Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
持炬者族裔
Torchbearer Kin
Spectre
Area火山迷窟, 高地神塔庇護所
Tagsfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Packs
  • 火山迷窟: 戰鼓族裔, 巫者族裔, 骷髏族裔, 野性族裔, 曲牙族裔, 持炬者族裔
  • 火山迷窟: 戰鼓族裔, 巫者族裔, 長行族裔, 長矛族裔, 長矛族裔, 持炬者族裔
  • 高地神塔庇護所: 巫者族裔, 戰鼓族裔, 遭制服的巨靈, 骷髏族裔, 野性族裔, 曲牙族裔, 持炬者族裔
  • 高地神塔庇護所: 巫者族裔, 戰鼓族裔, 遭制服的巨靈, 長行族裔, 長矛族裔, 長矛族裔, 持炬者族裔
  • 生命
    65%
    閃避
    +25%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    65%
    命中
    100%
    暴擊 Chance
    6%
    Attack Distance
    3 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    65%
    Model Size
    100%
    Type
    GoblinMiner
    Metadata
    GoblinMinerTorch
    Spectre Reservation
    36%
    Companion Reservation
    24%
    等級
    65
    生命
    4,261
    傷害
    138
    法術傷害
    138
    命中
    2,228
    攻擊時間
    1.5
    經驗值
    13,980
    召喚物生命
    4,083
    召喚物傷害
    539
    召喚物護甲
    3,540
    MeleeAtAnimationSpeedFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 110166
    暴擊率: 5%
    攻擊時間: 1.5 秒
    40%的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2566
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	leveled_starting_effects = "EASLeftTurn180"
    }
    
    
    Functions
    {
    	fix_orientation =
    	"
    		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
    		this.temp_anim_orientation = arg1;
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
                this.temp_anim_orientation = null;
    		}, true );
    	"
    }
    
    Positioned
    {
    	force_placement = true
    	collision_hull_type = "projectile"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		make_walk;
    	"
    
    	on_or_create_state_make_walk_0 = "ResetBaseHullType();"
    	on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerTorch"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torchbearer Kin",
        life = 0.65,
        damage = 0.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.