Dragão do Rio
River Drake
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Taniwha/RiverTaniwhaNoJank |
Area | Pantanal Quimérico, A Cidade Submersa |
Tags | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Packs |
Vida
140%
Evasão
+20%
Resistência




Damage
140%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 9
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwha
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
40
Vida
1,754
418
416
Damage
126
Dano Mágico
126
Precisão
832
Tempo de Ataque
1.5
Experiência
5,963
Minion Life
3,486
Minion Damage
286
Minion Armour
418
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 101–151
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 2.5 seg
Recarga: 4.5 seg
Causa 19.23 a 28.84 de Dano de Caos
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 83.2 de Dano de Caos Base por segundo
75% menos Área de Efeito
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
EASFishJump
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "MoveForced" basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Positioned { force_placement = true collision_hull_type = "projectile" } StateMachine { define_shared_state = " stationary_swim; height; make_walk; " on_or_create_state_make_walk_0 = "ResetBaseHullType();" on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" } Functions { lock_height = "LockHeight( arg1 );" unlock_height = "UnlockHeight();" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { // need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts on_start_ChangeToStance1 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );" on_start_ChangeToStance2 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/RiverTaniwha"] = { name = "River Drake", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EASFishJump", "EDSRiverTaniwhaCloudSpray", "CGERiverTaniwhaPoisonGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFishJump"] = { name = "EASFishJump", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSRiverTaniwhaCloudSpray"] = { name = "EDSRiverTaniwhaCloudSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERiverTaniwhaPoisonGround"] = { name = "CGERiverTaniwhaPoisonGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
no movement speed [1]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Dragão do Rio




River Drake
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Taniwha/RiverTaniwhaNoJank |
Tags | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Vida
140%
Evasão
+20%
Resistência




Damage
140%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 9
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
10,860
2,413
850
Damage
326
Dano Mágico
326
Precisão
2,464
Tempo de Ataque
1.5
Experiência
40,088
Minion Life
9,702
Minion Damage
1,356
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 261–392
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 2.5 seg
Recarga: 4.5 seg
Causa 46.56 a 69.84 de Dano de Caos
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 212.6 de Dano de Caos Base por segundo
75% menos Área de Efeito
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
DTTTaniwhaRiverEmerge
Spell, Movement
Tempo de Conjuração: 1.266 seg
leap slam minimum distance [30]
spell maximum action distance +% [-50]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "MoveForced" basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Positioned { force_placement = true collision_hull_type = "projectile" } StateMachine { define_shared_state = " stationary_swim; height; make_walk; " on_or_create_state_make_walk_0 = "ResetBaseHullType();" on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" } Functions { lock_height = "LockHeight( arg1 );" unlock_height = "UnlockHeight();" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { // need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts on_start_ChangeToStance1 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );" on_start_ChangeToStance2 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/RiverTaniwhaEmerge"] = { name = "River Drake", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EDSRiverTaniwhaCloudSpray", "DTTTaniwhaRiverEmerge", "DoLiterallyNothing", "CGERiverTaniwhaPoisonGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSRiverTaniwhaCloudSpray"] = { name = "EDSRiverTaniwhaCloudSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTTaniwhaRiverEmerge"] = { name = "DTTTaniwhaRiverEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.266, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERiverTaniwhaPoisonGround"] = { name = "CGERiverTaniwhaPoisonGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Dragão do Rio
River Drake
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Taniwha/RiverTaniwhaNoJank |
Area | As Hidrovias Matlan |
Tags | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Packs |
Vida
140%
Evasão
+20%
Resistência




Damage
140%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 9
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaWaterways
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
39
Vida
1,624
391
404
Damage
121
Dano Mágico
121
Precisão
796
Tempo de Ataque
1.5
Experiência
5,541
Minion Life
3,340
Minion Damage
269
Minion Armour
391
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 97–146
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 2.5 seg
Recarga: 4.5 seg
Causa 18.57 a 27.85 de Dano de Caos
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 80.1 de Dano de Caos Base por segundo
75% menos Área de Efeito
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
EASFishJump
action attack or cast time uses animation length [1]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "MoveForced" basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Positioned { force_placement = true collision_hull_type = "projectile" } StateMachine { define_shared_state = " stationary_swim; height; make_walk; tilt_enabled; " on_or_create_state_make_walk_0 = "ResetBaseHullType();" on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" } Functions { lock_height = "LockHeight( arg1 );" unlock_height = "UnlockHeight();" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_change_state_height = "Call( UpdateHeight );" on_or_create_state_tilt_enabled_0 = "EnableTiltToTerrain( false );" on_or_create_state_tilt_enabled_1 = "EnableTiltToTerrain( true );" } Functions { UpdateHeight = " this.height = GetState( height ); SetRenderHeightOffset( height ); " } Life { // this causes the monster to pop up when it dies because the death anim happens at a fixed height, but its fast enough that it doesn't really matter on_death = "SetRenderHeightOffset( 0 );" on_spawned_alive = " IfState( stationary_swim, 1, { Call( UpdateHeight, true ); } ); " } Actor { // need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts on_start_ChangeToStance1 = " EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true ); " on_start_ChangeToStance2 = " EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/RiverTaniwhaWaterways"] = { name = "River Drake", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EASFishJump", "EDSRiverTaniwhaCloudSpray", "DoLiterallyNothing", "CGERiverTaniwhaPoisonGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFishJump"] = { name = "EASFishJump", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSRiverTaniwhaCloudSpray"] = { name = "EDSRiverTaniwhaCloudSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERiverTaniwhaPoisonGround"] = { name = "CGERiverTaniwhaPoisonGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Dragão do Rio
River Drake
Spectre | Y |
---|---|
Area | Riacho, O Refúgio Zigurate |
Tags | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Packs |
Vida
140%
Evasão
+20%
Resistência




Damage
140%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 9
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaNoJank
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
9,118
2,023
796
Damage
297
Dano Mágico
297
Precisão
2,214
Tempo de Ataque
1.5
Experiência
30,110
Minion Life
8,795
Minion Damage
1,161
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 238–357
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 2.5 seg
Recarga: 4.5 seg
Causa 42.64 a 63.96 de Dano de Caos
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 193.9 de Dano de Caos Base por segundo
75% menos Área de Efeito
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
EASFishJump
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "MoveForced" basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/RiverTaniwhaNoJank"] = { name = "River Drake", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EASFishJump", "EDSRiverTaniwhaCloudSpray", "CGERiverTaniwhaPoisonGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFishJump"] = { name = "EASFishJump", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSRiverTaniwhaCloudSpray"] = { name = "EDSRiverTaniwhaCloudSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERiverTaniwhaPoisonGround"] = { name = "CGERiverTaniwhaPoisonGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Family | Nothing |
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Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Family | Nothing |
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Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
no movement speed [1]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.