Court Werewolf
SpectreY
Tagsbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
生命
105%
闪避值
+45%
Ailment Threshold
%
抗性
-30 30 0 0
伤害
105%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
5 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
经验值
105%
Model Size
100%
Type
WerewolfMoonClan
Metadata
WerewolfCourt1_
等级
68
生命
8,145
Armour
3,451
闪避值
477
能量护盾
0
伤害
245
法术伤害
245
命中
0
Attack Time
1.755
经验值
30,066
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 196–294
暴击几率: 5%
Attack Time: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable

{

}

Stats
{
	set_base_heavy_stun_duration_ms = 2615
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

Transitionable

{

on_transition =

"

Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Werewolves/audio/WerewolfMoonClanAggroAudio.ao' ); } );

"

}

Animated

{

preload_animated_object = "Metadata/Monsters/Werewolves/audio/WerewolfMoonClanAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Werewolves/WerewolfCourt1_"] = {
    name = "Court Werewolf",
    life = 1.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
奉心狼人
monster no drops or experience [1]
monster slain flask charges granted +% [400]
Court Werewolf
SpectreY
Tagsbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
生命
105%
闪避值
+45%
Ailment Threshold
%
抗性
-30 30 0 0
伤害
105%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
5 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
经验值
105%
Model Size
100%
Type
BaronWolfSummon
Metadata
BaronWerewolfSummon
等级
68
生命
8,145
Armour
3,451
闪避值
477
能量护盾
0
伤害
245
法术伤害
245
命中
0
Attack Time
1.755
经验值
30,066
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 196–294
暴击几率: 5%
Attack Time: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSBaronWolfSummonDeathExplode
可触发, 法术, 伤害
攻击暴击率: 6%
施放间隔: 1 秒
造成 49.69- 74.54 [冰霜]伤害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MAASBaronEndgameBasic
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 196–294
暴击几率: 5%
Attack Time: 1.755 秒
50% 的几率造成流血
击中时有 30% 的几率造成瘫痪
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "hidden;"
	on_or_create_state_hidden_0 = "MakeCollidable();"
	on_or_create_state_hidden_1 = "RemoveCollidability();"
}

Transitionable {}

Functions {}

StateMachine {}

Stats
{
	set_base_heavy_stun_duration_ms = 2633
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/debuff_fx/EPKs/debuff_Freeze.epk' );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_fogreveal.epk"
	preload_animated_object = "Metadata/Monsters/Werewolves/audio/WerewolfMoonClanAggroAudio.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/blood_summon.ao"
}

Render
{
	disable_rendering = true
}

StateMachine
{
	on_or_create_state_hidden_0 = "EnableRendering();"
	on_or_create_state_hidden_1 = "DisableRendering();"
}

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/Werewolves/audio/WerewolfMoonClanAggroAudio.ao' );
		} );
	"
}

Functions
{
	add_fog_epk =
	"
		this.specific_object_position_x = GetVariablesFromGroup( specific_object_position, 0, Index );
		this.specific_object_position_y = GetVariablesFromGroup( specific_object_position, 1, Index );
		this.specific_object_position_z = 0.0;
		this.specific_object_position += specific_object_position_x;
		this.specific_object_position += specific_object_position_y;
		this.specific_object_position += specific_object_position_z;
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_fogreveal.epk' );
		StartStateTimer( fog_epk_update, 0.1 );
	"

	remove_fog_epk = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Baron/epk/minion_fogreveal.epk' );"
}

StateMachine
{
	on_timer_fog_epk_update =
	"
		If( specific_object_position_z < 1.0, ()
		{
			this.specific_object_position = GetVariablesFromGroup( specific_object_position, 2, Order );
			this.specific_object_position_z = specific_object_position_z + 0.05;
			this.specific_object_position += specific_object_position_z;
			StartStateTimer( fog_epk_update, 0.1 );
		}, (){ Call( remove_fog_epk ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Baron/BaronWerewolfSummon"] = {
    name = "Court Werewolf",
    life = 1.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MAASBaronEndgameBasic",
        "GSBaronWolfSummonDeathExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASBaronEndgameBasic"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "bleed_on_hit_with_attacks_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBaronWolfSummonDeathExplode"] = {
    name = "GSBaronWolfSummonDeathExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster slain flask charges granted +% [400]
    IdBossMinionFlaskChargeIncrease400
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: 400 Max: 400 Global
  • Craft Tagsflask