Erdbebengolem
SpectreY
Spectre OverrideMetadata/Monsters/SaltGolem/SaltGolemNoEmerge
AreaKlamm der Verräterin, Die Zikkurat-Zuflucht, Klamm der Verräterin
Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Packs
  • Klamm der Verräterin, Klamm der Verräterin: Erdbebengolem, Huschender Golem
  • Die Zikkurat-Zuflucht: Erdbebengolem, Huschender Golem
  • Leben
    180%
    Rüstung
    +100%
    Widerstand
    75 -50 0 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 16
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    SaltGolem
    Metadata
    SaltGolem
    Stufe
    70
    Leben
    15,689
    Rüstung
    7,754
    Ausweichwert
    502
    Damage
    446
    Zauberschaden
    446
    Genauigkeit
    2,328
    Angriffszeit
    1.5
    Erfahrung
    62,350
    Minion Life
    22,079
    Minion Damage
    3,892
    Minion Armour
    15,508
    GASaltGolemMelee
    Triggerable, Attack
    Base Damage: 357–535
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    EAASaltGolemSlamRuckus
    Abklingzeit: 12 Sek.
    action attack or cast time uses animation length [1]
    SOSaltGolemGroundFissure
    Triggerable
    GASaltGolemEarthquakeSmallImpact
    Triggerable, Attack
    Base Damage: 357–535
    Kritische Trefferchance: 5%
    Angriffsschaden: 110%
    Angriffszeit: 1.5 Sek.
    Verursacht 10% mehr Angriffsschaden
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    Triggerable, Attack
    Base Damage: 357–535
    Kritische Trefferchance: 5%
    Angriffsschaden: 160%
    Angriffszeit: 1.5 Sek.
    Verursacht 60% mehr Angriffsschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    extends "Metadata/Monsters/BossLight"
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );"
    
    	on_or_create_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    }
    
    Functions
    {
    	CreateLightOff =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	CreateLightOn =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );"
    }
    Preload
    {
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolem"] = {
        name = "Quake Golem",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Erdbebengolem
    Quake Golem
    SpectreY
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
    Leben
    180%
    Rüstung
    +100%
    Widerstand
    75 -50 0 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 16
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    SaltGolem
    Metadata
    SaltGolemNoEmerge
    Stufe
    68
    Leben
    13,963
    Rüstung
    6,902
    Ausweichwert
    477
    Damage
    420
    Zauberschaden
    420
    Genauigkeit
    2,180
    Angriffszeit
    1.5
    Erfahrung
    51,541
    Minion Life
    20,304
    Minion Damage
    3,414
    Minion Armour
    13,804
    GASaltGolemMelee
    Triggerable, Attack
    Base Damage: 336–504
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    EAASaltGolemSlamRuckus
    Abklingzeit: 12 Sek.
    action attack or cast time uses animation length [1]
    SOSaltGolemGroundFissure
    Triggerable
    GASaltGolemEarthquakeSmallImpact
    Triggerable, Attack
    Base Damage: 336–504
    Kritische Trefferchance: 5%
    Angriffsschaden: 110%
    Angriffszeit: 1.5 Sek.
    Verursacht 10% mehr Angriffsschaden
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    Triggerable, Attack
    Base Damage: 336–504
    Kritische Trefferchance: 5%
    Angriffsschaden: 160%
    Angriffszeit: 1.5 Sek.
    Verursacht 60% mehr Angriffsschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro = 1;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    extends "Metadata/Monsters/BossLight"
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );"
    
    	on_or_create_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    }
    
    Functions
    {
    	CreateLightOff =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	CreateLightOn =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );"
    }
    Preload
    {
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemNoEmerge"] = {
        name = "Quake Golem",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Erdbebengolem
    Quake Golem
    SpectreY
    AreaPrüfung der Sekhemas
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
    Packs
  • Prüfung der Sekhemas: Erdbebengolem, Huschender Golem
  • Leben
    180%
    Rüstung
    +100%
    Widerstand
    75 -50 0 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 16
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    SaltGolemSanctumTrial
    Metadata
    SaltGolemSanctumTrial
    Stufe
    22
    Leben
    731
    Rüstung
    304
    Ausweichwert
    96
    Damage
    74
    Zauberschaden
    74
    Genauigkeit
    372
    Angriffszeit
    1.5
    Erfahrung
    1,433
    Minion Life
    1,901
    Minion Damage
    111
    Minion Armour
    608
    GASaltGolemMelee
    Triggerable, Attack
    Base Damage: 59–89
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    EAASaltGolemSlamRuckus
    Abklingzeit: 12 Sek.
    action attack or cast time uses animation length [1]
    SOSaltGolemGroundFissure
    Triggerable
    GASaltGolemEarthquakeSmallImpact
    Triggerable, Attack
    Base Damage: 59–89
    Kritische Trefferchance: 5%
    Angriffsschaden: 110%
    Angriffszeit: 1.5 Sek.
    Verursacht 10% mehr Angriffsschaden
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    Triggerable, Attack
    Base Damage: 59–89
    Kritische Trefferchance: 5%
    Angriffsschaden: 160%
    Angriffszeit: 1.5 Sek.
    Verursacht 60% mehr Angriffsschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    SSMSaltGolemSanctumRockWall
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    alternate minion [1087]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    GTSaltGolemSanctumRockWall
    Triggerable
    Abklingzeit: 12 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTSaltGolemFallingRocks
    Triggerable
    action attack or cast time uses animation length [1]
    GASaltGolemFallingRock
    Triggerable, Attack
    Base Damage: 59–89
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    Wandelt 40% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAASaltGolemFallingRocks
    Abklingzeit: 12 Sek.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    extends "Metadata/Monsters/BossLight"
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );"
    
    	on_or_create_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    }
    
    Functions
    {
    	CreateLightOff =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	CreateLightOn =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );"
    }
    Preload
    {
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemSanctumTrial"] = {
        name = "Quake Golem",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "SSMSaltGolemSanctumRockWall",
            "GASaltGolemFallingRock",
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemFallingRocks",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
            "GTSaltGolemSanctumRockWall",
            "GTSaltGolemFallingRocks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSaltGolemSanctumRockWall"] = {
        name = "SSMSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 1087, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemFallingRock"] = {
        name = "GASaltGolemFallingRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemFallingRocks"] = {
        name = "EAASaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemSanctumRockWall"] = {
        name = "GTSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemFallingRocks"] = {
        name = "GTSaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Erdbebengolem
    Quake Golem
    SpectreY
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
    Leben
    180%
    Rüstung
    +100%
    Widerstand
    75 -50 0 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 16
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    SaltGolemSanctumTrial
    Metadata
    SaltGolemNoEmergeSanctumTrial
    Stufe
    68
    Leben
    13,963
    Rüstung
    6,902
    Ausweichwert
    477
    Damage
    420
    Zauberschaden
    420
    Genauigkeit
    2,180
    Angriffszeit
    1.5
    Erfahrung
    51,541
    Minion Life
    20,304
    Minion Damage
    3,414
    Minion Armour
    13,804
    GASaltGolemMelee
    Triggerable, Attack
    Base Damage: 336–504
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    EAASaltGolemSlamRuckus
    Abklingzeit: 12 Sek.
    action attack or cast time uses animation length [1]
    SOSaltGolemGroundFissure
    Triggerable
    GASaltGolemEarthquakeSmallImpact
    Triggerable, Attack
    Base Damage: 336–504
    Kritische Trefferchance: 5%
    Angriffsschaden: 110%
    Angriffszeit: 1.5 Sek.
    Verursacht 10% mehr Angriffsschaden
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    Triggerable, Attack
    Base Damage: 336–504
    Kritische Trefferchance: 5%
    Angriffsschaden: 160%
    Angriffszeit: 1.5 Sek.
    Verursacht 60% mehr Angriffsschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    SSMSaltGolemSanctumRockWall
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    alternate minion [1087]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    GTSaltGolemSanctumRockWall
    Triggerable
    Abklingzeit: 12 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTSaltGolemFallingRocks
    Triggerable
    action attack or cast time uses animation length [1]
    GASaltGolemFallingRock
    Triggerable, Attack
    Base Damage: 336–504
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    Wandelt 40% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAASaltGolemFallingRocks
    Abklingzeit: 12 Sek.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro = 1;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    extends "Metadata/Monsters/BossLight"
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );"
    
    	on_or_create_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    }
    
    Functions
    {
    	CreateLightOff =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	CreateLightOn =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );"
    }
    Preload
    {
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemNoEmergeSanctumTrial"] = {
        name = "Quake Golem",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "SSMSaltGolemSanctumRockWall",
            "GASaltGolemFallingRock",
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemFallingRocks",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
            "GTSaltGolemSanctumRockWall",
            "GTSaltGolemFallingRocks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSaltGolemSanctumRockWall"] = {
        name = "SSMSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 1087, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemFallingRock"] = {
        name = "GASaltGolemFallingRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemFallingRocks"] = {
        name = "EAASaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemSanctumRockWall"] = {
        name = "GTSaltGolemSanctumRockWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSaltGolemFallingRocks"] = {
        name = "GTSaltGolemFallingRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Erdbebengolem
    Quake Golem
    SpectreY
    AreaTal der Titanen, Die Zikkurat-Zuflucht, Tal der Titanen
    Tagsallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • Tal der Titanen, Tal der Titanen: Erdbebengolem, Huschender Golem
  • Die Zikkurat-Zuflucht: Erdbebengolem, Huschender Golem
  • Leben
    180%
    Rüstung
    +100%
    Widerstand
    75 -50 0 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 16
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    SaltGolem
    Metadata
    SaltGolemBlack
    Stufe
    70
    Leben
    15,689
    Rüstung
    7,754
    Ausweichwert
    502
    Damage
    446
    Zauberschaden
    446
    Genauigkeit
    2,328
    Angriffszeit
    1.5
    Erfahrung
    62,350
    Minion Life
    22,079
    Minion Damage
    3,892
    Minion Armour
    15,508
    GASaltGolemMelee
    Triggerable, Attack
    Base Damage: 357–535
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    EAASaltGolemSlamRuckus
    Abklingzeit: 12 Sek.
    action attack or cast time uses animation length [1]
    SOSaltGolemGroundFissure
    Triggerable
    GASaltGolemEarthquakeSmallImpact
    Triggerable, Attack
    Base Damage: 357–535
    Kritische Trefferchance: 5%
    Angriffsschaden: 110%
    Angriffszeit: 1.5 Sek.
    Verursacht 10% mehr Angriffsschaden
    is area damage [1]
    GASaltGolemEarthquakeLargeImpact
    Triggerable, Attack
    Base Damage: 357–535
    Kritische Trefferchance: 5%
    Angriffsschaden: 160%
    Angriffszeit: 1.5 Sek.
    Verursacht 60% mehr Angriffsschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    extends "Metadata/Monsters/BossLight"
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );"
    
    	on_or_create_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_aggro.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/saltgolem_glow_inert.epk' );
    	"
    }
    
    Functions
    {
    	CreateLightOff =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle_off );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	CreateLightOn =
    	"
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', chest_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', idle );
    	"
    
    	TurnLightOff = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolem/light.ao', fadeout );"
    }
    Preload
    {
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineStart"
    	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLineEnd"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/SaltGolemBlack"] = {
        name = "Quake Golem",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "GASaltGolemMelee",
            "GASaltGolemEarthquakeSmallImpact",
            "GASaltGolemEarthquakeLargeImpact",
            "EAASaltGolemSlamRuckus",
            "SOSaltGolemGroundFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemMelee"] = {
        name = "GASaltGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeSmallImpact"] = {
        name = "GASaltGolemEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASaltGolemEarthquakeLargeImpact"] = {
        name = "GASaltGolemEarthquakeLargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSaltGolemGroundFissure"] = {
        name = "SOSaltGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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