鬼魂砲
創造物
Ghost Cannon
| Spectre | Y |
|---|---|
| Tags | construct, slow_movement |
生命
100%
抗性
傷害
115%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 20
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
CaptainRothCannon
Metadata
CaptainRothBossCannon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EASCaptainRothMinionCannonBarrage
action attack or cast time uses animation length [1]
MPWCaptainRothGhostCannonballBarrage
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 214–322
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster projectile variation [1081]
projectile ballistic angle from reference event [1]
projectile maximum range override [500]
projectile uses contact direction [1]
projectile uses contact position [2]
spell maximum action distance +% [-30]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Pathfinding
{
immobile = true
}
Stats
{
uses_no_mana = 1
untargetable_by_monster_ai = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
immune_to_curses = 1
base_maximum_life = 1
base_maximum_mana = 10000
item_drop_slots = 0
elemental_reflect_damage_taken_+% = -300
physical_reflect_damage_taken_+% = -300
avoid_all_elemental_status_% = 300
set_cannot_die = 1
is_hidden_monster = 1
is_guillotine_trap = 1
main_hand_weapon_accuracy_rating = 100
}
Buffs {}
Life
{
corpse_usable = false
}
/* Positioned
{
on_initial_position_set = "SetHeight( 30 );"
} */
Functions
{
set_cannon_height = "SetHeight( arg1 );"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pirates/CaptainRothBossCannon"] = {
name = "Ghost Cannon",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MPWCaptainRothGhostCannonballBarrage",
"GACaptainRothGhostCannonImpact",
"GACaptainRothGhostCannonImpactWall",
"GACaptainRothGhostCannonImpactFloor",
"EASCaptainRothMinionCannonBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPWCaptainRothGhostCannonballBarrage"] = {
name = "MPWCaptainRothGhostCannonballBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_maximum_range_override",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {1081, -30, 500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GACaptainRothGhostCannonImpact"] = {
name = "GACaptainRothGhostCannonImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"ignite_art_variation",
"is_area_damage",
"base_is_projectile",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GACaptainRothGhostCannonImpactWall"] = {
name = "GACaptainRothGhostCannonImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"ignite_art_variation",
"is_area_damage",
"base_is_projectile",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GACaptainRothGhostCannonImpactFloor"] = {
name = "GACaptainRothGhostCannonImpactFloor",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"ignite_art_variation",
"is_area_damage",
"base_is_projectile",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASCaptainRothMinionCannonBarrage"] = {
name = "EASCaptainRothMinionCannonBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.