Untote Maraketh
Untot
Verursacht 25% des physischen Schadens als extra Feuerschaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
Gebiet enthält (20–30) zusätzlichen Gruppen Gesäuberter Monster
Monster lassen anstelle von Ausrüstung andere Gegenstände fallen
stance movement speed +% final [100]
stance movement speed +% final [79]
stance movement speed +% final [100]
stance movement speed +% final [79]
Maraketh Undead
SpectreY
AreaDeshar, Pfad der Trauernden, Die Spitzen von Deshar, Die Galai-Tore, Die Zikkurat-Zuflucht, Schlucht
Tagsmelee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • Die Spitzen von Deshar: Untote Maraketh
  • Deshar: Untote Maraketh, Untote Maraketh
  • Pfad der Trauernden, Deshar: Untote Maraketh
  • Pfad der Trauernden, Die Galai-Tore: Auferstandene Geschichtenhüterin, Untote Maraketh
  • Die Zikkurat-Zuflucht: Auferstandene Geschichtenhüterin, Untote Maraketh
  • Leben
    100%
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 6
    Angriffszeit
    2.505 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    ZombieBasic
    Metadata
    MarakethZombie
    Stufe
    65
    Leben
    6,513
    Damage
    255
    Zauberschaden
    255
    Genauigkeit
    2,228
    Angriffszeit
    2.505
    Erfahrung
    21,507
    Minion Life
    6,282
    Minion Damage
    995
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 204–306
    Angriffszeit: 2.505 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MarakethZombieDeathGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 193.9 Basis-Chaosschaden pro Sekunde
    active skill area of effect radius +% final [-15]
    base skill effect duration [10000]
    ground caustic art variation [1002]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "cloud;"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/fall_crater.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao"
    }
    
    StateMachine
    {
    	on_or_create_state_cloud_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    	on_or_create_state_cloud_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Maraketh/MarakethZombie"] = {
        name = "Maraketh Undead",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MarakethZombieDeathGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MarakethZombieDeathGround"] = {
        name = "MarakethZombieDeathGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1002, -15, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    FamilyIncreasedStunDurationOnSelf
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stun duration on self +% Min: 30 Max: 50 Global
  • is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms3000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statecloud;
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/fall_crater.ao
    Untote Maraketh
    Untot
    Gebiet: Deshar
    Verursacht 25% des physischen Schadens als extra Feuerschaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    monster no drops or experience [1]
    stance movement speed +% final [100]
    stance movement speed +% final [79]
    stance movement speed +% final [100]
    stance movement speed +% final [79]
    Maraketh Undead
    SpectreY
    Spectre OverrideMetadata/Monsters/Zombies/Maraketh/MarakethZombie
    AreaDeshar
    Tagscannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Packs
  • Deshar: Untote Maraketh, Untote Maraketh
  • Leben
    100%
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 6
    Angriffszeit
    2.505 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    ZombieBasic
    Metadata
    MarakethZombieCorpse
    Stufe
    28
    Leben
    510
    Damage
    66
    Zauberschaden
    66
    Genauigkeit
    436
    Angriffszeit
    2.505
    Erfahrung
    1,407
    Minion Life
    1,417
    Minion Damage
    111
    Minion Armour
    174
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 53–79
    Angriffszeit: 2.505 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "cloud;"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/fall_crater.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Zombies/Maraketh/audio/MarakethZombie_AggroAudio.ao"
    }
    
    StateMachine
    {
    	on_or_create_state_cloud_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    	on_or_create_state_cloud_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MaraKethZombie/epk/cloud_carrier.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Maraketh/MarakethZombieCorpse"] = {
        name = "Maraketh Undead",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    FamilyIncreasedStunDurationOnSelf
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stun duration on self +% Min: 30 Max: 50 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • Edit

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