River Drake
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Taniwha/RiverTaniwhaNoJank |
Area | Chimeral Wetlands, The Drowned City |
Tags | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Packs |
Life
125%
Evasion
+20%
Resistance




Damage
125%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwha
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
40
Life
1,566
Armour
418
Evasion Rating
416
Damage
113
Spell Damage
113
Accuracy
782
Attack Time
1.5
Experience
5,324
Minion Life
3,113
Minion Damage
255
Minion Armour
418
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 90–135
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 2.5 sec
Cooldown Time: 4.5 sec
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 83.2 Base Chaos Damage per second
75% less Area of Effect
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
EASFishJump
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "MoveForced" basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Positioned { force_placement = true collision_hull_type = "projectile" } StateMachine { define_shared_state = " stationary_swim; height; make_walk; " on_or_create_state_make_walk_0 = "ResetBaseHullType();" on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" } Functions { lock_height = "LockHeight( arg1 );" unlock_height = "UnlockHeight();" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { // need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts on_start_ChangeToStance1 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );" on_start_ChangeToStance2 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/RiverTaniwha"] = { name = "River Drake", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EASFishJump", "EDSRiverTaniwhaCloudSpray", "CGERiverTaniwhaPoisonGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFishJump"] = { name = "EASFishJump", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSRiverTaniwhaCloudSpray"] = { name = "EDSRiverTaniwhaCloudSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERiverTaniwhaPoisonGround"] = { name = "CGERiverTaniwhaPoisonGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
no movement speed [1]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2200 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
Positioned.force_placement | true |
Positioned.collision_hull_type | projectile |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, MoveForced, Emerge, ChangeToStance1, ChangeToStance2, ChangeToStance3, ChangeToStance4 |
Actor.slow_animations_go_to_idle | false |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.stationary_swim; | |
StateMachine.height; | |
StateMachine.make_walk; | |
StateMachine.on_or_create_state_make_walk_0 | ResetBaseHullType(); |
StateMachine.on_or_create_state_make_walk_1 | OverrideBaseHullType( walk ); |
Functions.lock_height | LockHeight( arg1 ); |
Functions.unlock_height | UnlockHeight(); |
River Drake




Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Taniwha/RiverTaniwhaNoJank |
Tags | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Life
125%
Evasion
+20%
Resistance




Damage
125%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,696
Armour
2,413
Evasion Rating
850
Damage
291
Spell Damage
291
Accuracy
2,502
Attack Time
1.5
Experience
35,793
Minion Life
8,663
Minion Damage
1,211
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 233–350
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 2.5 sec
Cooldown Time: 4.5 sec
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 212.6 Base Chaos Damage per second
75% less Area of Effect
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
DTTTaniwhaRiverEmerge
Spell, Movement
Cast Time: 1.266 sec
leap slam minimum distance [30]
spell maximum action distance +% [-50]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "MoveForced" basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Positioned { force_placement = true collision_hull_type = "projectile" } StateMachine { define_shared_state = " stationary_swim; height; make_walk; " on_or_create_state_make_walk_0 = "ResetBaseHullType();" on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" } Functions { lock_height = "LockHeight( arg1 );" unlock_height = "UnlockHeight();" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { // need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts on_start_ChangeToStance1 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );" on_start_ChangeToStance2 = "EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/RiverTaniwhaEmerge"] = { name = "River Drake", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EDSRiverTaniwhaCloudSpray", "DTTTaniwhaRiverEmerge", "DoLiterallyNothing", "CGERiverTaniwhaPoisonGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSRiverTaniwhaCloudSpray"] = { name = "EDSRiverTaniwhaCloudSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTTaniwhaRiverEmerge"] = { name = "DTTTaniwhaRiverEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.266, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERiverTaniwhaPoisonGround"] = { name = "CGERiverTaniwhaPoisonGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
River Drake
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Taniwha/RiverTaniwhaNoJank |
Area | The Matlan Waterways |
Tags | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Packs |
Life
125%
Evasion
+20%
Resistance




Damage
125%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaWaterways
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
39
Life
1,450
Armour
391
Evasion Rating
404
Damage
108
Spell Damage
108
Accuracy
746
Attack Time
1.5
Experience
4,948
Minion Life
2,983
Minion Damage
240
Minion Armour
391
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 87–130
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 2.5 sec
Cooldown Time: 4.5 sec
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 80.1 Base Chaos Damage per second
75% less Area of Effect
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
EASFishJump
action attack or cast time uses animation length [1]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "MoveForced" basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Positioned { force_placement = true collision_hull_type = "projectile" } StateMachine { define_shared_state = " stationary_swim; height; make_walk; tilt_enabled; " on_or_create_state_make_walk_0 = "ResetBaseHullType();" on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" } Functions { lock_height = "LockHeight( arg1 );" unlock_height = "UnlockHeight();" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_change_state_height = "Call( UpdateHeight );" on_or_create_state_tilt_enabled_0 = "EnableTiltToTerrain( false );" on_or_create_state_tilt_enabled_1 = "EnableTiltToTerrain( true );" } Functions { UpdateHeight = " this.height = GetState( height ); SetRenderHeightOffset( height ); " } Life { // this causes the monster to pop up when it dies because the death anim happens at a fixed height, but its fast enough that it doesn't really matter on_death = "SetRenderHeightOffset( 0 );" on_spawned_alive = " IfState( stationary_swim, 1, { Call( UpdateHeight, true ); } ); " } Actor { // need to disable terrain tilting during water emerge/submerge so the anim doesn't go nuts on_start_ChangeToStance1 = " EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true ); " on_start_ChangeToStance2 = " EnableTiltToTerrain( false ); AddOnActionEnd( { EnableTiltToTerrain( true ); }, true ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/RiverTaniwhaWaterways"] = { name = "River Drake", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EASFishJump", "EDSRiverTaniwhaCloudSpray", "DoLiterallyNothing", "CGERiverTaniwhaPoisonGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFishJump"] = { name = "EASFishJump", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSRiverTaniwhaCloudSpray"] = { name = "EDSRiverTaniwhaCloudSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERiverTaniwhaPoisonGround"] = { name = "CGERiverTaniwhaPoisonGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
Positioned.force_placement | true |
Positioned.collision_hull_type | projectile |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, MoveForced, Emerge, ChangeToStance1, ChangeToStance2, ChangeToStance3, ChangeToStance4 |
Actor.slow_animations_go_to_idle | false |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.stationary_swim; | |
StateMachine.height; | |
StateMachine.make_walk; | |
StateMachine.tilt_enabled; | |
StateMachine.on_or_create_state_make_walk_0 | ResetBaseHullType(); |
StateMachine.on_or_create_state_make_walk_1 | OverrideBaseHullType( walk ); |
Functions.lock_height | LockHeight( arg1 ); |
Functions.unlock_height | UnlockHeight(); |
River Drake
Spectre | Y |
---|---|
Area | Creek, The Ziggurat Refuge |
Tags | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Packs |
Life
125%
Evasion
+20%
Resistance




Damage
125%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
RiverTaniwha
Metadata
RiverTaniwhaNoJank
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
8,141
Armour
2,023
Evasion Rating
796
Damage
265
Spell Damage
265
Accuracy
2,228
Attack Time
1.5
Experience
26,884
Minion Life
7,853
Minion Damage
1,036
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 212–319
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EDSRiverTaniwhaCloudSpray
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 2.5 sec
Cooldown Time: 4.5 sec
spell maximum action distance +% [-65]
CGERiverTaniwhaPoisonGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 193.9 Base Chaos Damage per second
75% less Area of Effect
base skill effect duration [3500]
ground caustic art variation [5]
is area damage [1]
EASFishJump
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "MoveForced" basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Audio/TaniwhaCoastal_OnAggro_Audio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/RiverTaniwhaNoJank"] = { name = "River Drake", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "EASFishJump", "EDSRiverTaniwhaCloudSpray", "CGERiverTaniwhaPoisonGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASFishJump"] = { name = "EASFishJump", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSRiverTaniwhaCloudSpray"] = { name = "EDSRiverTaniwhaCloudSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGERiverTaniwhaPoisonGround"] = { name = "CGERiverTaniwhaPoisonGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {1, 5, 3500, -75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
no movement speed [1]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.