軍刀毒蛛
stance movement speed +% final [192]
Sabre Spider
SpectreY
Area乳齒象惡地, 高地神塔庇護所, 乳齒象惡地
Tagsbeast, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement
Packs
  • 乳齒象惡地, 乳齒象惡地: 軍刀毒蛛
  • 高地神塔庇護所: 軍刀毒蛛
  • 生命
    90%
    抗性
    0 0 0 0
    傷害
    90%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    3 ~ 8
    攻擊時間
    1.065 Second
    Damage Spread
    ±20%
    經驗值
    90%
    Model Size
    100%
    Type
    SabreSpider
    Metadata
    SpiderSabre
    等級
    70
    生命
    7,844
    護甲
    3,877
    閃避值
    502
    傷害
    223
    法術傷害
    223
    命中
    2,328
    攻擊時間
    1.065
    經驗值
    31,175
    Minion Life
    11,039
    Minion Damage
    1,946
    Minion Armour
    3,877
    GAHarvestSabreSpiderDualStrike
    可觸發, 攻擊
    Base Damage: 178–268
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊時間: 1.065 秒
    冷卻時間: 4 秒
    造成 40% 更多攻擊傷害
    +6 近戰打擊距離
    cast time overrides attack duration [1]
    is area damage [1]
    EAAHarvestSpiderLacerate
    冷卻時間: 8 秒
    +15 近戰打擊距離
    GASabreSpiderLacerateRight
    可觸發, 攻擊
    Base Damage: 178–268
    暴擊率: 5%
    攻擊傷害: 80%
    攻擊時間: 1.065 秒
    造成 20% 更少攻擊傷害
    is area damage [1]
    GASabreSpiderLacerateLeft
    可觸發, 攻擊
    Base Damage: 178–268
    暴擊率: 5%
    攻擊傷害: 80%
    攻擊時間: 1.065 秒
    造成 20% 更少攻擊傷害
    is area damage [1]
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 178–268
    暴擊率: 5%
    攻擊時間: 1.065 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGSabreSpiderEmerge
    可觸發
    冷卻時間: 5 秒
    DTTSabreSpiderLeap
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 3 秒
    walk emerge extra distance [5]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    BaseEvents {}
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Life {}
    
    BaseEvents {}
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		PlayAnimation( emerge_01 );
    		PauseAnimation();
    		DisableRendering();
    	"
    
    	create_transitioned = "EnableTargetable();"
    
    	on_transition =
    	"
    		EnableTargetable();
    		EnableRendering();
    	"
    }
    
    Actor
    {
    	on_start_Emerge =
    	"
    		IfInArea( G2_8, C_G2_8, {} );
    		IfInArea( G2_5_1, C_G2_5_1, { PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SabreSpider/Decalspider.ao', default, 1.0, 1.0, 0.0, inherit, -112, -4, 0, SelfLocation, permanentserver ); } );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SabreSpider/Decalspider.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/SpiderSabre"] = {
        name = "Sabre Spider",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAHarvestSabreSpiderDualStrike",
            "EAAHarvestSpiderLacerate",
            "GASabreSpiderLacerateRight",
            "GASabreSpiderLacerateLeft",
            "EGSabreSpiderEmerge",
            "DTTSabreSpiderLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestSabreSpiderDualStrike"] = {
        name = "GAHarvestSabreSpiderDualStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.87,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {6, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHarvestSpiderLacerate"] = {
        name = "EAAHarvestSpiderLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASabreSpiderLacerateRight"] = {
        name = "GASabreSpiderLacerateRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASabreSpiderLacerateLeft"] = {
        name = "GASabreSpiderLacerateLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGSabreSpiderEmerge"] = {
        name = "EGSabreSpiderEmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTSabreSpiderLeap"] = {
        name = "DTTSabreSpiderLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Edit

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