Golem séismique
Quake Golem
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/SaltGolem/SaltGolemNoEmerge |
Area | Le Passage de la traîtresse, Le Refuge de la Ziggourat, Le Passage de la traîtresse |
Tags | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
Vie
180%
Armure
+100%
Résistance




Damage
180%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
6 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
SaltGolem
Metadata
SaltGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
11,723
Armure
4,046
Score d'Évasion
440
Damage
382
Dégâts des sorts
382
Précision
1,974
Temps d'attaque
1.5
Expérience
38,713
Minion Life
10,759
Minion Damage
812
Minion Armour
8,092
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GASaltGolemMelee
Triggerable, Attack
Base Damage: 306–459
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
is area damage [1]
EAASaltGolemSlamRuckus
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
SOSaltGolemGroundFissure
Triggerable
GASaltGolemEarthquakeSmallImpact
Triggerable, Attack
Base Damage: 306–459
Chances de Touche critique: 5%
Dégâts d'Attaque: 110%
Temps d'attaque: 1.5 sec.
10% Davantage de Dégâts d'Attaque
is area damage [1]
GASaltGolemEarthquakeLargeImpact
Triggerable, Attack
Base Damage: 306–459
Chances de Touche critique: 5%
Dégâts d'Attaque: 160%
Temps d'attaque: 1.5 sec.
60% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" BaseEvents { } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "first_aggro;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3133 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" StateMachine { on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );" on_or_create_state_first_aggro_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " on_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " create_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " } Functions { CreateLightOff = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off ); " TurnLightOn = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " CreateLightOn = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );" } Preload { preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SaltGolem/SaltGolem"] = { name = "Quake Golem", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "GASaltGolemMelee", "GASaltGolemEarthquakeSmallImpact", "GASaltGolemEarthquakeLargeImpact", "EAASaltGolemSlamRuckus", "SOSaltGolemGroundFissure", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemMelee"] = { name = "GASaltGolemMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeSmallImpact"] = { name = "GASaltGolemEarthquakeSmallImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeLargeImpact"] = { name = "GASaltGolemEarthquakeLargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemSlamRuckus"] = { name = "EAASaltGolemSlamRuckus", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOSaltGolemGroundFissure"] = { name = "SOSaltGolemGroundFissure", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Golem séismique


Quake Golem
Spectre | Y |
---|---|
Tags | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Vie
180%
Armure
+100%
Résistance




Damage
180%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
6 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
SaltGolem
Metadata
SaltGolemNoEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,963
Armure
4,826
Score d'Évasion
477
Damage
420
Dégâts des sorts
420
Précision
2,180
Temps d'attaque
1.5
Expérience
51,541
Minion Life
11,936
Minion Damage
935
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GASaltGolemMelee
Triggerable, Attack
Base Damage: 336–504
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
is area damage [1]
EAASaltGolemSlamRuckus
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
SOSaltGolemGroundFissure
Triggerable
GASaltGolemEarthquakeSmallImpact
Triggerable, Attack
Base Damage: 336–504
Chances de Touche critique: 5%
Dégâts d'Attaque: 110%
Temps d'attaque: 1.5 sec.
10% Davantage de Dégâts d'Attaque
is area damage [1]
GASaltGolemEarthquakeLargeImpact
Triggerable, Attack
Base Damage: 336–504
Chances de Touche critique: 5%
Dégâts d'Attaque: 160%
Temps d'attaque: 1.5 sec.
60% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" BaseEvents { } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "first_aggro = 1;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3133 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" StateMachine { on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );" on_or_create_state_first_aggro_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " on_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " create_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " } Functions { CreateLightOff = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off ); " TurnLightOn = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " CreateLightOn = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );" } Preload { preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SaltGolem/SaltGolemNoEmerge"] = { name = "Quake Golem", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "GASaltGolemMelee", "GASaltGolemEarthquakeSmallImpact", "GASaltGolemEarthquakeLargeImpact", "EAASaltGolemSlamRuckus", "SOSaltGolemGroundFissure", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemMelee"] = { name = "GASaltGolemMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeSmallImpact"] = { name = "GASaltGolemEarthquakeSmallImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeLargeImpact"] = { name = "GASaltGolemEarthquakeLargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemSlamRuckus"] = { name = "EAASaltGolemSlamRuckus", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOSaltGolemGroundFissure"] = { name = "SOSaltGolemGroundFissure", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Golem séismique


Zone : L'Épreuve des Sekhemas
Quake Golem
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/SaltGolem/SaltGolemNoEmergeSanctumTrial |
Area | L'Épreuve des Sekhemas |
Tags | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Packs |
Vie
180%
Armure
+100%
Résistance




Damage
180%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
6 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
SaltGolemSanctumTrial
Metadata
SaltGolemSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
22
Vie
731
Armure
212
Score d'Évasion
96
Damage
74
Dégâts des sorts
74
Précision
372
Temps d'attaque
1.5
Expérience
1,433
Minion Life
1,600
Minion Damage
75
Minion Armour
424
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GASaltGolemMelee
Triggerable, Attack
Base Damage: 59–89
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
is area damage [1]
EAASaltGolemSlamRuckus
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
SOSaltGolemGroundFissure
Triggerable
GASaltGolemEarthquakeSmallImpact
Triggerable, Attack
Base Damage: 59–89
Chances de Touche critique: 5%
Dégâts d'Attaque: 110%
Temps d'attaque: 1.5 sec.
10% Davantage de Dégâts d'Attaque
is area damage [1]
GASaltGolemEarthquakeLargeImpact
Triggerable, Attack
Base Damage: 59–89
Chances de Touche critique: 5%
Dégâts d'Attaque: 160%
Temps d'attaque: 1.5 sec.
60% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
SSMSaltGolemSanctumRockWall
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
alternate minion [1087]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
GTSaltGolemSanctumRockWall
Triggerable
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
GTSaltGolemFallingRocks
Triggerable
action attack or cast time uses animation length [1]
GASaltGolemFallingRock
Triggerable, Attack
Base Damage: 59–89
Chances de Touche critique: 5%
Dégâts d'Attaque: 115%
Temps d'attaque: 1.5 sec.
15% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
is area damage [1]
EAASaltGolemFallingRocks
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
SaltGolemWalkEmergeSanctumPortal
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" BaseEvents { } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "first_aggro;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3133 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" StateMachine { on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );" on_or_create_state_first_aggro_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " on_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " create_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " } Functions { CreateLightOff = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off ); " TurnLightOn = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " CreateLightOn = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );" } Preload { preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SaltGolem/SaltGolemSanctumTrial"] = { name = "Quake Golem", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "SSMSaltGolemSanctumRockWall", "GASaltGolemFallingRock", "GASaltGolemMelee", "GASaltGolemEarthquakeSmallImpact", "GASaltGolemEarthquakeLargeImpact", "EAASaltGolemFallingRocks", "EAASaltGolemSlamRuckus", "SaltGolemWalkEmergeSanctumPortal", "SOSaltGolemGroundFissure", "GTSaltGolemSanctumRockWall", "GTSaltGolemFallingRocks", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMSaltGolemSanctumRockWall"] = { name = "SSMSaltGolemSanctumRockWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 1087, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemFallingRock"] = { name = "GASaltGolemFallingRock", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemMelee"] = { name = "GASaltGolemMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeSmallImpact"] = { name = "GASaltGolemEarthquakeSmallImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeLargeImpact"] = { name = "GASaltGolemEarthquakeLargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemFallingRocks"] = { name = "EAASaltGolemFallingRocks", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemSlamRuckus"] = { name = "EAASaltGolemSlamRuckus", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SaltGolemWalkEmergeSanctumPortal"] = { name = "SaltGolemWalkEmergeSanctumPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOSaltGolemGroundFissure"] = { name = "SOSaltGolemGroundFissure", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSaltGolemSanctumRockWall"] = { name = "GTSaltGolemSanctumRockWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSaltGolemFallingRocks"] = { name = "GTSaltGolemFallingRocks", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Golem séismique


Quake Golem
Spectre | Y |
---|---|
Tags | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Vie
180%
Armure
+100%
Résistance




Damage
180%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
6 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
SaltGolemSanctumTrial
Metadata
SaltGolemNoEmergeSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,963
Armure
4,826
Score d'Évasion
477
Damage
420
Dégâts des sorts
420
Précision
2,180
Temps d'attaque
1.5
Expérience
51,541
Minion Life
11,936
Minion Damage
935
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GASaltGolemMelee
Triggerable, Attack
Base Damage: 336–504
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
is area damage [1]
EAASaltGolemSlamRuckus
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
SOSaltGolemGroundFissure
Triggerable
GASaltGolemEarthquakeSmallImpact
Triggerable, Attack
Base Damage: 336–504
Chances de Touche critique: 5%
Dégâts d'Attaque: 110%
Temps d'attaque: 1.5 sec.
10% Davantage de Dégâts d'Attaque
is area damage [1]
GASaltGolemEarthquakeLargeImpact
Triggerable, Attack
Base Damage: 336–504
Chances de Touche critique: 5%
Dégâts d'Attaque: 160%
Temps d'attaque: 1.5 sec.
60% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
SSMSaltGolemSanctumRockWall
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
alternate minion [1087]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
GTSaltGolemSanctumRockWall
Triggerable
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
GTSaltGolemFallingRocks
Triggerable
action attack or cast time uses animation length [1]
GASaltGolemFallingRock
Triggerable, Attack
Base Damage: 336–504
Chances de Touche critique: 5%
Dégâts d'Attaque: 115%
Temps d'attaque: 1.5 sec.
15% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
is area damage [1]
EAASaltGolemFallingRocks
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
SaltGolemWalkEmergeSanctumPortal
walk emerge distance [225]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" BaseEvents { } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "first_aggro = 1;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3133 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" StateMachine { on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );" on_or_create_state_first_aggro_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " on_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " create_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " } Functions { CreateLightOff = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off ); " TurnLightOn = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " CreateLightOn = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );" } Preload { preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SaltGolem/SaltGolemNoEmergeSanctumTrial"] = { name = "Quake Golem", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "SSMSaltGolemSanctumRockWall", "GASaltGolemFallingRock", "GASaltGolemMelee", "GASaltGolemEarthquakeSmallImpact", "GASaltGolemEarthquakeLargeImpact", "EAASaltGolemFallingRocks", "EAASaltGolemSlamRuckus", "SaltGolemWalkEmergeSanctumPortal", "SOSaltGolemGroundFissure", "GTSaltGolemSanctumRockWall", "GTSaltGolemFallingRocks", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMSaltGolemSanctumRockWall"] = { name = "SSMSaltGolemSanctumRockWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 1087, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemFallingRock"] = { name = "GASaltGolemFallingRock", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemMelee"] = { name = "GASaltGolemMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeSmallImpact"] = { name = "GASaltGolemEarthquakeSmallImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeLargeImpact"] = { name = "GASaltGolemEarthquakeLargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemFallingRocks"] = { name = "EAASaltGolemFallingRocks", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemSlamRuckus"] = { name = "EAASaltGolemSlamRuckus", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SaltGolemWalkEmergeSanctumPortal"] = { name = "SaltGolemWalkEmergeSanctumPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOSaltGolemGroundFissure"] = { name = "SOSaltGolemGroundFissure", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSaltGolemSanctumRockWall"] = { name = "GTSaltGolemSanctumRockWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSaltGolemFallingRocks"] = { name = "GTSaltGolemFallingRocks", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Golem séismique
Quake Golem
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/SaltGolem/SaltGolemBlackNoEmerge |
Area | Vallée des Titans, Le Refuge de la Ziggourat, Vallée des Titans |
Tags | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
Vie
180%
Armure
+100%
Résistance




Damage
180%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
6 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
SaltGolem
Metadata
SaltGolemBlack
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
11,723
Armure
4,046
Score d'Évasion
440
Damage
382
Dégâts des sorts
382
Précision
1,974
Temps d'attaque
1.5
Expérience
38,713
Minion Life
10,759
Minion Damage
812
Minion Armour
8,092
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GASaltGolemMelee
Triggerable, Attack
Base Damage: 306–459
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
is area damage [1]
EAASaltGolemSlamRuckus
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
SOSaltGolemGroundFissure
Triggerable
GASaltGolemEarthquakeSmallImpact
Triggerable, Attack
Base Damage: 306–459
Chances de Touche critique: 5%
Dégâts d'Attaque: 110%
Temps d'attaque: 1.5 sec.
10% Davantage de Dégâts d'Attaque
is area damage [1]
GASaltGolemEarthquakeLargeImpact
Triggerable, Attack
Base Damage: 306–459
Chances de Touche critique: 5%
Dégâts d'Attaque: 160%
Temps d'attaque: 1.5 sec.
60% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" BaseEvents { } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "first_aggro;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3133 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" StateMachine { on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );" on_or_create_state_first_aggro_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " on_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " create_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " } Functions { CreateLightOff = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off ); " TurnLightOn = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " CreateLightOn = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );" } Preload { preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SaltGolem/SaltGolemBlack"] = { name = "Quake Golem", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "GASaltGolemMelee", "GASaltGolemEarthquakeSmallImpact", "GASaltGolemEarthquakeLargeImpact", "EAASaltGolemSlamRuckus", "SOSaltGolemGroundFissure", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemMelee"] = { name = "GASaltGolemMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeSmallImpact"] = { name = "GASaltGolemEarthquakeSmallImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeLargeImpact"] = { name = "GASaltGolemEarthquakeLargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemSlamRuckus"] = { name = "EAASaltGolemSlamRuckus", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOSaltGolemGroundFissure"] = { name = "SOSaltGolemGroundFissure", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Golem séismique


Quake Golem
Spectre | Y |
---|---|
Tags | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Vie
180%
Armure
+100%
Résistance




Damage
180%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
6 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
SaltGolem
Metadata
SaltGolemBlackNoEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,963
Armure
4,826
Score d'Évasion
477
Damage
420
Dégâts des sorts
420
Précision
2,180
Temps d'attaque
1.5
Expérience
51,541
Minion Life
11,936
Minion Damage
935
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GASaltGolemMelee
Triggerable, Attack
Base Damage: 336–504
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
is area damage [1]
EAASaltGolemSlamRuckus
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
SOSaltGolemGroundFissure
Triggerable
GASaltGolemEarthquakeSmallImpact
Triggerable, Attack
Base Damage: 336–504
Chances de Touche critique: 5%
Dégâts d'Attaque: 110%
Temps d'attaque: 1.5 sec.
10% Davantage de Dégâts d'Attaque
is area damage [1]
GASaltGolemEarthquakeLargeImpact
Triggerable, Attack
Base Damage: 336–504
Chances de Touche critique: 5%
Dégâts d'Attaque: 160%
Temps d'attaque: 1.5 sec.
60% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" BaseEvents { } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "first_aggro = 1;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3133 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" StateMachine { on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );" on_or_create_state_first_aggro_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " on_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " create_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " } Functions { CreateLightOff = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off ); " TurnLightOn = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " CreateLightOn = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );" } Preload { preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SaltGolem/SaltGolemBlackNoEmerge"] = { name = "Quake Golem", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "GASaltGolemMelee", "GASaltGolemEarthquakeSmallImpact", "GASaltGolemEarthquakeLargeImpact", "EAASaltGolemSlamRuckus", "SOSaltGolemGroundFissure", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemMelee"] = { name = "GASaltGolemMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeSmallImpact"] = { name = "GASaltGolemEarthquakeSmallImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeLargeImpact"] = { name = "GASaltGolemEarthquakeLargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemSlamRuckus"] = { name = "EAASaltGolemSlamRuckus", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOSaltGolemGroundFissure"] = { name = "SOSaltGolemGroundFissure", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.