Spectre | Y |
---|---|
Area | キメラル湿地, 沈んだ都市, キメラル湿地, 沈んだ都市 |
Tags | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Packs |
ライフ
140%
回避
+20%
耐性
0
30
-30
0
Damage
140%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 9
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
140%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwha
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
61
ライフ
7,501
アーマー
2,279
回避力
474
Damage
262
スペルダメージ
262
命中
1,726
アタックタイム
1.5
経験値
24,363
Minion Life
11,696
Minion Damage
1,667
Minion Armour
2,279
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 209–314
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 2.5 秒
クールダウン時間: 4.5 秒
77.21から115.8の混沌ダメージを与える
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒2628.8の基礎混沌ダメージを与える
効果範囲が75%低下する
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
EASFishJump
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "MoveForced" basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Positioned { force_placement = true collision_hull_type = "projectile" } StateMachine { define_shared_state = " stationary_swim; height; make_walk; " on_or_create_state_make_walk_0 = "ResetBaseHullType();" on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" } Functions { lock_height = "LockHeight( arg1 );" unlock_height = "UnlockHeight();" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { // need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts on_start_ChangeToStance1 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );" on_start_ChangeToStance2 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/RiverTaniwha"] = { name = "River Drake", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EASFishJump", "EDSRiverTaniwhaCloudSpray", "CGERiverTaniwhaPoisonGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFishJump"] = { name = "EASFishJump", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSRiverTaniwhaCloudSpray"] = { name = "EDSRiverTaniwhaCloudSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERiverTaniwhaPoisonGround"] = { name = "CGERiverTaniwhaPoisonGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
川のドレイク
River Drake
Spectre | Y |
---|---|
Tags | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
ライフ
140%
回避
+20%
耐性
0
30
-30
0
Damage
140%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 9
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
140%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
10,860
アーマー
3,451
回避力
572
Damage
326
スペルダメージ
326
命中
2,180
アタックタイム
1.5
経験値
40,088
Minion Life
15,792
Minion Damage
2,655
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 261–392
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 2.5 秒
クールダウン時間: 4.5 秒
112.3から168.5の混沌ダメージを与える
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒5122.9の基礎混沌ダメージを与える
効果範囲が75%低下する
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
DTTTaniwhaRiverEmerge
Spell, Movement
キャストタイム: 1.266 秒
leap slam minimum distance [30]
spell maximum action distance +% [-50]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "MoveForced" basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Positioned { force_placement = true collision_hull_type = "projectile" } StateMachine { define_shared_state = " stationary_swim; height; make_walk; " on_or_create_state_make_walk_0 = "ResetBaseHullType();" on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" } Functions { lock_height = "LockHeight( arg1 );" unlock_height = "UnlockHeight();" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { // need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts on_start_ChangeToStance1 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );" on_start_ChangeToStance2 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/RiverTaniwhaEmerge"] = { name = "River Drake", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EDSRiverTaniwhaCloudSpray", "DTTTaniwhaRiverEmerge", "DoLiterallyNothing", "CGERiverTaniwhaPoisonGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSRiverTaniwhaCloudSpray"] = { name = "EDSRiverTaniwhaCloudSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTTaniwhaRiverEmerge"] = { name = "DTTTaniwhaRiverEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.266, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERiverTaniwhaPoisonGround"] = { name = "CGERiverTaniwhaPoisonGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
川のドレイク
エリア: マトラン水路
River Drake
Spectre | Y |
---|---|
Area | マトラン水路, マトラン水路 |
Tags | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Packs |
ライフ
140%
回避
+20%
耐性
0
30
-30
0
Damage
140%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 9
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
140%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaWaterways
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
61
ライフ
7,501
アーマー
2,279
回避力
474
Damage
262
スペルダメージ
262
命中
1,726
アタックタイム
1.5
経験値
24,363
Minion Life
11,696
Minion Damage
1,667
Minion Armour
2,279
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 209–314
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 2.5 秒
クールダウン時間: 4.5 秒
77.21から115.8の混沌ダメージを与える
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒2628.8の基礎混沌ダメージを与える
効果範囲が75%低下する
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
EASFishJump
action attack or cast time uses animation length [1]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "MoveForced" basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Positioned { force_placement = true collision_hull_type = "projectile" } StateMachine { define_shared_state = " stationary_swim; height; make_walk; tilt_enabled; " on_or_create_state_make_walk_0 = "ResetBaseHullType();" on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" } Functions { lock_height = "LockHeight( arg1 );" unlock_height = "UnlockHeight();" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_change_state_height = "Call( UpdateHeight );" on_or_create_state_tilt_enabled_0 = "EnableTiltToTerrain( false );" on_or_create_state_tilt_enabled_1 = "EnableTiltToTerrain( true );" } Functions { UpdateHeight = " this.height = GetState( height ); SetRenderHeightOffset( height ); " } Life { // this causes the monster to pop up when it dies because the death anim happens at a fixed height, but its fast enough that it doesn't really matter on_death = "SetRenderHeightOffset( 0 );" on_spawned_alive = " IfState( stationary_swim, 1, { Call( UpdateHeight, true ); } ); " } Actor { // need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts on_start_ChangeToStance1 = " EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true ); " on_start_ChangeToStance2 = " EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/RiverTaniwhaWaterways"] = { name = "River Drake", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EASFishJump", "EDSRiverTaniwhaCloudSpray", "DoLiterallyNothing", "CGERiverTaniwhaPoisonGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFishJump"] = { name = "EASFishJump", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSRiverTaniwhaCloudSpray"] = { name = "EDSRiverTaniwhaCloudSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERiverTaniwhaPoisonGround"] = { name = "CGERiverTaniwhaPoisonGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
川のドレイク
エリア: ジッグラトの避難所
no movement speed [1]
River Drake
Spectre | Y |
---|---|
Area | ジッグラトの避難所 |
Tags | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Packs |
ライフ
140%
回避
+20%
耐性
0
30
-30
0
Damage
140%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 9
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
140%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaNoJank
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
70
ライフ
12,202
アーマー
3,877
回避力
602
Damage
347
スペルダメージ
347
命中
2,328
アタックタイム
1.5
経験値
48,495
Minion Life
17,172
Minion Damage
3,027
Minion Armour
3,877
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 278–416
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
クリティカルヒット率: 5%
キャストタイム: 2.5 秒
クールダウン時間: 4.5 秒
125から187.5の混沌ダメージを与える
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒6198.7の基礎混沌ダメージを与える
効果範囲が75%低下する
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
EASFishJump
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "MoveForced" basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/RiverTaniwhaNoJank"] = { name = "River Drake", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EASFishJump", "EDSRiverTaniwhaCloudSpray", "CGERiverTaniwhaPoisonGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFishJump"] = { name = "EASFishJump", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSRiverTaniwhaCloudSpray"] = { name = "EDSRiverTaniwhaCloudSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERiverTaniwhaPoisonGround"] = { name = "CGERiverTaniwhaPoisonGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Id | Nothing |
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Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
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Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
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Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.