怨恨
Spite
SpectreN
Tagsanimal_claw_weapon, 法術, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio
生命
70%
Energy Shield From Life
15%
閃避值
+30%
Ailment Threshold
%
抗性
0 0 30 0
傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 12
Attack Time
1.32 Second
Damage Spread
±20%
經驗值
70%
Model Size
120%
Type
AfflictionMinion2
Metadata
JourneyEndAfflictionMinion2
等級
68
生命
5,430
護甲
3,451
閃避值
477
能量護盾
0
傷害
163
法術傷害
163
命中
0
Attack Time
1.32
經驗值
20,044
DeliriumMinionDemonProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.17 秒
造成 12.4237.27 閃電傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [139]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DeceleratingProjectileDeliriumMinion
法術, 投射物, 可觸發, 傷害, 攻擊
Base Damage: 131–196
暴擊率: 5%
施放時間: 2.5 秒
Attack Time: 1.32 秒
冷卻時間: 8 秒
造成 6.21118.63 閃電傷害
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DeceleratingProjectileDeliriumMinionExplode
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 12.4237.27 閃電傷害
感電持續時間增加 100%
base is projectile [1]
is area damage [1]
WalkEmergeDeliriumEncounterMinion2
walk emerge distance [350]

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"

Stats
{
	 set_base_heavy_stun_duration_ms = 2600
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion2"] = {
    name = "Spite",
    life = 0.7,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "DeliriumMinionDemonProjectile",
        "DeceleratingProjectileDeliriumMinionExplode",
        "WalkEmergeDeliriumEncounterMinion2",
        "DeceleratingProjectileDeliriumMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionDemonProjectile"] = {
    name = "DeliriumMinionDemonProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 139, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileDeliriumMinionExplode"] = {
    name = "DeceleratingProjectileDeliriumMinionExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_duration_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDeliriumEncounterMinion2"] = {
    name = "WalkEmergeDeliriumEncounterMinion2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {350, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileDeliriumMinion"] = {
    name = "DeceleratingProjectileDeliriumMinion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "cast_time_overrides_attack_duration",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
怨恨
Spite
SpectreY
TagsClaw_onhit_audio, demon, medium_movement, not_dex, not_str
Packs
  • 憤恨, 怨恨
  • 生命
    75%
    Energy Shield From Life
    15%
    Ailment Threshold
    %
    抗性
    0 0 30 0
    傷害
    75%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    經驗值
    75%
    Model Size
    100%
    Type
    DeliriumMinion2
    Metadata
    DeliriumMinion2
    等級
    68
    生命
    5,818
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    175
    法術傷害
    175
    命中
    0
    Attack Time
    1.32
    經驗值
    21,476
    DeliriumMinionDemonProjectile
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 12.4237.27 閃電傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [139]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    DeceleratingProjectileDeliriumMinion
    法術, 投射物, 可觸發, 傷害, 攻擊
    Base Damage: 140–210
    暴擊率: 5%
    施放時間: 2.5 秒
    Attack Time: 1.32 秒
    冷卻時間: 8 秒
    造成 6.21118.63 閃電傷害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    cast time overrides attack duration [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DeceleratingProjectileDeliriumMinionExplode
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 12.4237.27 閃電傷害
    感電持續時間增加 100%
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion2"] = {
        name = "Spite",
        life = 0.75,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumMinionDemonProjectile",
            "DeceleratingProjectileDeliriumMinionExplode",
            "DeceleratingProjectileDeliriumMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionDemonProjectile"] = {
        name = "DeliriumMinionDemonProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 139, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileDeliriumMinionExplode"] = {
        name = "DeceleratingProjectileDeliriumMinionExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_duration_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileDeliriumMinion"] = {
        name = "DeceleratingProjectileDeliriumMinion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }