Draco camaleón
Chameleon Drake
SpectreY
Spectre OverrideMetadata/Monsters/Taniwha/RiverTaniwhaNoJank
AreaIsla Whakapanu, Guarida de ribera
Tagsbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Packs
  • Isla Whakapanu, Guarida de ribera: Draco camaleón
  • Vida
    125%
    Evasión
    +20%
    Resistencia
    0 30 -30 0
    Damage
    125%
    Precisión
    100%
    Attack Distance
    4 ~ 9
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    100%
    Type
    RiverTaniwha
    Metadata
    RiverTaniwhaTropicalIsland_
    Nivel
    46
    Vida
    2,459
    Damage
    141
    Daño de hechizos
    141
    Precisión
    1,022
    Tiempo de ataque
    1.5
    Experiencia
    8,083
    Minion Life
    3,976
    Minion Damage
    365
    Minion Armour
    624
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 112—169
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EDSRiverTaniwhaCloudSpray
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 4.5 seg
    Inflige de 23.58 a 35.37 de daño de caos
    spell maximum action distance +% [-65]
    CGERiverTaniwhaPoisonGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige 103.7 de daño de caos por segundo
    75% menos de área de efecto
    base skill effect duration [3500]
    ground caustic art variation [5]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    StateMachine
    {
    	define_shared_state = "invis;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_invis_0 =
    	"
    		DisableTargetable();
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Taniwha/epk/camoflage_skin.epk' );
    	"
    
    	create_state_invis_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Taniwha/epk/camoflage_skin.epk' );
    		DisableTargetable();
    	"
    
    	on_state_invis_1 =
    	"
    		EnableTargetable();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Taniwha/epk/camoflage_skin.epk' );
    	"
    
    	create_state_invis_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Taniwha/epk/camoflage_skin_instant.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/RiverTaniwhaTropicalIsland_"] = {
        name = "Chameleon Drake",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EDSRiverTaniwhaCloudSpray",
            "CGERiverTaniwhaPoisonGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSRiverTaniwhaCloudSpray"] = {
        name = "EDSRiverTaniwhaCloudSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERiverTaniwhaPoisonGround"] = {
        name = "CGERiverTaniwhaPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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