Flussdrache
no movement speed [1]
River Drake
SpectreY
AreaFeuchtlande der Chimären, Die Versunkene Stadt, Feuchtlande der Chimären, Die Versunkene Stadt
Tagsbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Packs
  • Feuchtlande der Chimären, Feuchtlande der Chimären: Flussdrache
  • Die Versunkene Stadt, Die Versunkene Stadt: Flussdrache
  • Leben
    140%
    Ausweichen
    +20%
    Widerstand
    0 30 -30 0
    Damage
    140%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 9
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    140%
    Model Size
    100%
    Type
    RiverTaniwha
    Metadata
    RiverTaniwha
    Stufe
    61
    Leben
    7,501
    Rüstung
    2,279
    Ausweichwert
    474
    Damage
    262
    Zauberschaden
    262
    Genauigkeit
    1,726
    Angriffszeit
    1.5
    Erfahrung
    24,363
    Minion Life
    11,696
    Minion Damage
    1,667
    Minion Armour
    2,279
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 209–314
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EDSRiverTaniwhaCloudSpray
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 4.5 Sek.
    Verursacht 77.21 bis 115.8 Chaosschaden
    spell maximum action distance +% [-65]
    CGERiverTaniwhaPoisonGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 2628.8 Basis-Chaosschaden pro Sekunde
    75% weniger Wirkungsbereich
    base skill effect duration [3500]
    ground caustic art variation [5]
    is area damage [1]
    EASFishJump
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    Positioned
    {
    	force_placement = true
    	collision_hull_type = "projectile"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		stationary_swim;
    		height;
    		make_walk;
    	"
    
    	on_or_create_state_make_walk_0 = "ResetBaseHullType();"
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    }
    
    Functions
    {
    	lock_height = "LockHeight( arg1 );"
    	unlock_height = "UnlockHeight();"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	// need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts
    	on_start_ChangeToStance1 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );"
    	on_start_ChangeToStance2 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } );
    	"
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/RiverTaniwha"] = {
        name = "River Drake",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASFishJump",
            "EDSRiverTaniwhaCloudSpray",
            "CGERiverTaniwhaPoisonGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFishJump"] = {
        name = "EASFishJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSRiverTaniwhaCloudSpray"] = {
        name = "EDSRiverTaniwhaCloudSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERiverTaniwhaPoisonGround"] = {
        name = "CGERiverTaniwhaPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    no movement speed [1]
    IdStanceSalmon
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • no movement speed Min: 1 Max: 1 Global
  • Flussdrache
    River Drake
    SpectreY
    Tagsbeast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
    Leben
    140%
    Ausweichen
    +20%
    Widerstand
    0 30 -30 0
    Damage
    140%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 9
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    140%
    Model Size
    100%
    Type
    RiverTaniwha
    Metadata
    RiverTaniwhaEmerge
    Stufe
    68
    Leben
    10,860
    Rüstung
    3,451
    Ausweichwert
    572
    Damage
    326
    Zauberschaden
    326
    Genauigkeit
    2,180
    Angriffszeit
    1.5
    Erfahrung
    40,088
    Minion Life
    15,792
    Minion Damage
    2,655
    Minion Armour
    3,451
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 261–392
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EDSRiverTaniwhaCloudSpray
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 4.5 Sek.
    Verursacht 112.3 bis 168.5 Chaosschaden
    spell maximum action distance +% [-65]
    CGERiverTaniwhaPoisonGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 5122.9 Basis-Chaosschaden pro Sekunde
    75% weniger Wirkungsbereich
    base skill effect duration [3500]
    ground caustic art variation [5]
    is area damage [1]
    DTTTaniwhaRiverEmerge
    Spell, Movement
    Zauberzeit: 1.266 Sek.
    leap slam minimum distance [30]
    spell maximum action distance +% [-50]
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    Positioned
    {
    	force_placement = true
    	collision_hull_type = "projectile"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		stationary_swim;
    		height;
    		make_walk;
    	"
    
    	on_or_create_state_make_walk_0 = "ResetBaseHullType();"
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    }
    
    Functions
    {
    	lock_height = "LockHeight( arg1 );"
    	unlock_height = "UnlockHeight();"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	// need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts
    	on_start_ChangeToStance1 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );"
    	on_start_ChangeToStance2 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } );
    	"
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/RiverTaniwhaEmerge"] = {
        name = "River Drake",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EDSRiverTaniwhaCloudSpray",
            "DTTTaniwhaRiverEmerge",
            "DoLiterallyNothing",
            "CGERiverTaniwhaPoisonGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSRiverTaniwhaCloudSpray"] = {
        name = "EDSRiverTaniwhaCloudSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTTaniwhaRiverEmerge"] = {
        name = "DTTTaniwhaRiverEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.266,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {30, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERiverTaniwhaPoisonGround"] = {
        name = "CGERiverTaniwhaPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Flussdrache
    River Drake
    SpectreY
    AreaDie Matlan-Wasserwege, Die Matlan-Wasserwege
    Tagsbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
    Packs
  • Die Matlan-Wasserwege, Die Matlan-Wasserwege: Flussdrache
  • Leben
    140%
    Ausweichen
    +20%
    Widerstand
    0 30 -30 0
    Damage
    140%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 9
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    140%
    Model Size
    100%
    Type
    RiverTaniwha
    Metadata
    RiverTaniwhaWaterways
    Stufe
    61
    Leben
    7,501
    Rüstung
    2,279
    Ausweichwert
    474
    Damage
    262
    Zauberschaden
    262
    Genauigkeit
    1,726
    Angriffszeit
    1.5
    Erfahrung
    24,363
    Minion Life
    11,696
    Minion Damage
    1,667
    Minion Armour
    2,279
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 209–314
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EDSRiverTaniwhaCloudSpray
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 4.5 Sek.
    Verursacht 77.21 bis 115.8 Chaosschaden
    spell maximum action distance +% [-65]
    CGERiverTaniwhaPoisonGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 2628.8 Basis-Chaosschaden pro Sekunde
    75% weniger Wirkungsbereich
    base skill effect duration [3500]
    ground caustic art variation [5]
    is area damage [1]
    EASFishJump
    action attack or cast time uses animation length [1]
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    Positioned
    {
    	force_placement = true
    	collision_hull_type = "projectile"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		stationary_swim;
    		height;
    		make_walk;
    		tilt_enabled;
    	"
    
    	on_or_create_state_make_walk_0 = "ResetBaseHullType();"
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    }
    
    Functions
    {
    	lock_height = "LockHeight( arg1 );"
    	unlock_height = "UnlockHeight();"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_change_state_height = "Call( UpdateHeight );"
    	on_or_create_state_tilt_enabled_0 = "EnableTiltToTerrain( false );"
    	on_or_create_state_tilt_enabled_1 = "EnableTiltToTerrain( true );"
    }
    
    Functions
    {
    	UpdateHeight =
    	"
    		this.height = GetState( height );
    		SetRenderHeightOffset( height );
    	"
    }
    
    Life
    {
    	// this causes the monster to pop up when it dies because the death anim happens at a fixed height, but its fast enough that it doesn't really matter
    	on_death = "SetRenderHeightOffset( 0 );"
    
    	on_spawned_alive =
    	"
    		IfState( stationary_swim, 1, { Call( UpdateHeight, true ); } );
    	"
    }
    
    Actor
    {
    	// need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts
    	on_start_ChangeToStance1 =
    	"
    		EnableTiltToTerrain( false );
    		AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );
    	"
    
    	on_start_ChangeToStance2 =
    	"
    		EnableTiltToTerrain( false );
    		AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } );
    	"
    }
    
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/RiverTaniwhaWaterways"] = {
        name = "River Drake",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASFishJump",
            "EDSRiverTaniwhaCloudSpray",
            "DoLiterallyNothing",
            "CGERiverTaniwhaPoisonGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFishJump"] = {
        name = "EASFishJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSRiverTaniwhaCloudSpray"] = {
        name = "EDSRiverTaniwhaCloudSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERiverTaniwhaPoisonGround"] = {
        name = "CGERiverTaniwhaPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Flussdrache
    no movement speed [1]
    River Drake
    SpectreY
    AreaDie Zikkurat-Zuflucht
    Tagsbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
    Packs
  • Die Zikkurat-Zuflucht: Flussdrache
  • Leben
    140%
    Ausweichen
    +20%
    Widerstand
    0 30 -30 0
    Damage
    140%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 9
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    140%
    Model Size
    100%
    Type
    RiverTaniwha
    Metadata
    RiverTaniwhaNoJank
    Stufe
    70
    Leben
    12,202
    Rüstung
    3,877
    Ausweichwert
    602
    Damage
    347
    Zauberschaden
    347
    Genauigkeit
    2,328
    Angriffszeit
    1.5
    Erfahrung
    48,495
    Minion Life
    17,172
    Minion Damage
    3,027
    Minion Armour
    3,877
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 278–416
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EDSRiverTaniwhaCloudSpray
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 4.5 Sek.
    Verursacht 125 bis 187.5 Chaosschaden
    spell maximum action distance +% [-65]
    CGERiverTaniwhaPoisonGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 6198.7 Basis-Chaosschaden pro Sekunde
    75% weniger Wirkungsbereich
    base skill effect duration [3500]
    ground caustic art variation [5]
    is area damage [1]
    EASFishJump
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "ChangeToStance4"
    }
    
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2200
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } );
    	"
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/RiverTaniwhaNoJank"] = {
        name = "River Drake",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASFishJump",
            "EDSRiverTaniwhaCloudSpray",
            "CGERiverTaniwhaPoisonGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFishJump"] = {
        name = "EASFishJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSRiverTaniwhaCloudSpray"] = {
        name = "EDSRiverTaniwhaCloudSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERiverTaniwhaPoisonGround"] = {
        name = "CGERiverTaniwhaPoisonGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    no movement speed [1]
    IdStanceSalmon
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • no movement speed Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.