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野性族裔
Feral Kin
Spectre
Area金氏島, 火山迷窟, 高地神塔庇護所
Tagsfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Packs
  • 金氏島: 戰鼓族裔, 巫者族裔, 骷髏族裔, 野性族裔, 曲牙族裔
  • 火山迷窟: 戰鼓族裔, 巫者族裔, 骷髏族裔, 野性族裔, 曲牙族裔, 持炬者族裔
  • 高地神塔庇護所: 巫者族裔, 戰鼓族裔, 遭制服的巨靈, 骷髏族裔, 野性族裔, 曲牙族裔
  • 高地神塔庇護所: 巫者族裔, 戰鼓族裔, 遭制服的巨靈, 骷髏族裔, 野性族裔, 曲牙族裔, 持炬者族裔
  • 生命
    70%
    閃避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    70%
    命中
    100%
    暴擊 Chance
    6%
    Attack Distance
    3 ~ 7
    攻擊時間
    1.245 Second
    Damage Spread
    ±20%
    經驗值
    70%
    Model Size
    100%
    Type
    GoblinStabberNoSkull
    Metadata
    GoblinStabberNoSkull
    Spectre Reservation
    38%
    Companion Reservation
    24.9%
    等級
    65
    生命
    4,589
    傷害
    149
    法術傷害
    149
    命中
    2,228
    攻擊時間
    1.245
    經驗值
    15,055
    召喚物生命
    4,397
    召喚物傷害
    580
    召喚物護甲
    2,023
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 119178
    暴擊率: 5%
    攻擊時間: 1.245 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GoblinEmerge1
    法術, 位移, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    EASGoblinDance
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		seat_position;
    		detanim;
    	"
    }
    
    Actor
    {
    	leveled_starting_effects = "DoLiterallyNothing"
    	on_event_hit_ground_for_DetachDashToTarget = "StopMoving();"
    }
    
    Animated
    {
    	on_event_jump = "DetachFromGameObject();"
    }
    
    Transitionable {}
    
    Functions
    {
    	temp_thing = "InterruptActionsForDuration( 0.1 );"
    	set_fixed_orientation = "LockOrientation();"
    	remove_fixed_orientation = "UnlockOrientation();"
    	death_detach = "DetachFromGameObject();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinStabberNoSkull"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Feral Kin",
        life = 0.7,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASGoblinDance",
            "GoblinEmerge1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoblinEmerge1"] = {
        name = "GoblinEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    野性族裔
    CategoryHumanoid人形
    IconEnemyEvasion
    Feral Kin
    Spectre
    Tagsfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
    生命
    70%
    閃避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    70%
    命中
    100%
    暴擊 Chance
    6%
    Attack Distance
    3 ~ 9
    攻擊時間
    1.245 Second
    Damage Spread
    ±20%
    經驗值
    70%
    Model Size
    115%
    Type
    GoblinStabberNoSkull
    Metadata
    GoblinStabberNoSkullRider
    Spectre Reservation
    38%
    Companion Reservation
    24.9%
    等級
    68
    生命
    5,780
    傷害
    163
    法術傷害
    163
    命中
    2,502
    攻擊時間
    1.245
    經驗值
    20,044
    召喚物生命
    4,851
    召喚物傷害
    678
    召喚物護甲
    2,413
    MeleeAtAnimationSpeedComboTEMP
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 131196
    暴擊率: 5%
    攻擊時間: 1.245 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GoblinEmerge1
    法術, 位移, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    EASGoblinDance
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinBuffBase"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "freedom; backwards_jump; glide;"
    
    	on_or_create_state_backwards_jump_1 = { SetMovementFaceMode( DontFace ); }
    	on_or_create_state_backwards_jump_0 = { SetMovementFaceMode( FaceDirection ); }
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = { SetTargetLocation( arg1 ); }
    }
    
    Stats
    {
    	ignore_target_checks_for_detach_dash = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinStabberNoSkullRider"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Feral Kin",
        life = 0.7,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASGoblinDance",
            "GoblinEmerge1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoblinEmerge1"] = {
        name = "GoblinEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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