黯光符文
        
    monster no drops or experience [1]
ignore actor scale from stats [1]
        
            Lightless Rune
        
    | Spectre | N | 
|---|---|
| Tags | Unarmed_onhit_audio, very_slow_movement | 
生命
100%
抗性
傷害
67%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
Daemon
Metadata
LightlessRune
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
abstract
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "Emerge"
}
Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/ExplodingRunes/Lightless_rune.ao"
}
StateMachine
{
	define_shared_state =
	"
		active;
		rune_destroy;
	"
}
ControlZone
{
	
}
Positioned
{
	blocking = false
}
Pathfinding
{
	immobile = true
}
Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	is_daemon = 1
}
Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}Object Type Codes
version 2
abstract
extends "Metadata/Monsters/Monster"
BaseEvents
{
	post_generation = 
	"
		PlayAnimation( fade_in );
		QueueAnimation( Idle );
	"
}
Render
{
	has_light = false
}
Targetable
{
	no_highlight = true
	targetable = false
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMods/LeagueAbyss/LightlessRune"] = {
    name = "Lightless Rune",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSMonsterModAbyssLightlessRuneExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMonsterModAbyssLightlessRuneExplode"] = {
    name = "GSMonsterModAbyssLightlessRuneExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 70, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.