익사한 포복자
언데드
stance movement speed +% final [-86]
Drowned Crawler
SpectreY
Area물에 잠긴 도시, 지구라트 피난처, 강둑, 물에 잠긴 도시, 추방자
Tagsfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Packs
  • 물에 잠긴 도시, 물에 잠긴 도시: 익사한 포복자
  • 추방자: 익사한 포복자
  • 지구라트 피난처: 익사한 포복자
  • 강둑: 익사한 포복자
  • 생명력
    150%
    회피
    +60%
    저항
    0 30 -30 0
    Damage
    150%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    3 ~ 8
    공격 속도
    1.17 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    DrownedCrawler
    Metadata
    DrownedCrawler__
    레벨
    65
    생명력
    9,770
    방어도
    2,023
    회피
    704
    Damage
    319
    주문 피해
    319
    정확도
    1,974
    공격 속도
    1.17
    경험치
    32,261
    Minion Life
    9,423
    Minion Damage
    1,243
    Minion Armour
    2,023
    GADrownedCrawlerSwipe
    Triggerable, Attack
    Base Damage: 255–382
    치명타 명중 확률: 5%
    공격 피해: 120%
    공격 속도: 1.17 초
    주는 공격 피해 20% 증폭
    DTTDrownedCrawlerLeap
    Spell, Movement
    시전 속도: 0.733 초
    재사용 대기시간: 8 초
    leap slam minimum distance [35]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-6]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 255–382
    치명타 명중 확률: 5%
    공격 속도: 1.17 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable 
    {
    	
    }
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2533
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/DrownedCrawler/DrownedCrawlerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/DrownedCrawler/DrownedCrawlerAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrawler/DrownedCrawler__"] = {
        name = "Drowned Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GADrownedCrawlerSwipe",
            "DTTDrownedCrawlerLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADrownedCrawlerSwipe"] = {
        name = "GADrownedCrawlerSwipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDrownedCrawlerLeap"] = {
        name = "DTTDrownedCrawlerLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.733,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-6, 35, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-86]
    IdStanceHellscapeFleshDogmanWalk
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -86 Max: -86 Global
  • Craft Tagsspeed
    익사한 포복자
    언데드
    stance movement speed +% final [-86]
    Drowned Crawler
    SpectreY
    Tagsfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
    생명력
    150%
    회피
    +60%
    저항
    0 30 -30 0
    Damage
    150%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    3 ~ 8
    공격 속도
    1.17 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    DrownedCrawler
    Metadata
    DrownedCrawlerWallWalk
    레벨
    68
    생명력
    11,636
    방어도
    2,413
    회피
    763
    Damage
    350
    주문 피해
    350
    정확도
    2,180
    공격 속도
    1.17
    경험치
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    GADrownedCrawlerSwipe
    Triggerable, Attack
    Base Damage: 280–420
    치명타 명중 확률: 5%
    공격 피해: 120%
    공격 속도: 1.17 초
    주는 공격 피해 20% 증폭
    DTTDrownedCrawlerLeap
    Spell, Movement
    시전 속도: 0.733 초
    재사용 대기시간: 8 초
    leap slam minimum distance [35]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-6]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 280–420
    치명타 명중 확률: 5%
    공격 속도: 1.17 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DrownedCrawler/DrownedCrawler"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    StateMachine
    {
    	define_shared_state = "make_walk;"
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DrownedCrawler/DrownedCrawler"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrawler/DrownedCrawlerWallWalk"] = {
        name = "Drowned Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GADrownedCrawlerSwipe",
            "DTTDrownedCrawlerLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADrownedCrawlerSwipe"] = {
        name = "GADrownedCrawlerSwipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDrownedCrawlerLeap"] = {
        name = "DTTDrownedCrawlerLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.733,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-6, 35, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-86]
    IdStanceHellscapeFleshDogmanWalk
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -86 Max: -86 Global
  • Craft Tagsspeed
    Edit

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