Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Canhão Fantasma
CategoryConstructConstruto
Ghost Cannon
Spectre
Tagsconstruct, slow_movement
Vida
100%
Resistência
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
80%
Precisão
100%
Attack Distance
5 ~ 20
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
CaptainRothCannon
Metadata
CaptainRothBossCannon
Reserva
50
Resistência
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
30%
Resistência
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
68
Vida
8,257
Damage
186
Dano Mágico
186
Precisão
2,502
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
775
Minion Armour
2,413
EASCaptainRothMinionCannonBarrage
Spell
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
MPWCaptainRothGhostCannonballBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 149—224
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster projectile variation [1081]
projectile ballistic angle from reference event [1]
projectile maximum range override [500]
projectile uses contact direction [1]
projectile uses contact position [2]
spell maximum action distance +% [-30]
use scaled contact offset [1]
GACaptainRothGhostCannonImpact
Triggerable, Attack, AttackInPlace
Base Damage: 149—224
Chance de Golpe Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.5 s
Causa +100% de dano de ataque
Converte 50% do dano físico em dano de fogo
base is projectile [1]
base skill can be avoided by dodge roll [1]
ignite art variation [33]
is area damage [1]
GACaptainRothGhostCannonImpactWall
Triggerable, Attack, AttackInPlace
Base Damage: 149—224
Chance de Golpe Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.5 s
Causa +100% de dano de ataque
Converte 50% do dano físico em dano de fogo
base is projectile [1]
base skill can be avoided by dodge roll [1]
ignite art variation [33]
is area damage [1]
GACaptainRothGhostCannonImpactFloor
Triggerable, Attack, AttackInPlace
Base Damage: 149—224
Chance de Golpe Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.5 s
Causa +100% de dano de ataque
Converte 50% do dano físico em dano de fogo
base is projectile [1]
base skill can be avoided by dodge roll [1]
ignite art variation [33]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Stats
{
	uses_no_mana = 1
	untargetable_by_monster_ai = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	immune_to_curses = 1
	base_maximum_life = 1
	base_maximum_mana = 10000
	item_drop_slots = 0
	elemental_reflect_damage_taken_+% = -300
	physical_reflect_damage_taken_+% = -300
	avoid_all_elemental_status_% = 300
	set_cannot_die = 1
	is_hidden_monster = 1
	is_guillotine_trap = 1
	main_hand_weapon_accuracy_rating = 100
}

Buffs {}

Life
{
	corpse_usable = false
}

/* Positioned
{
	on_initial_position_set = "SetHeight( 30 );"
} */


Functions
{
    set_cannon_height = "SetHeight( arg1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pirates/CaptainRothBossCannon"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Ghost Cannon",
    life = 1,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MPWCaptainRothGhostCannonballBarrage",
        "GACaptainRothGhostCannonImpact",
        "GACaptainRothGhostCannonImpactWall",
        "GACaptainRothGhostCannonImpactFloor",
        "EASCaptainRothMinionCannonBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWCaptainRothGhostCannonballBarrage"] = {
    name = "MPWCaptainRothGhostCannonballBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {1081, -30, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainRothGhostCannonImpact"] = {
    name = "GACaptainRothGhostCannonImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_art_variation",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainRothGhostCannonImpactWall"] = {
    name = "GACaptainRothGhostCannonImpactWall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_art_variation",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainRothGhostCannonImpactFloor"] = {
    name = "GACaptainRothGhostCannonImpactFloor",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_art_variation",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCaptainRothMinionCannonBarrage"] = {
    name = "EASCaptainRothMinionCannonBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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