Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
河川飛龍
CategoryBeasts野獸
IconEnemyEvasion IconEnemyResistanceCold IconEnemyResistanceLightningWeak
no movement speed [1]
River Drake
Spectre
Spectre OverrideMetadata/Monsters/Taniwha/RiverTaniwhaNoJank
Area龍蜥濕地, 淹沒之城
Tagsbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Packs
  • 龍蜥濕地: 河川飛龍
  • 淹沒之城: 河川飛龍
  • 生命
    125%
    閃避
    +20%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightningWeak-15% IconEnemyResistanceChaos0%
    傷害
    125%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 9
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    125%
    Model Size
    100%
    Type
    RiverTaniwha
    Metadata
    RiverTaniwha
    保留
    59
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    保留
    33.3%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    等級
    40
    生命
    1,566
    傷害
    113
    法術傷害
    113
    命中
    782
    攻擊時間
    1.5
    經驗值
    5,324
    召喚物生命
    3,113
    召喚物傷害
    255
    召喚物護甲
    418
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 90135
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EDSRiverTaniwhaCloudSpray
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 2.5 秒
    冷卻時間: 4.5 秒
    造成19.2328.84混沌傷害
    spell maximum action distance +% [-65]
    CGERiverTaniwhaPoisonGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    施放時間: 1 秒
    每秒造成83.2混沌傷害
    75%更少範圍效果
    base skill effect duration [3500]
    ground caustic art variation [5]
    is area damage [1]
    EASFishJump
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    Positioned
    {
    	force_placement = true
    	collision_hull_type = "projectile"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		stationary_swim;
    		height;
    		make_walk;
    	"
    
    	on_or_create_state_make_walk_0 = "ResetBaseHullType();"
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    }
    
    Functions
    {
    	lock_height = "LockHeight( arg1 );"
    	unlock_height = "UnlockHeight();"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/RiverTaniwha"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "River Drake",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASFishJump",
            "EDSRiverTaniwhaCloudSpray",
            "CGERiverTaniwhaPoisonGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFishJump"] = {
        name = "EASFishJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSRiverTaniwhaCloudSpray"] = {
        name = "EDSRiverTaniwhaCloudSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERiverTaniwhaPoisonGround"] = {
        name = "CGERiverTaniwhaPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    no movement speed [1]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no movement speed 1 1 Global — 無法使用的值
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2200
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.force_placementtrue
    Positioned.collision_hull_typeprojectile
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, MoveForced, Emerge, ChangeToStance1, ChangeToStance2, ChangeToStance3, ChangeToStance4
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.stationary_swim;
    StateMachine.height;
    StateMachine.make_walk;
    StateMachine.on_or_create_state_make_walk_0ResetBaseHullType();
    StateMachine.on_or_create_state_make_walk_1OverrideBaseHullType( walk );
    Functions.lock_heightLockHeight( arg1 );
    Functions.unlock_heightUnlockHeight();
    河川飛龍
    CategoryBeasts野獸
    IconEnemyEvasion IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    River Drake
    Spectre
    Spectre OverrideMetadata/Monsters/Taniwha/RiverTaniwhaNoJank
    Tagsbeast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
    生命
    125%
    閃避
    +20%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightningWeak-15% IconEnemyResistanceChaos0%
    傷害
    125%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 9
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    125%
    Model Size
    100%
    Type
    RiverTaniwha
    Metadata
    RiverTaniwhaEmerge
    保留
    59
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    保留
    33.3%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    等級
    68
    生命
    10,321
    傷害
    291
    法術傷害
    291
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    35,793
    召喚物生命
    8,663
    召喚物傷害
    1,211
    召喚物護甲
    2,413
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 233350
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EDSRiverTaniwhaCloudSpray
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 2.5 秒
    冷卻時間: 4.5 秒
    造成46.5669.84混沌傷害
    spell maximum action distance +% [-65]
    CGERiverTaniwhaPoisonGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    施放時間: 1 秒
    每秒造成212.6混沌傷害
    75%更少範圍效果
    base skill effect duration [3500]
    ground caustic art variation [5]
    is area damage [1]
    DTTTaniwhaRiverEmerge
    法術, 位移, AttackInPlace
    施放時間: 1.266 秒
    leap slam minimum distance [30]
    spell maximum action distance +% [-50]
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    Positioned
    {
    	force_placement = true
    	collision_hull_type = "projectile"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		stationary_swim;
    		height;
    		make_walk;
    	"
    
    	on_or_create_state_make_walk_0 = "ResetBaseHullType();"
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    }
    
    Functions
    {
    	lock_height = "LockHeight( arg1 );"
    	unlock_height = "UnlockHeight();"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/RiverTaniwhaEmerge"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "River Drake",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EDSRiverTaniwhaCloudSpray",
            "DTTTaniwhaRiverEmerge",
            "DoLiterallyNothing",
            "CGERiverTaniwhaPoisonGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSRiverTaniwhaCloudSpray"] = {
        name = "EDSRiverTaniwhaCloudSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTTaniwhaRiverEmerge"] = {
        name = "DTTTaniwhaRiverEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.266,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {30, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERiverTaniwhaPoisonGround"] = {
        name = "CGERiverTaniwhaPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    河川飛龍
    CategoryBeasts野獸
    IconEnemyEvasion IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    River Drake
    Spectre
    Spectre OverrideMetadata/Monsters/Taniwha/RiverTaniwhaNoJank
    Area瑪特蘭水道
    Tagsbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
    Packs
  • 瑪特蘭水道: 河川飛龍
  • 生命
    125%
    閃避
    +20%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightningWeak-15% IconEnemyResistanceChaos0%
    傷害
    125%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 9
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    125%
    Model Size
    100%
    Type
    RiverTaniwha
    Metadata
    RiverTaniwhaWaterways
    保留
    59
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    保留
    33.3%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    等級
    39
    生命
    1,450
    傷害
    108
    法術傷害
    108
    命中
    746
    攻擊時間
    1.5
    經驗值
    4,948
    召喚物生命
    2,983
    召喚物傷害
    240
    召喚物護甲
    391
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 87130
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EDSRiverTaniwhaCloudSpray
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 2.5 秒
    冷卻時間: 4.5 秒
    造成18.5727.85混沌傷害
    spell maximum action distance +% [-65]
    CGERiverTaniwhaPoisonGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    施放時間: 1 秒
    每秒造成80.1混沌傷害
    75%更少範圍效果
    base skill effect duration [3500]
    ground caustic art variation [5]
    is area damage [1]
    EASFishJump
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    Positioned
    {
    	force_placement = true
    	collision_hull_type = "projectile"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		stationary_swim;
    		height;
    		make_walk;
    		tilt_enabled;
    	"
    
    	on_or_create_state_make_walk_0 = "ResetBaseHullType();"
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    }
    
    Functions
    {
    	lock_height = "LockHeight( arg1 );"
    	unlock_height = "UnlockHeight();"
    }
    
    Transitionable {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/RiverTaniwhaWaterways"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "River Drake",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASFishJump",
            "EDSRiverTaniwhaCloudSpray",
            "DoLiterallyNothing",
            "CGERiverTaniwhaPoisonGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFishJump"] = {
        name = "EASFishJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSRiverTaniwhaCloudSpray"] = {
        name = "EDSRiverTaniwhaCloudSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERiverTaniwhaPoisonGround"] = {
        name = "CGERiverTaniwhaPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.force_placementtrue
    Positioned.collision_hull_typeprojectile
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, MoveForced, Emerge, ChangeToStance1, ChangeToStance2, ChangeToStance3, ChangeToStance4
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.stationary_swim;
    StateMachine.height;
    StateMachine.make_walk;
    StateMachine.tilt_enabled;
    StateMachine.on_or_create_state_make_walk_0ResetBaseHullType();
    StateMachine.on_or_create_state_make_walk_1OverrideBaseHullType( walk );
    Functions.lock_heightLockHeight( arg1 );
    Functions.unlock_heightUnlockHeight();
    河川飛龍
    CategoryBeasts野獸
    IconEnemyEvasion IconEnemyResistanceCold IconEnemyResistanceLightningWeak
    no movement speed [1]
    River Drake
    Spectre
    Area高地神塔庇護所
    Tagsbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
    Packs
  • 高地神塔庇護所: 河川飛龍
  • 生命
    125%
    閃避
    +20%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightningWeak-15% IconEnemyResistanceChaos0%
    傷害
    125%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 9
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    125%
    Model Size
    100%
    Type
    RiverTaniwha
    Metadata
    RiverTaniwhaNoJank
    保留
    59
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    保留
    33.3%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    等級
    65
    生命
    8,194
    傷害
    265
    法術傷害
    265
    命中
    2,228
    攻擊時間
    1.5
    經驗值
    26,884
    召喚物生命
    7,853
    召喚物傷害
    1,036
    召喚物護甲
    2,023
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 212319
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EDSRiverTaniwhaCloudSpray
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 2.5 秒
    冷卻時間: 4.5 秒
    造成42.6463.96混沌傷害
    spell maximum action distance +% [-65]
    CGERiverTaniwhaPoisonGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    施放時間: 1 秒
    每秒造成193.9混沌傷害
    75%更少範圍效果
    base skill effect duration [3500]
    ground caustic art variation [5]
    is area damage [1]
    EASFishJump
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/RiverTaniwhaNoJank"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "River Drake",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASFishJump",
            "EDSRiverTaniwhaCloudSpray",
            "CGERiverTaniwhaPoisonGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFishJump"] = {
        name = "EASFishJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSRiverTaniwhaCloudSpray"] = {
        name = "EDSRiverTaniwhaCloudSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERiverTaniwhaPoisonGround"] = {
        name = "CGERiverTaniwhaPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    no movement speed [1]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no movement speed 1 1 Global — 無法使用的值
  • Edit

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