Pit Rune
monster no drops or experience [1]
ignore actor scale from stats [1]
SpectreN
TagsUnarmed_onhit_audio, very_slow_movement
Vie
100%
Résistance
0 0 0 0
Damage
67%
Précision
100%
Attack Distance
6 ~ 6
Temps d'attaque
1 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
Daemon
Metadata
PitRune_
IsSummoned
Y
Niveau
68
Vie
7,757
2,413
Damage
156
Dégâts des sorts
156
Précision
2,464
Temps d'attaque
1
Expérience
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSMonsterModAbyssPitRuneExplode
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 509.7 à 764.5 Dégâts Physiques
Convertit 70% des Dégâts Physiques en Dégâts de Foudre
Électrocute les Ennemis comme si vous aviez 100% Davantage de Dégâts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMods/LeagueAbyss/PitRune_"] = {
    name = "Pit Rune",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSMonsterModAbyssPitRuneExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMonsterModAbyssPitRuneExplode"] = {
    name = "GSMonsterModAbyssPitRuneExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "active_skill_shock_as_though_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 70, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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