巨坑符文
monster no drops or experience [1]
ignore actor scale from stats [1]
Pit Rune
| Spectre | N |
|---|---|
| Tags | Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性
傷害
67%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
Daemon
Metadata
PitRune_
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
abstract
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Animated
{
animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/ExplodingRunes/Blackblood_rune.ao"
}
StateMachine
{
define_shared_state =
"
active;
rune_destroy;
"
}
ControlZone
{
}
Positioned
{
blocking = false
}
Pathfinding
{
immobile = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_daemon = 1
}
Life
{
corpse_usable = false
prevent_corpse_sinking = true
}Object Type Codes
version 2
abstract
extends "Metadata/Monsters/Monster"
BaseEvents
{
post_generation =
"
PlayAnimation( fade_in );
QueueAnimation( Idle );
"
}
Render
{
has_light = false
}
Targetable
{
no_highlight = true
targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMods/LeagueAbyss/PitRune_"] = {
name = "Pit Rune",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0.2,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
"GSMonsterModAbyssPitRuneExplode",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSMonsterModAbyssPitRuneExplode"] = {
name = "GSMonsterModAbyssPitRuneExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"active_skill_shock_as_though_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, 70, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.