Spectre | Y |
---|---|
Area | 长毛象荒原, 卡莉渡口, 灰烬森林, 金字塔避难所 |
Tags | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
Packs |
生命
90%
抗性




伤害
90%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
3 ~ 8
攻击间隔
1.065 Second
Damage Spread
±20%
经验值
90%
Model Size
100%
Type
SabreSpider
Metadata
SpiderSabre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAHarvestSabreSpiderDualStrike
可触发, 攻击
Base Damage: 153–229
暴击率: 5%
攻击伤害: 140%
攻击间隔: 1.065 秒
冷却时间: 4 秒
攻击伤害总增 40%
+6 近战打击范围
cast time overrides attack duration [1]
is area damage [1]
EAAHarvestSpiderLacerate
冷却时间: 8 秒
+15 近战打击范围
GASabreSpiderLacerateRight
GASabreSpiderLacerateLeft
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 153–229
暴击率: 5%
攻击间隔: 1.065 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EGSabreSpiderEmerge
可触发
冷却时间: 5 秒
DTTSabreSpiderLeap
法术, 位移
施放间隔: 1 秒
冷却时间: 3 秒
walk emerge extra distance [5]
Object Type
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" BaseEvents {} Transitionable {} Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 2466 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SabreSpider/Decalspider_animated.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Life {} BaseEvents {} Transitionable { create_untransitioned = " PlayAnimation( emerge_01 ); PauseAnimation(); DisableRendering(); " create_transitioned = "EnableTargetable();" on_transition = " EnableTargetable(); EnableRendering(); " } Actor { on_start_Emerge = " IfInArea( G2_8, {} ); IfInArea( G2_5_1, { PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SabreSpider/Decalspider.ao', default, 1.0, 1.0, 0.0, inherit, -112, -4, 0, SelfLocation, permanentserver ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SabreSpider/Decalspider.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonSpiders/SpiderSabre"] = { name = "Sabre Spider", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.065, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAHarvestSabreSpiderDualStrike", "EAAHarvestSpiderLacerate", "GASabreSpiderLacerateRight", "GASabreSpiderLacerateLeft", "EGSabreSpiderEmerge", "DTTSabreSpiderLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestSabreSpiderDualStrike"] = { name = "GAHarvestSabreSpiderDualStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {6, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHarvestSpiderLacerate"] = { name = "EAAHarvestSpiderLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.13, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASabreSpiderLacerateRight"] = { name = "GASabreSpiderLacerateRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASabreSpiderLacerateLeft"] = { name = "GASabreSpiderLacerateLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGSabreSpiderEmerge"] = { name = "EGSabreSpiderEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSabreSpiderLeap"] = { name = "DTTSabreSpiderLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.