渴望狼人
Court Werewolf
SpectreY
Tagsbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
生命
105%
閃避值
+45%
抗性
-30 30 0 0
傷害
105%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 9
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
105%
Model Size
100%
Type
WerewolfMoonClan
Metadata
WerewolfCourt1_
等級
68
生命
8,145
護甲值
3,451
閃避值
692
傷害
245
法術傷害
245
命中
2,180
攻擊時間
1.755
經驗值
30,066
Minion Life
11,844
Minion Damage
1,991
Minion Armour
3,451
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 196–294
暴擊率: 5%
攻擊時間: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable

{

}

Stats
{
	set_base_heavy_stun_duration_ms = 2615
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

Transitionable

{

on_transition =

"

Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Werewolves/audio/WerewolfMoonClanAggroAudio.ao' ); } );

"

}

Animated

{

preload_animated_object = "Metadata/Monsters/Werewolves/audio/WerewolfMoonClanAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Werewolves/WerewolfCourt1_"] = {
    name = "Court Werewolf",
    life = 1.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
渴望狼人
monster no drops or experience [1]
monster slain flask charges granted +% [400]
Court Werewolf
SpectreY
Tagsbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
生命
105%
閃避值
+45%
抗性
-30 30 0 0
傷害
105%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 9
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
105%
Model Size
100%
Type
BaronWolfSummon
Metadata
BaronWerewolfSummon
等級
68
生命
8,145
護甲值
3,451
閃避值
692
傷害
245
法術傷害
245
命中
2,180
攻擊時間
1.755
經驗值
30,066
Minion Life
11,844
Minion Damage
1,991
Minion Armour
3,451
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 196–294
暴擊率: 5%
攻擊時間: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSBaronWolfSummonDeathExplode
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 922113832 冰冷傷害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MAASBaronEndgameBasic
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 196–294
暴擊率: 5%
攻擊時間: 1.755 秒
50% 機率造成流血
擊中時有 30% 機率造成癱瘓
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "hidden;"
	on_or_create_state_hidden_0 = "MakeCollidable();"
	on_or_create_state_hidden_1 = "RemoveCollidability();"
}

Transitionable {}

Functions {}

StateMachine {}

Stats
{
	set_base_heavy_stun_duration_ms = 2633
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/debuff_fx/EPKs/debuff_Freeze.epk' );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_fogreveal.epk"
	preload_animated_object = "Metadata/Monsters/Werewolves/audio/WerewolfMoonClanAggroAudio.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/blood_summon.ao"
}

Render
{
	disable_rendering = true
}

StateMachine
{
	on_or_create_state_hidden_0 = "EnableRendering();"
	on_or_create_state_hidden_1 = "DisableRendering();"
}

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/Werewolves/audio/WerewolfMoonClanAggroAudio.ao' );
		} );
	"
}

Functions
{
	add_fog_epk =
	"
		this.specific_object_position_x = GetVariablesFromGroup( specific_object_position, 0, Index );
		this.specific_object_position_y = GetVariablesFromGroup( specific_object_position, 1, Index );
		this.specific_object_position_z = 0.0;
		this.specific_object_position += specific_object_position_x;
		this.specific_object_position += specific_object_position_y;
		this.specific_object_position += specific_object_position_z;
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_fogreveal.epk' );
		StartStateTimer( fog_epk_update, 0.1 );
	"

	remove_fog_epk = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_fogreveal.epk' );"
}

StateMachine
{
	on_timer_fog_epk_update =
	"
		If( specific_object_position_z < 1.0, ()
		{
			this.specific_object_position = GetVariablesFromGroup( specific_object_position, 2, Order );
			this.specific_object_position_z = specific_object_position_z + 0.05;
			this.specific_object_position += specific_object_position_z;
			StartStateTimer( fog_epk_update, 0.1 );
		}, (){ Call( remove_fog_epk ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronWerewolfSummon"] = {
    name = "Court Werewolf",
    life = 1.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MAASBaronEndgameBasic",
        "GSBaronWolfSummonDeathExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronEndgameBasic"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "bleed_on_hit_with_attacks_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronWolfSummonDeathExplode"] = {
    name = "GSBaronWolfSummonDeathExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster slain flask charges granted +% [400]
    IdBossMinionFlaskChargeIncrease400
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 400 Max: 400 Global
  • Craft Tagsflask
    Edit

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