惡棘者.葛局拉許
創造物
地區: 埋葬沼澤
monster dropped item quantity +% [800]
monster dropped item rarity +% [800]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
Grudgelash, Vile Thorn
SpectreN
Area埋葬沼澤
Tagsallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 法術, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
生命
250%
Energy Shield From Life
15%
護甲值
+50%
抗性
-50 75 0 0
傷害
200%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 17
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
DredgeFiendShamanBossMap
Metadata
DredgeFiendShamanBossMap
等級
65
生命
13,840
護甲值
3,035
閃避值
440
能量護盾
2,442
傷害
425
法術傷害
425
命中
1,974
攻擊時間
1.5
經驗值
53,768
Minion Life
13,349
Minion Energy Shield
2,356
Minion Damage
1,658
Minion Armour
5,058
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 340–510
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGDredgeFiendBossZombieCall
可觸發
冷卻時間: 22.5 秒
action attack or cast time uses animation length [1]
MMSDredgeFiendShamanBossMortar
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 14.0521.07 物理傷害
發射 個額外投射物
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1136]
projectile ballistic angle from reference event [1]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
EGDredgeShamanBossDetonateDead
可觸發
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-62]
GSDredgeShamanBossVolatileDeadSingle
可觸發, 法術, 傷害
施放時間: 1 秒
冷卻時間: 5 秒
法術技能不能造成傷害
action attack or cast time uses animation length [1]
base deal no damage [1]
monster penalty against minions damage +% final vs player minions [250]
spell maximum action distance +% [-40]
GSDredgeShamanBossVolatileDead
可觸發, 法術, 傷害
施放時間: 1 秒
冷卻時間: 12.5 秒
法術技能不能造成傷害
action attack or cast time uses animation length [1]
base deal no damage [1]
monster penalty against minions damage +% final vs player minions [250]
spell maximum action distance +% [-40]
GTDredgeFiendShamanBossZombieLeft
可觸發
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
GTDredgeFiendShamanBossZombieRight
可觸發
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
GSDredgeShamanBossDetonateDead
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 558.5837.8 物理傷害
50% 的物理傷害轉換火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
DredgeFiendShamanBossQuicksand
範圍, 可觸發
冷卻時間: 6.5 秒
action attack or cast time uses animation length [1]
base skill effect duration [10000]
ground quicksand art variation [13]
GTDredgeFiendShamanBossZombieBullrush
可觸發
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
GTDredgeFiendShamanBossZombieWall
可觸發
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
GTDredgeFiendShamanBossZombieCircleOffensive
可觸發
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
GTDredgeFiendShamanBossZombieCircleDefensive
可觸發
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
SSMDredgeFiendShamanBossZombieOffense
法術, 法術可重複, 可觸發
施放時間: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1019]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
SSMDredgeFiendShamanBossZombieDefense
法術, 法術可重複, 可觸發
施放時間: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1020]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GSDredgeShamanBossDetonateDeadChained
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 至 物理傷害
50% 的物理傷害轉換火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
GSDredgeBossMortarImpact
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 254.8382.2 物理傷害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GSDredgeBossMortarImpactAir
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 至 物理傷害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "death_epk;"
}

Stats
{
	set_monster_delay_item_drops_millis = 3600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

GlobalAudioParamEvents
{
	player_in_range_param = "RootdredgeInRange"
	life_percent_param = "RootdredgeLifePercentage"
	range = 130
}

Render
{
	use_ao_lights = true
}

Life
{
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );"
}

StateMachine
{
	on_state_death_epk_1 =
	"
		AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
		AddEffectPackAttached( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk', 'Metadata/Monsters/DredgeFiend/attachments/DredgeFiendMinibossWeapon.ao' );
		this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/DredgeFiend/attachments/DredgeFiendMinibossWeapon.ao' );
		my_weapon.SetLightState( off );
		SetLightState( off, 0.1 );
	"

	create_state_death_epk_1 =
	"
		Delay( 0.01,
		{
			SetLightState( off, 0.1 );
			this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/DredgeFiend/attachments/DredgeFiendMinibossWeapon.ao' );
			my_weapon.SetLightState( off, 0.1 );
		} );
	"
}
Preload
{
	preload_environment = "G3_1_boss"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TwigMonsters/DredgeFiendShamanBossMap"] = {
    name = "Grudgelash, Vile Thorn",
    life = 2.5,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "Warstaff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SSMDredgeFiendShamanBossZombieOffense",
        "SSMDredgeFiendShamanBossZombieDefense",
        "MMSDredgeFiendShamanBossMortar",
        "GSDredgeShamanBossDetonateDead",
        "GSDredgeShamanBossDetonateDeadChained",
        "GSDredgeShamanBossVolatileDead",
        "GSDredgeShamanBossVolatileDeadSingle",
        "GSDredgeBossMortarImpact",
        "GSDredgeBossMortarImpactAir",
        "DredgeFiendShamanBossQuicksand",
        "EGDredgeFiendBossZombieCall",
        "EGDredgeShamanBossDetonateDead",
        "GTDredgeFiendShamanBossZombieBullrush",
        "GTDredgeFiendShamanBossZombieWall",
        "GTDredgeFiendShamanBossZombieLeft",
        "GTDredgeFiendShamanBossZombieRight",
        "GTDredgeFiendShamanBossZombieCircleOffensive",
        "GTDredgeFiendShamanBossZombieCircleDefensive",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMDredgeFiendShamanBossZombieOffense"] = {
    name = "SSMDredgeFiendShamanBossZombieOffense",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1019, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMDredgeFiendShamanBossZombieDefense"] = {
    name = "SSMDredgeFiendShamanBossZombieDefense",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1020, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSDredgeFiendShamanBossMortar"] = {
    name = "MMSDredgeFiendShamanBossMortar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 2, -30, 1136, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDredgeShamanBossDetonateDead"] = {
    name = "GSDredgeShamanBossDetonateDead",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDredgeShamanBossDetonateDeadChained"] = {
    name = "GSDredgeShamanBossDetonateDeadChained",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDredgeShamanBossVolatileDead"] = {
    name = "GSDredgeShamanBossVolatileDead",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
        "spell_skills_deal_no_damage",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {-40, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDredgeShamanBossVolatileDeadSingle"] = {
    name = "GSDredgeShamanBossVolatileDeadSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
        "spell_skills_deal_no_damage",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {-40, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDredgeBossMortarImpact"] = {
    name = "GSDredgeBossMortarImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDredgeBossMortarImpactAir"] = {
    name = "GSDredgeBossMortarImpactAir",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DredgeFiendShamanBossQuicksand"] = {
    name = "DredgeFiendShamanBossQuicksand",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_quicksand_art_variation",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {10000, 13, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDredgeFiendBossZombieCall"] = {
    name = "EGDredgeFiendBossZombieCall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.27,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGDredgeShamanBossDetonateDead"] = {
    name = "EGDredgeShamanBossDetonateDead",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDredgeFiendShamanBossZombieBullrush"] = {
    name = "GTDredgeFiendShamanBossZombieBullrush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDredgeFiendShamanBossZombieWall"] = {
    name = "GTDredgeFiendShamanBossZombieWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDredgeFiendShamanBossZombieLeft"] = {
    name = "GTDredgeFiendShamanBossZombieLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDredgeFiendShamanBossZombieRight"] = {
    name = "GTDredgeFiendShamanBossZombieRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDredgeFiendShamanBossZombieCircleOffensive"] = {
    name = "GTDredgeFiendShamanBossZombieCircleOffensive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDredgeFiendShamanBossZombieCircleDefensive"] = {
    name = "GTDredgeFiendShamanBossZombieCircleDefensive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item quantity +% [800]
monster dropped item rarity +% [800]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
IdMonsterMapBossT1
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 6000 Max: 6000 Global
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 惡棘者.葛局拉許
    創造物
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [800]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [6000]
    unique monster guarantee one rare [1]
    Grudgelash, Vile Thorn
    SpectreN
    Tagsallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 法術, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
    生命
    250%
    Energy Shield From Life
    15%
    護甲值
    +50%
    抗性
    -50 75 0 0
    傷害
    200%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 17
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    100%
    Type
    DredgeFiendShamanBossSTANDALONE
    Metadata
    DredgeFiendShamanBossSTANDALONE
    等級
    68
    生命
    16,484
    護甲值
    3,620
    閃避值
    477
    能量護盾
    2,909
    傷害
    466
    法術傷害
    466
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    71,585
    Minion Life
    14,726
    Minion Energy Shield
    2,599
    Minion Damage
    1,938
    Minion Armour
    6,033
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGDredgeFiendBossZombieCall
    可觸發
    冷卻時間: 22.5 秒
    action attack or cast time uses animation length [1]
    MMSDredgeFiendShamanBossMortar
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 14.5621.84 物理傷害
    發射 個額外投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1136]
    projectile ballistic angle from reference event [1]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    EGDredgeShamanBossDetonateDead
    可觸發
    冷卻時間: 12.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-62]
    GSDredgeShamanBossVolatileDeadSingle
    可觸發, 法術, 傷害
    施放時間: 1 秒
    冷卻時間: 5 秒
    法術技能不能造成傷害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    monster penalty against minions damage +% final vs player minions [250]
    spell maximum action distance +% [-40]
    GSDredgeShamanBossVolatileDead
    可觸發, 法術, 傷害
    施放時間: 1 秒
    冷卻時間: 12.5 秒
    法術技能不能造成傷害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    monster penalty against minions damage +% final vs player minions [250]
    spell maximum action distance +% [-40]
    GTDredgeFiendShamanBossZombieLeft
    可觸發
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    GTDredgeFiendShamanBossZombieRight
    可觸發
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    GSDredgeShamanBossDetonateDead
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 612.2918.3 物理傷害
    50% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [250]
    DredgeFiendShamanBossQuicksand
    範圍, 可觸發
    冷卻時間: 6.5 秒
    action attack or cast time uses animation length [1]
    base skill effect duration [10000]
    ground quicksand art variation [13]
    GTDredgeFiendShamanBossZombieBullrush
    可觸發
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    GTDredgeFiendShamanBossZombieWall
    可觸發
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    GTDredgeFiendShamanBossZombieCircleOffensive
    可觸發
    冷卻時間: 12.5 秒
    action attack or cast time uses animation length [1]
    GTDredgeFiendShamanBossZombieCircleDefensive
    可觸發
    冷卻時間: 12.5 秒
    action attack or cast time uses animation length [1]
    SSMDredgeFiendShamanBossZombieOffense
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    alternate minion [1019]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    SSMDredgeFiendShamanBossZombieDefense
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    alternate minion [1020]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GSDredgeShamanBossDetonateDeadChained
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 至 物理傷害
    50% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [250]
    GSDredgeBossMortarImpact
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 279.3419 物理傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    GSDredgeBossMortarImpactAir
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 至 物理傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    
    ControlZone
    {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "death_epk;"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "RootdredgeInRange"
    	life_percent_param = "RootdredgeLifePercentage"
    	range = 130
    }
    
    Render
    {
    	use_ao_lights = true
    }
    
    Life
    {
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );"
    }
    
    StateMachine
    {
    	on_state_death_epk_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
    		AddEffectPackAttached( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk', 'Metadata/Monsters/DredgeFiend/attachments/DredgeFiendMinibossWeapon.ao' );
    		this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/DredgeFiend/attachments/DredgeFiendMinibossWeapon.ao' );
    		my_weapon.SetLightState( off );
    		SetLightState( off, 0.1 );
    	"
    
    	create_state_death_epk_1 =
    	"
    		Delay( 0.01,
    		{
    			SetLightState( off, 0.1 );
    			this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/DredgeFiend/attachments/DredgeFiendMinibossWeapon.ao' );
    			my_weapon.SetLightState( off, 0.1 );
    		} );
    	"
    }
    Preload
    {
    	preload_environment = "G3_1_boss"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwigMonsters/DredgeFiendShamanBossSTANDALONE"] = {
        name = "Grudgelash, Vile Thorn",
        life = 2.5,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SSMDredgeFiendShamanBossZombieOffense",
            "SSMDredgeFiendShamanBossZombieDefense",
            "MMSDredgeFiendShamanBossMortar",
            "GSDredgeShamanBossDetonateDead",
            "GSDredgeShamanBossDetonateDeadChained",
            "GSDredgeShamanBossVolatileDead",
            "GSDredgeShamanBossVolatileDeadSingle",
            "GSDredgeBossMortarImpact",
            "GSDredgeBossMortarImpactAir",
            "DredgeFiendShamanBossQuicksand",
            "EGDredgeFiendBossZombieCall",
            "EGDredgeShamanBossDetonateDead",
            "GTDredgeFiendShamanBossZombieBullrush",
            "GTDredgeFiendShamanBossZombieWall",
            "GTDredgeFiendShamanBossZombieLeft",
            "GTDredgeFiendShamanBossZombieRight",
            "GTDredgeFiendShamanBossZombieCircleOffensive",
            "GTDredgeFiendShamanBossZombieCircleDefensive",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMDredgeFiendShamanBossZombieOffense"] = {
        name = "SSMDredgeFiendShamanBossZombieOffense",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1019, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMDredgeFiendShamanBossZombieDefense"] = {
        name = "SSMDredgeFiendShamanBossZombieDefense",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1020, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSDredgeFiendShamanBossMortar"] = {
        name = "MMSDredgeFiendShamanBossMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 2, -30, 1136, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDredgeShamanBossDetonateDead"] = {
        name = "GSDredgeShamanBossDetonateDead",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDredgeShamanBossDetonateDeadChained"] = {
        name = "GSDredgeShamanBossDetonateDeadChained",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDredgeShamanBossVolatileDead"] = {
        name = "GSDredgeShamanBossVolatileDead",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
            "spell_skills_deal_no_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {-40, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDredgeShamanBossVolatileDeadSingle"] = {
        name = "GSDredgeShamanBossVolatileDeadSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
            "spell_skills_deal_no_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {-40, 250, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDredgeBossMortarImpact"] = {
        name = "GSDredgeBossMortarImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDredgeBossMortarImpactAir"] = {
        name = "GSDredgeBossMortarImpactAir",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DredgeFiendShamanBossQuicksand"] = {
        name = "DredgeFiendShamanBossQuicksand",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10000, 13, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDredgeFiendBossZombieCall"] = {
        name = "EGDredgeFiendBossZombieCall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDredgeShamanBossDetonateDead"] = {
        name = "EGDredgeShamanBossDetonateDead",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDredgeFiendShamanBossZombieBullrush"] = {
        name = "GTDredgeFiendShamanBossZombieBullrush",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDredgeFiendShamanBossZombieWall"] = {
        name = "GTDredgeFiendShamanBossZombieWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDredgeFiendShamanBossZombieLeft"] = {
        name = "GTDredgeFiendShamanBossZombieLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDredgeFiendShamanBossZombieRight"] = {
        name = "GTDredgeFiendShamanBossZombieRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDredgeFiendShamanBossZombieCircleOffensive"] = {
        name = "GTDredgeFiendShamanBossZombieCircleOffensive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDredgeFiendShamanBossZombieCircleDefensive"] = {
        name = "GTDredgeFiendShamanBossZombieCircleDefensive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [800]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [6000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT1
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 6000 Max: 6000 Global
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

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