马拉克斯亡灵

undead description [1]
你被晕眩的时间延长 (30–50)%
is spectre with death action [1]
你被晕眩的时间延长 (30–50)%
is spectre with death action [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
stance movement speed +% final [300]
Maraketh Undead
Spectre | Y |
---|---|
Area | 仪葬墓塔, 哀亡道途, 圣墓塔尖, The Ziggurat Refuge, Deshar, Path of Mourning, The Spires of Deshar |
Tags | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Packs |
生命
100%
抗性




伤害
120%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 6
攻击间隔
2.505 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
ZombieBasic
Metadata
MarakethZombie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
6,513
[护甲]
2,023
闪避值
440
伤害
255
法术伤害
255
命中
1,974
攻击间隔
2.505
经验值
21,507
Minion Life
6,282
Minion Damage
995
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 204–306
暴击几率: 5%
攻击间隔: 2.505 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MarakethZombieDeathGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 193.9 基础混沌伤害
active skill area of effect radius +% final [-15]
base skill effect duration [10000]
ground caustic art variation [1002]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3000 } StateMachine { define_shared_state = "cloud;" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/fall_crater.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao" } StateMachine { on_or_create_state_cloud_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );" on_or_create_state_cloud_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/Maraketh/MarakethZombie"] = { name = "Maraketh Undead", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 2.505, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MarakethZombieDeathGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MarakethZombieDeathGround"] = { name = "MarakethZombieDeathGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 1002, -15, 10000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
你被晕眩的时间延长 (30–50)%
Id | MonsterGetsStunnedLonger30to70__ |
---|---|
Family | IncreasedStunDurationOnSelf |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
is spectre with death action [1]
Id | SpectrePlayDeathAction |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [300]
Id | StanceMovementSpeed300 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [300]
Id | StanceMovementSpeed300 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
马拉克斯亡灵
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Zombies/Maraketh/MarakethZombie |
Area | 仪葬墓塔, Deshar |
Tags | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Packs |
生命
100%
抗性




伤害
120%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 6
攻击间隔
2.505 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
ZombieBasic
Metadata
MarakethZombieCorpse
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
56
生命
3,756
[护甲]
1,176
闪避值
343
伤害
191
法术伤害
191
命中
1,452
攻击间隔
2.505
经验值
12,546
Minion Life
4,617
Minion Damage
615
Minion Armour
1,176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 153–229
暴击几率: 5%
攻击间隔: 2.505 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3000 } StateMachine { define_shared_state = "cloud;" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/fall_crater.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao" } StateMachine { on_or_create_state_cloud_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );" on_or_create_state_cloud_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/Maraketh/MarakethZombieCorpse"] = { name = "Maraketh Undead", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 2.505, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
你被晕眩的时间延长 (30–50)%
Id | MonsterGetsStunnedLonger30to70__ |
---|---|
Family | IncreasedStunDurationOnSelf |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [300]
Id | StanceMovementSpeed300 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [300]
Id | StanceMovementSpeed300 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.