震地魔像
Quake Golem
SpectreY
Area叛徒之路, 高地神塔庇護所, 叛徒之路
Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Packs
  • 叛徒之路, 叛徒之路: 震地魔像, 疾跑魔像
  • 高地神塔庇護所: 震地魔像, 疾跑魔像
  • 生命
    180%
    護甲
    +100%
    抗性
    75 -50 0 0
    傷害
    180%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    180%
    Model Size
    100%
    Type
    SaltGolem
    Metadata
    SaltGolem
    等級
    70
    生命
    15,689
    護甲
    7,754
    閃避值
    502
    傷害
    446
    法術傷害
    446
    命中
    2,328
    Attack Time
    1.5
    經驗值
    62,350
    Minion Life
    22,079
    Minion Damage
    3,892
    GASaltGolemMelee
    可觸發, 攻擊
    Base Damage: 357–535
    暴擊率: 5%
    Attack Time: 1.5 秒
    is area damage [1]
    EAASaltGolemSlamRuckus
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    SOSaltGolemGroundFissure
    可觸發
    GASaltGolemEarthquakeSmallImpact
    可觸發, 攻擊
    Base Damage: 357–535
    暴擊率: 5%
    攻擊傷害: 110%
    Attack Time: 1.5 秒
    造成 10% 更多攻擊傷害
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    可觸發, 攻擊
    Base Damage: 357–535
    暴擊率: 5%
    攻擊傷害: 160%
    Attack Time: 1.5 秒
    造成 60% 更多攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    extends "Metadata/Monsters/BossLight"
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );"
    
    	on_or_create_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    }
    
    Functions
    {
    	CreateLightOff =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	CreateLightOn =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );"
    }
    Preload
    {
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolem"] = {
        name = "Quake Golem",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    震地魔像
    Quake Golem
    SpectreY
    Area絲克瑪試煉
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
    Packs
  • 絲克瑪試煉: 震地魔像, 疾跑魔像
  • 生命
    180%
    護甲
    +100%
    抗性
    75 -50 0 0
    傷害
    180%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    180%
    Model Size
    100%
    Type
    SaltGolemSanctumTrial
    Metadata
    SaltGolemSanctumTrial
    等級
    22
    生命
    731
    護甲
    304
    閃避值
    96
    傷害
    74
    法術傷害
    74
    命中
    372
    Attack Time
    1.5
    經驗值
    1,433
    Minion Life
    1,901
    Minion Damage
    111
    GASaltGolemMelee
    可觸發, 攻擊
    Base Damage: 59–89
    暴擊率: 5%
    Attack Time: 1.5 秒
    is area damage [1]
    EAASaltGolemSlamRuckus
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    SOSaltGolemGroundFissure
    可觸發
    GASaltGolemEarthquakeSmallImpact
    可觸發, 攻擊
    Base Damage: 59–89
    暴擊率: 5%
    攻擊傷害: 110%
    Attack Time: 1.5 秒
    造成 10% 更多攻擊傷害
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    可觸發, 攻擊
    Base Damage: 59–89
    暴擊率: 5%
    攻擊傷害: 160%
    Attack Time: 1.5 秒
    造成 60% 更多攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    SSMSaltGolemSanctumRockWall
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [1087]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    GTSaltGolemSanctumRockWall
    可觸發
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTSaltGolemFallingRocks
    可觸發
    action attack or cast time uses animation length [1]
    GASaltGolemFallingRock
    可觸發, 攻擊
    Base Damage: 59–89
    暴擊率: 5%
    Attack Time: 1.5 秒
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAASaltGolemFallingRocks
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    extends "Metadata/Monsters/BossLight"
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );"
    
    	on_or_create_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    }
    
    Functions
    {
    	CreateLightOff =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	CreateLightOn =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );"
    }
    Preload
    {
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemSanctumTrial"] = {
        name = "Quake Golem",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "SSMSaltGolemSanctumRockWall",
            "GASaltGolemFallingRock",
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemFallingRocks",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
            "GTSaltGolemSanctumRockWall",
            "GTSaltGolemFallingRocks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSaltGolemSanctumRockWall"] = {
        name = "SSMSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 1087, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemFallingRock"] = {
        name = "GASaltGolemFallingRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemFallingRocks"] = {
        name = "EAASaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemSanctumRockWall"] = {
        name = "GTSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemFallingRocks"] = {
        name = "GTSaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    震地魔像
    Quake Golem
    SpectreY
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
    生命
    180%
    護甲
    +100%
    抗性
    75 -50 0 0
    傷害
    180%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    180%
    Model Size
    100%
    Type
    SaltGolemSanctumTrial
    Metadata
    SaltGolemNoEmergeSanctumTrial
    等級
    68
    生命
    13,963
    護甲
    6,902
    閃避值
    477
    傷害
    420
    法術傷害
    420
    命中
    2,180
    Attack Time
    1.5
    經驗值
    51,541
    Minion Life
    20,304
    Minion Damage
    3,414
    GASaltGolemMelee
    可觸發, 攻擊
    Base Damage: 336–504
    暴擊率: 5%
    Attack Time: 1.5 秒
    is area damage [1]
    EAASaltGolemSlamRuckus
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    SOSaltGolemGroundFissure
    可觸發
    GASaltGolemEarthquakeSmallImpact
    可觸發, 攻擊
    Base Damage: 336–504
    暴擊率: 5%
    攻擊傷害: 110%
    Attack Time: 1.5 秒
    造成 10% 更多攻擊傷害
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    可觸發, 攻擊
    Base Damage: 336–504
    暴擊率: 5%
    攻擊傷害: 160%
    Attack Time: 1.5 秒
    造成 60% 更多攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    SSMSaltGolemSanctumRockWall
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [1087]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    GTSaltGolemSanctumRockWall
    可觸發
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTSaltGolemFallingRocks
    可觸發
    action attack or cast time uses animation length [1]
    GASaltGolemFallingRock
    可觸發, 攻擊
    Base Damage: 336–504
    暴擊率: 5%
    Attack Time: 1.5 秒
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAASaltGolemFallingRocks
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro = 1;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    extends "Metadata/Monsters/BossLight"
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );"
    
    	on_or_create_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    }
    
    Functions
    {
    	CreateLightOff =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	CreateLightOn =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );"
    }
    Preload
    {
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemNoEmergeSanctumTrial"] = {
        name = "Quake Golem",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "SSMSaltGolemSanctumRockWall",
            "GASaltGolemFallingRock",
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemFallingRocks",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
            "GTSaltGolemSanctumRockWall",
            "GTSaltGolemFallingRocks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSaltGolemSanctumRockWall"] = {
        name = "SSMSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 1087, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemFallingRock"] = {
        name = "GASaltGolemFallingRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemFallingRocks"] = {
        name = "EAASaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemSanctumRockWall"] = {
        name = "GTSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemFallingRocks"] = {
        name = "GTSaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    震地魔像
    Quake Golem
    SpectreY
    Area泰坦之谷, 高地神塔庇護所, 泰坦之谷
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • 泰坦之谷, 泰坦之谷: 震地魔像, 疾跑魔像
  • 高地神塔庇護所: 震地魔像, 疾跑魔像
  • 生命
    180%
    護甲
    +100%
    抗性
    75 -50 0 0
    傷害
    180%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    180%
    Model Size
    100%
    Type
    SaltGolem
    Metadata
    SaltGolemBlack
    等級
    70
    生命
    15,689
    護甲
    7,754
    閃避值
    502
    傷害
    446
    法術傷害
    446
    命中
    2,328
    Attack Time
    1.5
    經驗值
    62,350
    Minion Life
    22,079
    Minion Damage
    3,892
    GASaltGolemMelee
    可觸發, 攻擊
    Base Damage: 357–535
    暴擊率: 5%
    Attack Time: 1.5 秒
    is area damage [1]
    EAASaltGolemSlamRuckus
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    SOSaltGolemGroundFissure
    可觸發
    GASaltGolemEarthquakeSmallImpact
    可觸發, 攻擊
    Base Damage: 357–535
    暴擊率: 5%
    攻擊傷害: 110%
    Attack Time: 1.5 秒
    造成 10% 更多攻擊傷害
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    可觸發, 攻擊
    Base Damage: 357–535
    暴擊率: 5%
    攻擊傷害: 160%
    Attack Time: 1.5 秒
    造成 60% 更多攻擊傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    extends "Metadata/Monsters/BossLight"
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );"
    
    	on_or_create_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    }
    
    Functions
    {
    	CreateLightOff =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	CreateLightOn =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );"
    }
    Preload
    {
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemBlack"] = {
        name = "Quake Golem",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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