| Spectre | Y |
|---|---|
| Area | 金氏島, 火山迷窟, 火山炎口, 高地神塔庇護所 |
| Tags | allows_additional_projectiles, allows_inc_aoe, 法術, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
| Packs |
生命
200%
Energy Shield From Life
40%
抗性
傷害
200%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
200%
Model Size
130%
Type
GoblinShaman
Metadata
GoblinShaman
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
13,026
2,023
663
5,210
傷害
425
法術傷害
425
命中
2,228
攻擊時間
1.5
經驗值
43,014
召喚物生命
12,564
Minion Energy Shield
5,026
召喚物傷害
1,658
召喚物護甲
2,023
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSGoblinShamanBasicProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1056]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
SOGoblinVoltaxicStorm
可觸發, AttackInPlace
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStorm
法術, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStormLesser
法術, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStormGreater
法術, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
EASGoblinDance
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Life
{
on_death =
"
this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' );
light.SetLightState( off_light, .5 );
AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );
"
on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao"
}
Preload
{
preload_epk = "Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShaman"] = {
name = "Shaman Kin",
life = 2,
energyShield = 0.4,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "Wand",
skillList = {
"MPSGoblinShamanBasicProj",
"GSGoblinVoltaxicStorm",
"EASGoblinDance",
"SOGoblinVoltaxicStorm",
"GTGoblinVoltaxicStorm",
"GTGoblinVoltaxicStormLesser",
"GTGoblinVoltaxicStormGreater",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSGoblinShamanBasicProj"] = {
name = "MPSGoblinShamanBasicProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"monster_projectile_variation",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSGoblinVoltaxicStorm"] = {
name = "GSGoblinVoltaxicStorm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDance"] = {
name = "EASGoblinDance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOGoblinVoltaxicStorm"] = {
name = "SOGoblinVoltaxicStorm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTGoblinVoltaxicStorm"] = {
name = "GTGoblinVoltaxicStorm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTGoblinVoltaxicStormLesser"] = {
name = "GTGoblinVoltaxicStormLesser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTGoblinVoltaxicStormGreater"] = {
name = "GTGoblinVoltaxicStormGreater",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.yump; | |
| StateMachine.crowd; | |
| StateMachine.jumping; | |
| Functions.run_away = | |
| Functions." | , |
| Functions.RotateBy( arg1 ); | |
| Functions.this.path_target | FindWalkableLocationOnLine( this, GetLocation() + RotateLocation( [0, -100] ), GetObjectSize(), walk ); |
| Functions.PathTo( EvalIf( VariableExists( path_target ), path_target, GetLocation() + RotateLocation( [0, -200] ) ), true ); | |
| Functions.stop | StopMoving(); |
| Actor.basic_action | ChangeToStance1, ChangeToStance2 |
巫者族裔
人形
Shaman Kin
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/Goblins/GoblinShaman/GoblinShaman |
| Tags | 法術, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
| Packs |
生命
200%
Energy Shield From Life
40%
抗性
傷害
200%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
200%
Model Size
130%
Type
GoblinShaman
Metadata
GoblinShamanDistracted
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,514
2,413
708
6,206
傷害
466
法術傷害
466
命中
2,502
攻擊時間
1.5
經驗值
57,268
召喚物生命
13,860
Minion Energy Shield
5,544
召喚物傷害
1,938
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSGoblinShamanBasicProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1056]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
SOGoblinVoltaxicStorm
可觸發, AttackInPlace
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStorm
法術, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStormLesser
法術, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStormGreater
法術, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
EASGoblinDance
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Life
{
on_death =
"
this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' );
light.SetLightState( off_light, .5 );
AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );
"
on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao"
}
Preload
{
preload_epk = "Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanDistracted"] = {
name = "Shaman Kin",
life = 2,
energyShield = 0.4,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "Wand",
skillList = {
"MPSGoblinShamanBasicProj",
"GSGoblinVoltaxicStorm",
"EASGoblinDance",
"SOGoblinVoltaxicStorm",
"GTGoblinVoltaxicStorm",
"GTGoblinVoltaxicStormLesser",
"GTGoblinVoltaxicStormGreater",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSGoblinShamanBasicProj"] = {
name = "MPSGoblinShamanBasicProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"monster_projectile_variation",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSGoblinVoltaxicStorm"] = {
name = "GSGoblinVoltaxicStorm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDance"] = {
name = "EASGoblinDance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOGoblinVoltaxicStorm"] = {
name = "SOGoblinVoltaxicStorm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTGoblinVoltaxicStorm"] = {
name = "GTGoblinVoltaxicStorm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTGoblinVoltaxicStormLesser"] = {
name = "GTGoblinVoltaxicStormLesser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTGoblinVoltaxicStormGreater"] = {
name = "GTGoblinVoltaxicStormGreater",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
巫者族裔
人形
Shaman Kin
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/Goblins/GoblinShaman/GoblinShaman |
| Tags | 法術, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
生命
200%
Energy Shield From Life
40%
抗性
傷害
200%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
200%
Model Size
130%
Type
GoblinShaman
Metadata
GoblinShamanWalkEmerge
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,514
2,413
708
6,206
傷害
466
法術傷害
466
命中
2,502
攻擊時間
1.5
經驗值
57,268
召喚物生命
13,860
Minion Energy Shield
5,544
召喚物傷害
1,938
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSGoblinShamanBasicProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1056]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
SOGoblinVoltaxicStorm
可觸發, AttackInPlace
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStorm
法術, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStormLesser
法術, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
GTGoblinVoltaxicStormGreater
法術, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-45]
EASGoblinDance
action attack or cast time uses animation length [1]
WalkEmergeGoblin
walk emerge distance [775]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Life
{
on_death =
"
this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' );
light.SetLightState( off_light, .5 );
AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );
"
on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao"
}
Preload
{
preload_epk = "Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanWalkEmerge"] = {
name = "Shaman Kin",
life = 2,
energyShield = 0.4,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "Wand",
skillList = {
"MPSGoblinShamanBasicProj",
"GSGoblinVoltaxicStorm",
"EASGoblinDance",
"WalkEmergeGoblin",
"SOGoblinVoltaxicStorm",
"GTGoblinVoltaxicStorm",
"GTGoblinVoltaxicStormLesser",
"GTGoblinVoltaxicStormGreater",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSGoblinShamanBasicProj"] = {
name = "MPSGoblinShamanBasicProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"monster_projectile_variation",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSGoblinVoltaxicStorm"] = {
name = "GSGoblinVoltaxicStorm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDance"] = {
name = "EASGoblinDance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeGoblin"] = {
name = "WalkEmergeGoblin",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {775, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOGoblinVoltaxicStorm"] = {
name = "SOGoblinVoltaxicStorm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTGoblinVoltaxicStorm"] = {
name = "GTGoblinVoltaxicStorm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTGoblinVoltaxicStormLesser"] = {
name = "GTGoblinVoltaxicStormLesser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTGoblinVoltaxicStormGreater"] = {
name = "GTGoblinVoltaxicStormGreater",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.