ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
진동 골렘
Spectre
Spectre OverrideMetadata/Monsters/SaltGolem/SaltGolemNoEmerge_
Area배반자의 통로, 거신의 두개골, 지구라트 피난처
Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Packs
  • 배반자의 통로: 진동 골렘, 잽싼 골렘
  • 거신의 두개골: 진동 골렘, 잽싼 골렘
  • 지구라트 피난처: 진동 골렘, 잽싼 골렘
  • 생명력
    180%
    저항
    IconEnemyResistanceFire75 IconEnemyResistanceCold-50 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    정확도
    100%
    Attack Distance
    6 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    SaltGolem
    Metadata
    SaltGolem_
    레벨
    65
    생명력
    11,799
    Damage
    382
    주문 피해
    382
    정확도
    2,228
    공격 속도
    1.5
    경험치
    38,713
    Minion Life
    11,308
    Minion Damage
    1,492
    Minion Armour
    8,092
    GASaltGolemMelee
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    is area damage [1]
    EAASaltGolemSlamRuckus
    Attack
    Base Damage: 306459
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-4]
    SOSaltGolemGroundFissure
    Triggerable, AttackInPlace, Spell
    시전 속도: 1 초
    GASaltGolemEarthquakeSmallImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    치명타 명중 확률: 5%
    공격 피해: 110%
    공격 속도: 1.5 초
    주는 공격 피해 10% 증폭
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    치명타 명중 확률: 5%
    공격 피해: 160%
    공격 속도: 1.5 초
    주는 공격 피해 60% 증폭
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolem_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Quake Golem",
        life = 1.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    진동 골렘
    CategoryConstruct구조물
    IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
    Quake Golem
    Spectre
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
    생명력
    180%
    저항
    IconEnemyResistanceFire75 IconEnemyResistanceCold-50 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    정확도
    100%
    Attack Distance
    6 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    SaltGolem
    Metadata
    SaltGolemNoEmerge_
    레벨
    68
    생명력
    14,863
    Damage
    420
    주문 피해
    420
    정확도
    2,502
    공격 속도
    1.5
    경험치
    51,541
    Minion Life
    12,474
    Minion Damage
    1,744
    Minion Armour
    9,652
    GASaltGolemMelee
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    is area damage [1]
    EAASaltGolemSlamRuckus
    Attack
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-4]
    SOSaltGolemGroundFissure
    Triggerable, AttackInPlace, Spell
    시전 속도: 1 초
    GASaltGolemEarthquakeSmallImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 피해: 110%
    공격 속도: 1.5 초
    주는 공격 피해 10% 증폭
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 피해: 160%
    공격 속도: 1.5 초
    주는 공격 피해 60% 증폭
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro = 1;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemNoEmerge_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Quake Golem",
        life = 1.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    진동 골렘
    CategoryConstruct구조물
    IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
    Quake Golem
    Spectre
    Area지구라트 피난처
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • 지구라트 피난처: 진동 골렘, 잽싼 골렘
  • 생명력
    180%
    저항
    IconEnemyResistanceFire75 IconEnemyResistanceCold-50 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    정확도
    100%
    Attack Distance
    6 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    SaltGolem
    Metadata
    SulphiteGolem
    레벨
    65
    생명력
    11,799
    Damage
    382
    주문 피해
    382
    정확도
    2,228
    공격 속도
    1.5
    경험치
    38,713
    Minion Life
    11,308
    Minion Damage
    1,492
    Minion Armour
    8,092
    GASaltGolemMelee
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    is area damage [1]
    EAASaltGolemSlamRuckus
    Attack
    Base Damage: 306459
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-4]
    SOSaltGolemGroundFissure
    Triggerable, AttackInPlace, Spell
    시전 속도: 1 초
    GASaltGolemEarthquakeSmallImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    치명타 명중 확률: 5%
    공격 피해: 110%
    공격 속도: 1.5 초
    주는 공격 피해 10% 증폭
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    치명타 명중 확률: 5%
    공격 피해: 160%
    공격 속도: 1.5 초
    주는 공격 피해 60% 증폭
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SulphiteGolem"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Quake Golem",
        life = 1.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    진동 골렘
    CategoryConstruct구조물
    IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
    Quake Golem
    Spectre
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
    생명력
    180%
    저항
    IconEnemyResistanceFire75 IconEnemyResistanceCold-50 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    정확도
    100%
    Attack Distance
    6 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    SaltGolem
    Metadata
    SulphiteGolemIsleOfKinLandmark
    레벨
    68
    생명력
    14,863
    Damage
    420
    주문 피해
    420
    정확도
    2,502
    공격 속도
    1.5
    경험치
    51,541
    Minion Life
    12,474
    Minion Damage
    1,744
    Minion Armour
    9,652
    GASaltGolemMelee
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    is area damage [1]
    EAASaltGolemSlamRuckus
    Attack
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-4]
    SOSaltGolemGroundFissure
    Triggerable, AttackInPlace, Spell
    시전 속도: 1 초
    GASaltGolemEarthquakeSmallImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 피해: 110%
    공격 속도: 1.5 초
    주는 공격 피해 10% 증폭
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 피해: 160%
    공격 속도: 1.5 초
    주는 공격 피해 60% 증폭
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SulphiteGolemIsleOfKinLandmark"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Quake Golem",
        life = 1.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    진동 골렘
    CategoryConstruct구조물
    IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
    Quake Golem
    Spectre
    Spectre OverrideMetadata/Monsters/SaltGolem/SaltGolemNoEmergeSanctumTrial
    Area세케마의 시련
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
    Packs
  • 세케마의 시련: 진동 골렘, 잽싼 골렘
  • 생명력
    180%
    저항
    IconEnemyResistanceFire75 IconEnemyResistanceCold-50 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    정확도
    100%
    Attack Distance
    6 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    SaltGolemSanctumTrial
    Metadata
    SaltGolemSanctumTrial
    레벨
    22
    생명력
    549
    Damage
    74
    주문 피해
    74
    정확도
    316
    공격 속도
    1.5
    경험치
    1,433
    Minion Life
    1,813
    Minion Damage
    107
    Minion Armour
    424
    GASaltGolemMelee
    Triggerable, Attack, AttackInPlace
    Base Damage: 5989
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    is area damage [1]
    EAASaltGolemSlamRuckus
    Attack
    Base Damage: 5989
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-4]
    SOSaltGolemGroundFissure
    Triggerable, AttackInPlace, Spell
    시전 속도: 1 초
    GASaltGolemEarthquakeSmallImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 5989
    치명타 명중 확률: 5%
    공격 피해: 110%
    공격 속도: 1.5 초
    주는 공격 피해 10% 증폭
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 5989
    치명타 명중 확률: 5%
    공격 피해: 160%
    공격 속도: 1.5 초
    주는 공격 피해 60% 증폭
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    SSMSaltGolemSanctumRockWall
    Spell, Multicastable, Triggerable, AttackInPlace
    시전 속도: 1 초
    alternate minion [1087]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    GTSaltGolemSanctumRockWall
    Spell, Triggerable, AttackInPlace
    시전 속도: 1 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTSaltGolemFallingRocks
    Spell, Triggerable, AttackInPlace
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    GASaltGolemFallingRock
    Triggerable, Attack, AttackInPlace
    Base Damage: 5989
    치명타 명중 확률: 5%
    공격 피해: 115%
    공격 속도: 1.5 초
    주는 공격 피해 15% 증폭
    물리 피해의 40%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAASaltGolemFallingRocks
    Attack
    Base Damage: 5989
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    SaltGolemWalkEmergeSanctumPortal
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemSanctumTrial"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Quake Golem",
        life = 1.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "SSMSaltGolemSanctumRockWall",
            "GASaltGolemFallingRock",
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemFallingRocks",
            "EAASaltGolemSlamRuckus",
            "SaltGolemWalkEmergeSanctumPortal",
            "SOSaltGolemGroundFissure",
            "GTSaltGolemSanctumRockWall",
            "GTSaltGolemFallingRocks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSaltGolemSanctumRockWall"] = {
        name = "SSMSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 1087, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemFallingRock"] = {
        name = "GASaltGolemFallingRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemFallingRocks"] = {
        name = "EAASaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SaltGolemWalkEmergeSanctumPortal"] = {
        name = "SaltGolemWalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemSanctumRockWall"] = {
        name = "GTSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemFallingRocks"] = {
        name = "GTSaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    진동 골렘
    CategoryConstruct구조물
    IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
    Quake Golem
    Spectre
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
    생명력
    180%
    저항
    IconEnemyResistanceFire75 IconEnemyResistanceCold-50 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    정확도
    100%
    Attack Distance
    6 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    SaltGolemSanctumTrial
    Metadata
    SaltGolemNoEmergeSanctumTrial
    레벨
    68
    생명력
    14,863
    Damage
    420
    주문 피해
    420
    정확도
    2,502
    공격 속도
    1.5
    경험치
    51,541
    Minion Life
    12,474
    Minion Damage
    1,744
    Minion Armour
    9,652
    GASaltGolemMelee
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    is area damage [1]
    EAASaltGolemSlamRuckus
    Attack
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-4]
    SOSaltGolemGroundFissure
    Triggerable, AttackInPlace, Spell
    시전 속도: 1 초
    GASaltGolemEarthquakeSmallImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 피해: 110%
    공격 속도: 1.5 초
    주는 공격 피해 10% 증폭
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 피해: 160%
    공격 속도: 1.5 초
    주는 공격 피해 60% 증폭
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    SSMSaltGolemSanctumRockWall
    Spell, Multicastable, Triggerable, AttackInPlace
    시전 속도: 1 초
    alternate minion [1087]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    GTSaltGolemSanctumRockWall
    Spell, Triggerable, AttackInPlace
    시전 속도: 1 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTSaltGolemFallingRocks
    Spell, Triggerable, AttackInPlace
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    GASaltGolemFallingRock
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 피해: 115%
    공격 속도: 1.5 초
    주는 공격 피해 15% 증폭
    물리 피해의 40%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAASaltGolemFallingRocks
    Attack
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    SaltGolemWalkEmergeSanctumPortal
    walk emerge distance [225]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro = 1;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemNoEmergeSanctumTrial"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Quake Golem",
        life = 1.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "SSMSaltGolemSanctumRockWall",
            "GASaltGolemFallingRock",
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemFallingRocks",
            "EAASaltGolemSlamRuckus",
            "SaltGolemWalkEmergeSanctumPortal",
            "SOSaltGolemGroundFissure",
            "GTSaltGolemSanctumRockWall",
            "GTSaltGolemFallingRocks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSaltGolemSanctumRockWall"] = {
        name = "SSMSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 1087, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemFallingRock"] = {
        name = "GASaltGolemFallingRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemFallingRocks"] = {
        name = "EAASaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SaltGolemWalkEmergeSanctumPortal"] = {
        name = "SaltGolemWalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemSanctumRockWall"] = {
        name = "GTSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemFallingRocks"] = {
        name = "GTSaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    진동 골렘
    Quake Golem
    Spectre
    Spectre OverrideMetadata/Monsters/SaltGolem/SaltGolemBlackNoEmerge
    Area거신의 계곡, 지구라트 피난처
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • 거신의 계곡: 진동 골렘, 잽싼 골렘
  • 지구라트 피난처: 진동 골렘, 잽싼 골렘
  • 생명력
    180%
    저항
    IconEnemyResistanceFire75 IconEnemyResistanceCold-50 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    정확도
    100%
    Attack Distance
    6 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    SaltGolem
    Metadata
    SaltGolemBlack
    레벨
    65
    생명력
    11,799
    Damage
    382
    주문 피해
    382
    정확도
    2,228
    공격 속도
    1.5
    경험치
    38,713
    Minion Life
    11,308
    Minion Damage
    1,492
    Minion Armour
    8,092
    GASaltGolemMelee
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    is area damage [1]
    EAASaltGolemSlamRuckus
    Attack
    Base Damage: 306459
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-4]
    SOSaltGolemGroundFissure
    Triggerable, AttackInPlace, Spell
    시전 속도: 1 초
    GASaltGolemEarthquakeSmallImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    치명타 명중 확률: 5%
    공격 피해: 110%
    공격 속도: 1.5 초
    주는 공격 피해 10% 증폭
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 306459
    치명타 명중 확률: 5%
    공격 피해: 160%
    공격 속도: 1.5 초
    주는 공격 피해 60% 증폭
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemBlack"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Quake Golem",
        life = 1.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    진동 골렘
    CategoryConstruct구조물
    IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
    Quake Golem
    Spectre
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
    생명력
    180%
    저항
    IconEnemyResistanceFire75 IconEnemyResistanceCold-50 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    180%
    정확도
    100%
    Attack Distance
    6 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    SaltGolem
    Metadata
    SaltGolemBlackNoEmerge
    레벨
    68
    생명력
    14,863
    Damage
    420
    주문 피해
    420
    정확도
    2,502
    공격 속도
    1.5
    경험치
    51,541
    Minion Life
    12,474
    Minion Damage
    1,744
    Minion Armour
    9,652
    GASaltGolemMelee
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    is area damage [1]
    EAASaltGolemSlamRuckus
    Attack
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-4]
    SOSaltGolemGroundFissure
    Triggerable, AttackInPlace, Spell
    시전 속도: 1 초
    GASaltGolemEarthquakeSmallImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 피해: 110%
    공격 속도: 1.5 초
    주는 공격 피해 10% 증폭
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 336504
    치명타 명중 확률: 5%
    공격 피해: 160%
    공격 속도: 1.5 초
    주는 공격 피해 60% 증폭
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro = 1;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemBlackNoEmerge"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Quake Golem",
        life = 1.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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