不死的馬拉克斯
不死族
undead description [1]
增加你 (30–50)% 被暈眩的時間
is spectre with death action [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
Maraketh Undead
SpectreY
Area戴斯哈, 悼念之路, 戴斯哈尖塔, 賈萊關口, 高地神塔庇護所, 炙陽峽谷
Tagsmelee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • 戴斯哈尖塔: 不死的馬拉克斯
  • 戴斯哈: 不死的馬拉克斯, 不死的馬拉克斯
  • 悼念之路, 戴斯哈: 不死的馬拉克斯
  • 悼念之路, 賈萊關口: 喚起的說書女, 不死的馬拉克斯
  • 高地神塔庇護所: 喚起的說書女, 不死的馬拉克斯
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 6
    攻擊時間
    2.505 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    ZombieBasic
    Metadata
    MarakethZombie
    等級
    65
    生命
    6,513
    傷害
    255
    法術傷害
    255
    命中
    2,214
    攻擊時間
    2.505
    經驗值
    21,507
    召喚物生命
    6,282
    召喚物傷害
    995
    召喚物護甲
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 204–306
    暴擊率: 5%
    攻擊時間: 2.505 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarakethZombieDeathGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 193.9 基本混沌傷害
    active skill area of effect radius +% final [-15]
    base skill effect duration [10000]
    ground caustic art variation [1002]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "cloud;"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/fall_crater.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao"
    }
    
    StateMachine
    {
    	on_or_create_state_cloud_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    	on_or_create_state_cloud_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Maraketh/MarakethZombie"] = {
        name = "Maraketh Undead",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MarakethZombieDeathGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethZombieDeathGround"] = {
        name = "MarakethZombieDeathGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1002, -15, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    增加你 (30–50)% 被暈眩的時間
    FamilyIncreasedStunDurationOnSelf
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stun duration on self +% Min: 30 Max: 50 Global
  • is spectre with death action [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms3000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statecloud;
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/fall_crater.ao
    不死的馬拉克斯
    不死族
    地區: 戴斯哈
    undead description [1]
    增加你 (30–50)% 被暈眩的時間
    monster no drops or experience [1]
    stance movement speed +% final [300]
    stance movement speed +% final [300]
    Maraketh Undead
    SpectreY
    Spectre OverrideMetadata/Monsters/Zombies/Maraketh/MarakethZombie
    Area戴斯哈
    Tagscannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Packs
  • 戴斯哈: 不死的馬拉克斯, 不死的馬拉克斯
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 6
    攻擊時間
    2.505 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    ZombieBasic
    Metadata
    MarakethZombieCorpse
    等級
    28
    生命
    510
    傷害
    66
    法術傷害
    66
    命中
    472
    攻擊時間
    2.505
    經驗值
    1,407
    召喚物生命
    1,417
    召喚物傷害
    111
    召喚物護甲
    174
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 53–79
    暴擊率: 5%
    攻擊時間: 2.505 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "cloud;"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/fall_crater.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao"
    }
    
    StateMachine
    {
    	on_or_create_state_cloud_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    	on_or_create_state_cloud_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Maraketh/MarakethZombieCorpse"] = {
        name = "Maraketh Undead",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    增加你 (30–50)% 被暈眩的時間
    FamilyIncreasedStunDurationOnSelf
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stun duration on self +% Min: 30 Max: 50 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • Edit

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