Dragão do Rio
River Drake
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/Taniwha/RiverTaniwhaNoJank |
| Area | Pantanal Quimérico, A Cidade Submersa |
| Tags | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Packs |
Vida
125%
Evasão
+20%
Resistência
Damage
125%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 9
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
125%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwha
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
40
Vida
1,566
418
416
Damage
113
Dano Mágico
113
Precisão
782
Tempo de Ataque
1.5
Experiência
5,324
Minion Life
3,113
Minion Damage
255
Minion Armour
418
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 90—135
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage, AttackInPlace
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 2.5 seg
Recarga: 4.5 seg
Causa 19.23 a 28.84 de Dano de Caos
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 seg
Causa 83.2 de dano de caos por segundo
75% menos Área de Efeito
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
EASFishJump
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "MoveForced"
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "ChangeToStance4"
}
Positioned
{
force_placement = true
collision_hull_type = "projectile"
}
StateMachine
{
define_shared_state =
"
stationary_swim;
height;
make_walk;
"
on_or_create_state_make_walk_0 = "ResetBaseHullType();"
on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
}
Functions
{
lock_height = "LockHeight( arg1 );"
unlock_height = "UnlockHeight();"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2200
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Actor
{
// need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts
on_start_ChangeToStance1 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );"
on_start_ChangeToStance2 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Taniwha/RiverTaniwha"] = {
name = "River Drake",
life = 1.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"EASFishJump",
"EDSRiverTaniwhaCloudSpray",
"CGERiverTaniwhaPoisonGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASFishJump"] = {
name = "EASFishJump",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSRiverTaniwhaCloudSpray"] = {
name = "EDSRiverTaniwhaCloudSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGERiverTaniwhaPoisonGround"] = {
name = "CGERiverTaniwhaPoisonGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"base_skill_effect_duration",
"active_skill_area_of_effect_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
no movement speed [1]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2200 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.force_placement | true |
| Positioned.collision_hull_type | projectile |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, MoveForced, Emerge, ChangeToStance1, ChangeToStance2, ChangeToStance3, ChangeToStance4 |
| Actor.slow_animations_go_to_idle | false |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.stationary_swim; | |
| StateMachine.height; | |
| StateMachine.make_walk; | |
| StateMachine.on_or_create_state_make_walk_0 | ResetBaseHullType(); |
| StateMachine.on_or_create_state_make_walk_1 | OverrideBaseHullType( walk ); |
| Functions.lock_height | LockHeight( arg1 ); |
| Functions.unlock_height | UnlockHeight(); |
Dragão do Rio
Besta
River Drake
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/Taniwha/RiverTaniwhaNoJank |
| Tags | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Vida
125%
Evasão
+20%
Resistência
Damage
125%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 9
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
125%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,696
2,413
850
Damage
291
Dano Mágico
291
Precisão
2,502
Tempo de Ataque
1.5
Experiência
35,793
Minion Life
8,663
Minion Damage
1,211
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 233—350
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage, AttackInPlace
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 2.5 seg
Recarga: 4.5 seg
Causa 46.56 a 69.84 de Dano de Caos
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 seg
Causa 212.6 de dano de caos por segundo
75% menos Área de Efeito
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
DTTTaniwhaRiverEmerge
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1.266 seg
leap slam minimum distance [30]
spell maximum action distance +% [-50]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "MoveForced"
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "ChangeToStance4"
}
Positioned
{
force_placement = true
collision_hull_type = "projectile"
}
StateMachine
{
define_shared_state =
"
stationary_swim;
height;
make_walk;
"
on_or_create_state_make_walk_0 = "ResetBaseHullType();"
on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
}
Functions
{
lock_height = "LockHeight( arg1 );"
unlock_height = "UnlockHeight();"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2200
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Actor
{
// need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts
on_start_ChangeToStance1 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );"
on_start_ChangeToStance2 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Taniwha/RiverTaniwhaEmerge"] = {
name = "River Drake",
life = 1.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"EDSRiverTaniwhaCloudSpray",
"DTTTaniwhaRiverEmerge",
"DoLiterallyNothing",
"CGERiverTaniwhaPoisonGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSRiverTaniwhaCloudSpray"] = {
name = "EDSRiverTaniwhaCloudSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTTaniwhaRiverEmerge"] = {
name = "DTTTaniwhaRiverEmerge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.266,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGERiverTaniwhaPoisonGround"] = {
name = "CGERiverTaniwhaPoisonGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"base_skill_effect_duration",
"active_skill_area_of_effect_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
Dragão do Rio
River Drake
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/Taniwha/RiverTaniwhaNoJank |
| Area | As Hidrovias Matlan |
| Tags | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Packs |
Vida
125%
Evasão
+20%
Resistência
Damage
125%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 9
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
125%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaWaterways
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
39
Vida
1,450
391
404
Damage
108
Dano Mágico
108
Precisão
746
Tempo de Ataque
1.5
Experiência
4,948
Minion Life
2,983
Minion Damage
240
Minion Armour
391
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 87—130
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage, AttackInPlace
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 2.5 seg
Recarga: 4.5 seg
Causa 18.57 a 27.85 de Dano de Caos
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 seg
Causa 80.1 de dano de caos por segundo
75% menos Área de Efeito
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
EASFishJump
action attack or cast time uses animation length [1]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "MoveForced"
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "ChangeToStance4"
}
Positioned
{
force_placement = true
collision_hull_type = "projectile"
}
StateMachine
{
define_shared_state =
"
stationary_swim;
height;
make_walk;
tilt_enabled;
"
on_or_create_state_make_walk_0 = "ResetBaseHullType();"
on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
}
Functions
{
lock_height = "LockHeight( arg1 );"
unlock_height = "UnlockHeight();"
}
Transitionable {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_change_state_height = "Call( UpdateHeight );"
on_or_create_state_tilt_enabled_0 = "EnableTiltToTerrain( false );"
on_or_create_state_tilt_enabled_1 = "EnableTiltToTerrain( true );"
}
Functions
{
UpdateHeight =
"
this.height = GetState( height );
SetRenderHeightOffset( height );
"
}
Life
{
// this causes the monster to pop up when it dies because the death anim happens at a fixed height, but its fast enough that it doesn't really matter
on_death = "SetRenderHeightOffset( 0 );"
on_spawned_alive =
"
IfState( stationary_swim, 1, { Call( UpdateHeight, true ); } );
"
}
Actor
{
// need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts
on_start_ChangeToStance1 =
"
EnableTiltToTerrain( false );
AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );
"
on_start_ChangeToStance2 =
"
EnableTiltToTerrain( false );
AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );
"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Taniwha/RiverTaniwhaWaterways"] = {
name = "River Drake",
life = 1.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"EASFishJump",
"EDSRiverTaniwhaCloudSpray",
"DoLiterallyNothing",
"CGERiverTaniwhaPoisonGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASFishJump"] = {
name = "EASFishJump",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSRiverTaniwhaCloudSpray"] = {
name = "EDSRiverTaniwhaCloudSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGERiverTaniwhaPoisonGround"] = {
name = "CGERiverTaniwhaPoisonGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"base_skill_effect_duration",
"active_skill_area_of_effect_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.force_placement | true |
| Positioned.collision_hull_type | projectile |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, MoveForced, Emerge, ChangeToStance1, ChangeToStance2, ChangeToStance3, ChangeToStance4 |
| Actor.slow_animations_go_to_idle | false |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.stationary_swim; | |
| StateMachine.height; | |
| StateMachine.make_walk; | |
| StateMachine.tilt_enabled; | |
| StateMachine.on_or_create_state_make_walk_0 | ResetBaseHullType(); |
| StateMachine.on_or_create_state_make_walk_1 | OverrideBaseHullType( walk ); |
| Functions.lock_height | LockHeight( arg1 ); |
| Functions.unlock_height | UnlockHeight(); |
Dragão do Rio
River Drake
| Spectre | Y |
|---|---|
| Area | Riacho, O Refúgio Zigurate |
| Tags | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Packs |
Vida
125%
Evasão
+20%
Resistência
Damage
125%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 9
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
125%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaNoJank
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
8,141
2,023
796
Damage
265
Dano Mágico
265
Precisão
2,228
Tempo de Ataque
1.5
Experiência
26,884
Minion Life
7,853
Minion Damage
1,036
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 212—319
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage, AttackInPlace
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 2.5 seg
Recarga: 4.5 seg
Causa 42.64 a 63.96 de Dano de Caos
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 seg
Causa 193.9 de dano de caos por segundo
75% menos Área de Efeito
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
EASFishJump
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "MoveForced"
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "ChangeToStance4"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2200
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Taniwha/RiverTaniwhaNoJank"] = {
name = "River Drake",
life = 1.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"EASFishJump",
"EDSRiverTaniwhaCloudSpray",
"CGERiverTaniwhaPoisonGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASFishJump"] = {
name = "EASFishJump",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSRiverTaniwhaCloudSpray"] = {
name = "EDSRiverTaniwhaCloudSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGERiverTaniwhaPoisonGround"] = {
name = "CGERiverTaniwhaPoisonGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"ground_caustic_art_variation",
"base_skill_effect_duration",
"active_skill_area_of_effect_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
no movement speed [1]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.