马拉克斯亡灵
亡灵
undead description [1]
你被晕眩的时间延长 (30–50)%
is spectre with death action [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
Maraketh Undead
SpectreY
Area德莎尔, 怀念之阶, 德莎尔的高塔, 加莱之门, 金字塔避难所, 炙阳峡谷
Tagsmelee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • 德莎尔的高塔: 马拉克斯亡灵
  • 德莎尔: 马拉克斯亡灵, 马拉克斯亡灵
  • 怀念之阶, 德莎尔: 马拉克斯亡灵
  • 怀念之阶, 加莱之门: 返生的说书人, 马拉克斯亡灵
  • 金字塔避难所: 返生的说书人, 马拉克斯亡灵
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 6
    攻击间隔
    2.505 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    ZombieBasic
    Metadata
    MarakethZombie
    等级
    65
    生命
    6,513
    2,023
    伤害
    255
    法术伤害
    255
    命中
    2,214
    攻击间隔
    2.505
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    995
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 204–306
    暴击率: 5%
    攻击间隔: 2.505 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarakethZombieDeathGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 193.9 基础混沌伤害
    active skill area of effect radius +% final [-15]
    base skill effect duration [10000]
    ground caustic art variation [1002]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "cloud;"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/fall_crater.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao"
    }
    
    StateMachine
    {
    	on_or_create_state_cloud_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    	on_or_create_state_cloud_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Maraketh/MarakethZombie"] = {
        name = "Maraketh Undead",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MarakethZombieDeathGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethZombieDeathGround"] = {
        name = "MarakethZombieDeathGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1002, -15, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    你被晕眩的时间延长 (30–50)%
    FamilyIncreasedStunDurationOnSelf
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stun duration on self +% Min: 30 Max: 50 Global
  • is spectre with death action [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms3000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statecloud;
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/fall_crater.ao
    马拉克斯亡灵
    亡灵
    区域: 德莎尔
    undead description [1]
    你被晕眩的时间延长 (30–50)%
    monster no drops or experience [1]
    stance movement speed +% final [300]
    stance movement speed +% final [300]
    Maraketh Undead
    SpectreY
    Spectre OverrideMetadata/Monsters/Zombies/Maraketh/MarakethZombie
    Area德莎尔
    Tagscannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Packs
  • 德莎尔: 马拉克斯亡灵, 马拉克斯亡灵
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 6
    攻击间隔
    2.505 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    ZombieBasic
    Metadata
    MarakethZombieCorpse
    等级
    28
    生命
    510
    伤害
    66
    法术伤害
    66
    命中
    472
    攻击间隔
    2.505
    经验值
    1,407
    召唤物生命
    1,417
    召唤物伤害
    111
    召唤物护甲
    174
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 53–79
    暴击率: 5%
    攻击间隔: 2.505 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "cloud;"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/fall_crater.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao"
    }
    
    StateMachine
    {
    	on_or_create_state_cloud_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    	on_or_create_state_cloud_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Maraketh/MarakethZombieCorpse"] = {
        name = "Maraketh Undead",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    你被晕眩的时间延长 (30–50)%
    FamilyIncreasedStunDurationOnSelf
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stun duration on self +% Min: 30 Max: 50 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • Edit

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