaniwhaPoisonGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1 seg
    Causa 103.7 de dano de caos por segundo
    75% menos Área de Efeito
    base skill effect duration [3500]
    ground caustic art variation [5]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    StateMachine
    {
    	define_shared_state = "invis;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_invis_0 =
    	"
    		DisableTargetable();
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Taniwha/epk/camoflage_skin.epk' );
    	"
    
    	create_state_invis_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Taniwha/epk/camoflage_skin.epk' );
    		DisableTargetable();
    	"
    
    	on_state_invis_1 =
    	"
    		EnableTargetable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Taniwha/epk/camoflage_skin.epk' );
    	"
    
    	create_state_invis_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Taniwha/epk/camoflage_skin_instant.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/RiverTaniwhaTropicalIsland_"] = {
        name = "Chameleon Drake",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EDSRiverTaniwhaCloudSpray",
            "CGERiverTaniwhaPoisonGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSRiverTaniwhaCloudSpray"] = {
        name = "EDSRiverTaniwhaCloudSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERiverTaniwhaPoisonGround"] = {
        name = "CGERiverTaniwhaPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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