マラケスの不死者
アンデッド
undead description [1]
プレイヤーに対するスタンの持続時間が(30–50)%増加する
is spectre with death action [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
Maraketh Undead
SpectreY
Areaデシャール, 哀悼者の道, デシャールの尖塔, ガライの門, ジッグラトの避難所, 峡谷
Tagsmelee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • デシャールの尖塔: マラケスの不死者
  • デシャール: マラケスの不死者, マラケスの不死者
  • 哀悼者の道, デシャール: マラケスの不死者
  • 哀悼者の道, ガライの門: 蘇った語り女, マラケスの不死者
  • ジッグラトの避難所: 蘇った語り女, マラケスの不死者
  • ライフ
    100%
    耐性
    0 0 0 0
    Damage
    120%
    命中力
    100%
    Attack Distance
    4 ~ 6
    アタックタイム
    2.505 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    ZombieBasic
    Metadata
    MarakethZombie
    レベル
    65
    ライフ
    6,513
    Damage
    255
    スペルダメージ
    255
    命中力
    2,214
    アタックタイム
    2.505
    経験値
    21,507
    Minion Life
    6,282
    Minion Damage
    995
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 204–306
    アタックタイム: 2.505 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarakethZombieDeathGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    キャストタイム: 1 秒
    毎秒193.9の基礎混沌ダメージを与える
    active skill area of effect radius +% final [-15]
    base skill effect duration [10000]
    ground caustic art variation [1002]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "cloud;"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/fall_crater.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao"
    }
    
    StateMachine
    {
    	on_or_create_state_cloud_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    	on_or_create_state_cloud_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Maraketh/MarakethZombie"] = {
        name = "Maraketh Undead",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MarakethZombieDeathGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethZombieDeathGround"] = {
        name = "MarakethZombieDeathGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1002, -15, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    プレイヤーに対するスタンの持続時間が(30–50)%増加する
    FamilyIncreasedStunDurationOnSelf
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stun duration on self +% Min: 30 Max: 50 Global
  • is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • マラケスの不死者
    アンデッド
    エリア: デシャール
    undead description [1]
    プレイヤーに対するスタンの持続時間が(30–50)%増加する
    monster no drops or experience [1]
    stance movement speed +% final [300]
    stance movement speed +% final [300]
    Maraketh Undead
    SpectreY
    Spectre OverrideMetadata/Monsters/Zombies/Maraketh/MarakethZombie
    Areaデシャール
    Tagscannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Packs
  • デシャール: マラケスの不死者, マラケスの不死者
  • ライフ
    100%
    耐性
    0 0 0 0
    Damage
    120%
    命中力
    100%
    Attack Distance
    4 ~ 6
    アタックタイム
    2.505 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    ZombieBasic
    Metadata
    MarakethZombieCorpse
    レベル
    28
    ライフ
    510
    Damage
    66
    スペルダメージ
    66
    命中力
    472
    アタックタイム
    2.505
    経験値
    1,407
    Minion Life
    1,417
    Minion Damage
    111
    Minion Armour
    174
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 53–79
    アタックタイム: 2.505 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "cloud;"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/fall_crater.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao"
    }
    
    StateMachine
    {
    	on_or_create_state_cloud_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    	on_or_create_state_cloud_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Maraketh/MarakethZombieCorpse"] = {
        name = "Maraketh Undead",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    プレイヤーに対するスタンの持続時間が(30–50)%増加する
    FamilyIncreasedStunDurationOnSelf
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stun duration on self +% Min: 30 Max: 50 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • Edit

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