持炬者族裔
Torchbearer Kin
SpectreN
Area火山迷窟, 火山炎口, 高地神塔庇護所
Tagsfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Packs
  • 火山迷窟: 戰鼓族裔, 巫者族裔, 骷髏族裔, 野性族裔, 曲牙族裔, 持炬者族裔
  • 火山迷窟: 戰鼓族裔, 巫者族裔, 長行族裔, 長鋒族裔, 長鋒族裔, 持炬者族裔
  • 高地神塔庇護所: 巫者族裔, 戰鼓族裔, 遭制服的巨靈, 骷髏族裔, 野性族裔, 曲牙族裔, 持炬者族裔
  • 高地神塔庇護所: 巫者族裔, 戰鼓族裔, 遭制服的巨靈, 長行族裔, 長鋒族裔, 長鋒族裔, 持炬者族裔
  • 生命
    65%
    閃避
    +25%
    抗性
    0 0 0 0
    傷害
    65%
    命中
    100%
    暴擊 Chance
    6%
    暴擊傷害加成
    +30%
    Attack Distance
    3 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    65%
    Model Size
    100%
    Type
    GoblinMiner
    Metadata
    GoblinMinerTorch
    等級
    65
    生命
    4,233
    傷害
    138
    法術傷害
    138
    命中
    2,214
    攻擊時間
    1.5
    經驗值
    13,980
    召喚物生命
    4,083
    召喚物傷害
    539
    召喚物護甲
    3,540
    MeleeAtAnimationSpeedFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 110–166
    暴擊率: 5%
    攻擊時間: 1.5 秒
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinMiner/GoblinMinerTorch"] = {
        name = "Torchbearer Kin",
        life = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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