Spectre | Y |
---|---|
Area | 淹沒之城, 高地神塔庇護所, 河岸, 淹沒之城 |
Tags | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Packs |
生命
150%
閃避值
+60%
Ailment Threshold
%
抗性
0
30
-30
0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
3 ~ 8
Attack Time
1.17 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
DrownedCrawler
Metadata
DrownedCrawler__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
13,074
護甲
3,877
閃避值
502
能量護盾
0
傷害
372
法術傷害
372
命中
0
Attack Time
1.17
經驗值
51,959
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GADrownedCrawlerSwipe
可觸發, 攻擊
Base Damage: 297–446
[Critical|暴擊]率: 5%
攻擊傷害: 120%
Attack Time: 1.17 秒
造成 20% 更多攻擊傷害
DTTDrownedCrawlerLeap
法術, 位移
施放時間: 0.733 秒
冷卻時間: 8 秒
leap slam minimum distance [35]
spell maximum action distance +% [-50]
walk emerge extra distance [-6]
spell maximum action distance +% [-50]
walk emerge extra distance [-6]
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 297–446
[Critical|暴擊]率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2533 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/DrownedCrawler/DrownedCrawlerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/DrownedCrawler/DrownedCrawlerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrawler/DrownedCrawler__"] = { name = "Drowned Crawler", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 8, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedComboTEMP", "GADrownedCrawlerSwipe", "DTTDrownedCrawlerLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADrownedCrawlerSwipe"] = { name = "GADrownedCrawlerSwipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDrownedCrawlerLeap"] = { name = "DTTDrownedCrawlerLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.733, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-6, 35, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-86]
Id | StanceHellscapeFleshDogmanWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
浮屍食腐蟲
stance movement speed +% final [-86]
Drowned Crawler
Spectre | Y |
---|---|
Tags | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
生命
150%
閃避值
+60%
Ailment Threshold
%
抗性
0
30
-30
0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
3 ~ 8
Attack Time
1.17 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
DrownedCrawler
Metadata
DrownedCrawlerWallWalk
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,636
護甲
3,451
閃避值
477
能量護盾
0
傷害
350
法術傷害
350
命中
0
Attack Time
1.17
經驗值
42,951
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GADrownedCrawlerSwipe
可觸發, 攻擊
Base Damage: 280–420
[Critical|暴擊]率: 5%
攻擊傷害: 120%
Attack Time: 1.17 秒
造成 20% 更多攻擊傷害
DTTDrownedCrawlerLeap
法術, 位移
施放時間: 0.733 秒
冷卻時間: 8 秒
leap slam minimum distance [35]
spell maximum action distance +% [-50]
walk emerge extra distance [-6]
spell maximum action distance +% [-50]
walk emerge extra distance [-6]
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 280–420
[Critical|暴擊]率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/DrownedCrawler/DrownedCrawler" Positioned { collision_hull_type = "projectile" force_placement = true } StateMachine { define_shared_state = "make_walk;" on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" }
Object Type Codes
version 2 extends "Metadata/Monsters/DrownedCrawler/DrownedCrawler"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrawler/DrownedCrawlerWallWalk"] = { name = "Drowned Crawler", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 8, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedComboTEMP", "GADrownedCrawlerSwipe", "DTTDrownedCrawlerLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADrownedCrawlerSwipe"] = { name = "GADrownedCrawlerSwipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDrownedCrawlerLeap"] = { name = "DTTDrownedCrawlerLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.733, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-6, 35, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-86]
Id | StanceHellscapeFleshDogmanWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |