震地魔像
Quake Golem
SpectreY
Area叛徒之路, 高地神塔庇護所, 叛徒之路
Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Packs
  • 叛徒之路, 叛徒之路: 震地魔像, 疾跑魔像
  • 高地神塔庇護所: 震地魔像, 疾跑魔像
  • 生命
    180%
    護甲
    +100%
    Ailment Threshold
    %
    抗性
    75 -50 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    180%
    Model Size
    100%
    Type
    SaltGolem
    Metadata
    SaltGolem
    等級
    70
    生命
    15,689
    護甲
    3,877
    閃避值
    502
    能量護盾
    0
    傷害
    446
    法術傷害
    446
    命中
    0
    Attack Time
    1.5
    經驗值
    62,350
    GASaltGolemMelee
    可觸發, 攻擊
    Base Damage: 357–535
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    is area damage [1]
    EAASaltGolemSlamRuckus
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    SOSaltGolemGroundFissure
    可觸發
    GASaltGolemEarthquakeSmallImpact
    可觸發, 攻擊
    Base Damage: 357–535
    [Critical|暴擊]率: 5%
    攻擊傷害: 110%
    Attack Time: 1.5 秒
    造成 10% 更多攻擊傷害
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    可觸發, 攻擊
    Base Damage: 357–535
    [Critical|暴擊]率: 5%
    攻擊傷害: 160%
    Attack Time: 1.5 秒
    造成 60% 更多攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    extends "Metadata/Monsters/BossLight"
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );"
    
    	on_or_create_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    }
    
    Functions
    {
    	CreateLightOff =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	CreateLightOn =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );"
    }
    Preload
    {
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolem"] = {
        name = "Quake Golem",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    震地魔像
    Quake Golem
    SpectreY
    Area絲克瑪試煉
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
    Packs
  • 絲克瑪試煉: 震地魔像, 疾跑魔像
  • 生命
    180%
    護甲
    +100%
    Ailment Threshold
    %
    抗性
    75 -50 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    180%
    Model Size
    100%
    Type
    SaltGolemSanctumTrial
    Metadata
    SaltGolemSanctumTrial
    等級
    22
    生命
    731
    護甲
    152
    閃避值
    96
    能量護盾
    0
    傷害
    74
    法術傷害
    74
    命中
    0
    Attack Time
    1.5
    經驗值
    1,433
    GASaltGolemMelee
    可觸發, 攻擊
    Base Damage: 59–89
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    is area damage [1]
    EAASaltGolemSlamRuckus
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    SOSaltGolemGroundFissure
    可觸發
    GASaltGolemEarthquakeSmallImpact
    可觸發, 攻擊
    Base Damage: 59–89
    [Critical|暴擊]率: 5%
    攻擊傷害: 110%
    Attack Time: 1.5 秒
    造成 10% 更多攻擊傷害
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    可觸發, 攻擊
    Base Damage: 59–89
    [Critical|暴擊]率: 5%
    攻擊傷害: 160%
    Attack Time: 1.5 秒
    造成 60% 更多攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    SSMSaltGolemSanctumRockWall
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [1087]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    GTSaltGolemSanctumRockWall
    可觸發
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTSaltGolemFallingRocks
    可觸發
    action attack or cast time uses animation length [1]
    GASaltGolemFallingRock
    可觸發, 攻擊
    Base Damage: 59–89
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAASaltGolemFallingRocks
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    extends "Metadata/Monsters/BossLight"
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );"
    
    	on_or_create_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    }
    
    Functions
    {
    	CreateLightOff =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	CreateLightOn =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );"
    }
    Preload
    {
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemSanctumTrial"] = {
        name = "Quake Golem",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "SSMSaltGolemSanctumRockWall",
            "GASaltGolemFallingRock",
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemFallingRocks",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
            "GTSaltGolemSanctumRockWall",
            "GTSaltGolemFallingRocks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSaltGolemSanctumRockWall"] = {
        name = "SSMSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 1087, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemFallingRock"] = {
        name = "GASaltGolemFallingRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemFallingRocks"] = {
        name = "EAASaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemSanctumRockWall"] = {
        name = "GTSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemFallingRocks"] = {
        name = "GTSaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    震地魔像
    Quake Golem
    SpectreY
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
    生命
    180%
    護甲
    +100%
    Ailment Threshold
    %
    抗性
    75 -50 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    180%
    Model Size
    100%
    Type
    SaltGolemSanctumTrial
    Metadata
    SaltGolemNoEmergeSanctumTrial
    等級
    68
    生命
    13,963
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    420
    法術傷害
    420
    命中
    0
    Attack Time
    1.5
    經驗值
    51,541
    GASaltGolemMelee
    可觸發, 攻擊
    Base Damage: 336–504
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    is area damage [1]
    EAASaltGolemSlamRuckus
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    SOSaltGolemGroundFissure
    可觸發
    GASaltGolemEarthquakeSmallImpact
    可觸發, 攻擊
    Base Damage: 336–504
    [Critical|暴擊]率: 5%
    攻擊傷害: 110%
    Attack Time: 1.5 秒
    造成 10% 更多攻擊傷害
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    可觸發, 攻擊
    Base Damage: 336–504
    [Critical|暴擊]率: 5%
    攻擊傷害: 160%
    Attack Time: 1.5 秒
    造成 60% 更多攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    SSMSaltGolemSanctumRockWall
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [1087]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    GTSaltGolemSanctumRockWall
    可觸發
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTSaltGolemFallingRocks
    可觸發
    action attack or cast time uses animation length [1]
    GASaltGolemFallingRock
    可觸發, 攻擊
    Base Damage: 336–504
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAASaltGolemFallingRocks
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro = 1;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    extends "Metadata/Monsters/BossLight"
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );"
    
    	on_or_create_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    }
    
    Functions
    {
    	CreateLightOff =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	CreateLightOn =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );"
    }
    Preload
    {
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemNoEmergeSanctumTrial"] = {
        name = "Quake Golem",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "SSMSaltGolemSanctumRockWall",
            "GASaltGolemFallingRock",
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemFallingRocks",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
            "GTSaltGolemSanctumRockWall",
            "GTSaltGolemFallingRocks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSaltGolemSanctumRockWall"] = {
        name = "SSMSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 1087, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemFallingRock"] = {
        name = "GASaltGolemFallingRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemFallingRocks"] = {
        name = "EAASaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemSanctumRockWall"] = {
        name = "GTSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemFallingRocks"] = {
        name = "GTSaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    震地魔像
    Quake Golem
    SpectreY
    Area泰坦之谷, 高地神塔庇護所, 泰坦之谷
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • 泰坦之谷, 泰坦之谷: 震地魔像, 疾跑魔像
  • 高地神塔庇護所: 震地魔像, 疾跑魔像
  • 生命
    180%
    護甲
    +100%
    Ailment Threshold
    %
    抗性
    75 -50 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    180%
    Model Size
    100%
    Type
    SaltGolem
    Metadata
    SaltGolemBlack
    等級
    70
    生命
    15,689
    護甲
    3,877
    閃避值
    502
    能量護盾
    0
    傷害
    446
    法術傷害
    446
    命中
    0
    Attack Time
    1.5
    經驗值
    62,350
    GASaltGolemMelee
    可觸發, 攻擊
    Base Damage: 357–535
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    is area damage [1]
    EAASaltGolemSlamRuckus
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    SOSaltGolemGroundFissure
    可觸發
    GASaltGolemEarthquakeSmallImpact
    可觸發, 攻擊
    Base Damage: 357–535
    [Critical|暴擊]率: 5%
    攻擊傷害: 110%
    Attack Time: 1.5 秒
    造成 10% 更多攻擊傷害
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    可觸發, 攻擊
    Base Damage: 357–535
    [Critical|暴擊]率: 5%
    攻擊傷害: 160%
    Attack Time: 1.5 秒
    造成 60% 更多攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    extends "Metadata/Monsters/BossLight"
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );"
    
    	on_or_create_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    }
    
    Functions
    {
    	CreateLightOff =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	CreateLightOn =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );"
    }
    Preload
    {
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemBlack"] = {
        name = "Quake Golem",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }