Golem do Tremor
Quake Golem
Spectre | Y |
---|---|
Area | Estreito da Traidora, O Refúgio Zigurate, Estreito da Traidora |
Tags | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
Vida
180%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
SaltGolem
Metadata
SaltGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
70
Vida
15,689
Armadura
7,754
Evasão
502
Energy Shield
0
Damage
446
Dano Mágico
446
Precisão
1,164
Attack Time
1.5
Experiência
62,350
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GASaltGolemMelee
Triggerable, Attack
Base Damage: 357–535
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
EAASaltGolemSlamRuckus
Recarga: 12 seg
action attack or cast time uses animation length [1]
SOSaltGolemGroundFissure
Triggerable
GASaltGolemEarthquakeSmallImpact
Triggerable, Attack
Base Damage: 357–535
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 110%
Attack Time: 1.5 seg
Causa 10% mais Dano de Ataque
is area damage [1]
is area damage [1]
GASaltGolemEarthquakeLargeImpact
Triggerable, Attack
Base Damage: 357–535
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 160%
Attack Time: 1.5 seg
Causa 60% mais Dano de Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" BaseEvents { } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "first_aggro;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3133 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" StateMachine { on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );" on_or_create_state_first_aggro_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " on_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " create_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " } Functions { CreateLightOff = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off ); " TurnLightOn = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " CreateLightOn = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );" } Preload { preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SaltGolem/SaltGolem"] = { name = "Quake Golem", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "GASaltGolemMelee", "GASaltGolemEarthquakeSmallImpact", "GASaltGolemEarthquakeLargeImpact", "EAASaltGolemSlamRuckus", "SOSaltGolemGroundFissure", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemMelee"] = { name = "GASaltGolemMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeSmallImpact"] = { name = "GASaltGolemEarthquakeSmallImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeLargeImpact"] = { name = "GASaltGolemEarthquakeLargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemSlamRuckus"] = { name = "EAASaltGolemSlamRuckus", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOSaltGolemGroundFissure"] = { name = "SOSaltGolemGroundFissure", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Golem do Tremor
Área: Provação das Sekhemas
Quake Golem
Spectre | Y |
---|---|
Area | Provação das Sekhemas |
Tags | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Packs |
Vida
180%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
SaltGolemSanctumTrial
Metadata
SaltGolemSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
22
Vida
731
Armadura
304
Evasão
96
Energy Shield
0
Damage
74
Dano Mágico
74
Precisão
186
Attack Time
1.5
Experiência
1,433
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GASaltGolemMelee
Triggerable, Attack
Base Damage: 59–89
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
EAASaltGolemSlamRuckus
Recarga: 12 seg
action attack or cast time uses animation length [1]
SOSaltGolemGroundFissure
Triggerable
GASaltGolemEarthquakeSmallImpact
Triggerable, Attack
Base Damage: 59–89
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 110%
Attack Time: 1.5 seg
Causa 10% mais Dano de Ataque
is area damage [1]
is area damage [1]
GASaltGolemEarthquakeLargeImpact
Triggerable, Attack
Base Damage: 59–89
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 160%
Attack Time: 1.5 seg
Causa 60% mais Dano de Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
SSMSaltGolemSanctumRockWall
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [1087]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
GTSaltGolemSanctumRockWall
Triggerable
Recarga: 12 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GTSaltGolemFallingRocks
Triggerable
action attack or cast time uses animation length [1]
GASaltGolemFallingRock
Triggerable, Attack
Base Damage: 59–89
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
Converte 40% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
EAASaltGolemFallingRocks
Recarga: 12 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
attack maximum action distance + [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" BaseEvents { } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "first_aggro;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3133 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" StateMachine { on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );" on_or_create_state_first_aggro_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " on_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " create_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " } Functions { CreateLightOff = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off ); " TurnLightOn = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " CreateLightOn = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );" } Preload { preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SaltGolem/SaltGolemSanctumTrial"] = { name = "Quake Golem", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "SSMSaltGolemSanctumRockWall", "GASaltGolemFallingRock", "GASaltGolemMelee", "GASaltGolemEarthquakeSmallImpact", "GASaltGolemEarthquakeLargeImpact", "EAASaltGolemFallingRocks", "EAASaltGolemSlamRuckus", "SOSaltGolemGroundFissure", "GTSaltGolemSanctumRockWall", "GTSaltGolemFallingRocks", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMSaltGolemSanctumRockWall"] = { name = "SSMSaltGolemSanctumRockWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 1087, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemFallingRock"] = { name = "GASaltGolemFallingRock", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemMelee"] = { name = "GASaltGolemMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeSmallImpact"] = { name = "GASaltGolemEarthquakeSmallImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeLargeImpact"] = { name = "GASaltGolemEarthquakeLargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemFallingRocks"] = { name = "EAASaltGolemFallingRocks", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemSlamRuckus"] = { name = "EAASaltGolemSlamRuckus", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOSaltGolemGroundFissure"] = { name = "SOSaltGolemGroundFissure", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSaltGolemSanctumRockWall"] = { name = "GTSaltGolemSanctumRockWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSaltGolemFallingRocks"] = { name = "GTSaltGolemFallingRocks", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Quake Golem
Spectre | Y |
---|---|
Tags | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Vida
180%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
SaltGolemSanctumTrial
Metadata
SaltGolemNoEmergeSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
13,963
Armadura
6,902
Evasão
477
Energy Shield
0
Damage
420
Dano Mágico
420
Precisão
1,090
Attack Time
1.5
Experiência
51,541
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GASaltGolemMelee
Triggerable, Attack
Base Damage: 336–504
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
EAASaltGolemSlamRuckus
Recarga: 12 seg
action attack or cast time uses animation length [1]
SOSaltGolemGroundFissure
Triggerable
GASaltGolemEarthquakeSmallImpact
Triggerable, Attack
Base Damage: 336–504
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 110%
Attack Time: 1.5 seg
Causa 10% mais Dano de Ataque
is area damage [1]
is area damage [1]
GASaltGolemEarthquakeLargeImpact
Triggerable, Attack
Base Damage: 336–504
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 160%
Attack Time: 1.5 seg
Causa 60% mais Dano de Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
SSMSaltGolemSanctumRockWall
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [1087]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
GTSaltGolemSanctumRockWall
Triggerable
Recarga: 12 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GTSaltGolemFallingRocks
Triggerable
action attack or cast time uses animation length [1]
GASaltGolemFallingRock
Triggerable, Attack
Base Damage: 336–504
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
Converte 40% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
EAASaltGolemFallingRocks
Recarga: 12 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
attack maximum action distance + [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" BaseEvents { } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "first_aggro = 1;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3133 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" StateMachine { on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );" on_or_create_state_first_aggro_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " on_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " create_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " } Functions { CreateLightOff = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off ); " TurnLightOn = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " CreateLightOn = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );" } Preload { preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SaltGolem/SaltGolemNoEmergeSanctumTrial"] = { name = "Quake Golem", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "SSMSaltGolemSanctumRockWall", "GASaltGolemFallingRock", "GASaltGolemMelee", "GASaltGolemEarthquakeSmallImpact", "GASaltGolemEarthquakeLargeImpact", "EAASaltGolemFallingRocks", "EAASaltGolemSlamRuckus", "SOSaltGolemGroundFissure", "GTSaltGolemSanctumRockWall", "GTSaltGolemFallingRocks", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMSaltGolemSanctumRockWall"] = { name = "SSMSaltGolemSanctumRockWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 1087, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemFallingRock"] = { name = "GASaltGolemFallingRock", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemMelee"] = { name = "GASaltGolemMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeSmallImpact"] = { name = "GASaltGolemEarthquakeSmallImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeLargeImpact"] = { name = "GASaltGolemEarthquakeLargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemFallingRocks"] = { name = "EAASaltGolemFallingRocks", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemSlamRuckus"] = { name = "EAASaltGolemSlamRuckus", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOSaltGolemGroundFissure"] = { name = "SOSaltGolemGroundFissure", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSaltGolemSanctumRockWall"] = { name = "GTSaltGolemSanctumRockWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSaltGolemFallingRocks"] = { name = "GTSaltGolemFallingRocks", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Golem do Tremor
Área: Vale dos Titãs, O Refúgio Zigurate
Quake Golem
Spectre | Y |
---|---|
Area | Vale dos Titãs, O Refúgio Zigurate, Vale dos Titãs |
Tags | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
Vida
180%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
SaltGolem
Metadata
SaltGolemBlack
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
70
Vida
15,689
Armadura
7,754
Evasão
502
Energy Shield
0
Damage
446
Dano Mágico
446
Precisão
1,164
Attack Time
1.5
Experiência
62,350
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GASaltGolemMelee
Triggerable, Attack
Base Damage: 357–535
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
EAASaltGolemSlamRuckus
Recarga: 12 seg
action attack or cast time uses animation length [1]
SOSaltGolemGroundFissure
Triggerable
GASaltGolemEarthquakeSmallImpact
Triggerable, Attack
Base Damage: 357–535
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 110%
Attack Time: 1.5 seg
Causa 10% mais Dano de Ataque
is area damage [1]
is area damage [1]
GASaltGolemEarthquakeLargeImpact
Triggerable, Attack
Base Damage: 357–535
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 160%
Attack Time: 1.5 seg
Causa 60% mais Dano de Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" BaseEvents { } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "first_aggro;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3133 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" StateMachine { on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );" on_or_create_state_first_aggro_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " on_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " create_state_first_aggro_2 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' ); " } Functions { CreateLightOff = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off ); " TurnLightOn = " PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " CreateLightOn = " AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle ); " TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );" } Preload { preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart" preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SaltGolem/SaltGolemBlack"] = { name = "Quake Golem", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "GASaltGolemMelee", "GASaltGolemEarthquakeSmallImpact", "GASaltGolemEarthquakeLargeImpact", "EAASaltGolemSlamRuckus", "SOSaltGolemGroundFissure", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemMelee"] = { name = "GASaltGolemMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeSmallImpact"] = { name = "GASaltGolemEarthquakeSmallImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASaltGolemEarthquakeLargeImpact"] = { name = "GASaltGolemEarthquakeLargeImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASaltGolemSlamRuckus"] = { name = "EAASaltGolemSlamRuckus", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOSaltGolemGroundFissure"] = { name = "SOSaltGolemGroundFissure", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }