憤恨
Fury
SpectreN
TagsBeast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
生命
125%
護甲
+80%
Ailment Threshold
%
抗性
0 0 0 0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
5 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
經驗值
125%
Model Size
125%
Type
AfflictionMinion5
Metadata
JourneyEndAfflictionMinion5
等級
68
生命
9,696
護甲
3,451
閃避值
477
能量護盾
0
傷害
291
法術傷害
291
命中
0
Attack Time
1.17
經驗值
35,793
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 233–350
[Critical|暴擊]率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionAttackDeliriumMinionTripleSlam
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
DeliriumMinionPhysSlamCircleSmall
可觸發, 攻擊
Base Damage: 233–350
[Critical|暴擊]率: 5%
攻擊傷害: 125%
Attack Time: 1.17 秒
造成 25% 更多攻擊傷害
is area damage [1]
DeliriumMinionPhysSlamCircleBig
可觸發, 攻擊
Base Damage: 233–350
[Critical|暴擊]率: 5%
攻擊傷害: 160%
Attack Time: 1.17 秒
造成 60% 更多攻擊傷害
is area damage [1]
DeliriumMinionPhysSlamCircleRectangle
可觸發, 攻擊
Base Damage: 233–350
[Critical|暴擊]率: 5%
攻擊傷害: 180%
Attack Time: 1.17 秒
造成 80% 更多攻擊傷害
is area damage [1]
WalkEmergeDeliriumEncounterMinion5
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion5"] = {
    name = "Fury",
    life = 1.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "EmptyActionAttackDeliriumMinionTripleSlam",
        "WalkEmergeDeliriumEncounterMinion5",
        "DeliriumMinionPhysSlamCircleSmall",
        "DeliriumMinionPhysSlamCircleBig",
        "DeliriumMinionPhysSlamCircleRectangle",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDeliriumMinionTripleSlam"] = {
    name = "EmptyActionAttackDeliriumMinionTripleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDeliriumEncounterMinion5"] = {
    name = "WalkEmergeDeliriumEncounterMinion5",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionPhysSlamCircleSmall"] = {
    name = "DeliriumMinionPhysSlamCircleSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionPhysSlamCircleBig"] = {
    name = "DeliriumMinionPhysSlamCircleBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionPhysSlamCircleRectangle"] = {
    name = "DeliriumMinionPhysSlamCircleRectangle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
憤恨
Fury
SpectreY
Tagsdemon, medium_movement, Unarmed_onhit_audio
Packs
  • 憤恨, 怨恨
  • 生命
    160%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    經驗值
    160%
    Model Size
    125%
    Type
    DeliriumMinion5
    Metadata
    DeliriumMinion5_
    等級
    68
    生命
    12,411
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    373
    法術傷害
    373
    命中
    0
    Attack Time
    1.17
    經驗值
    45,814
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 298–448
    [Critical|暴擊]率: 5%
    Attack Time: 1.17 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionAttackDeliriumMinionTripleSlam
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    DeliriumMinionPhysSlamCircleSmall
    可觸發, 攻擊
    Base Damage: 298–448
    [Critical|暴擊]率: 5%
    攻擊傷害: 125%
    Attack Time: 1.17 秒
    造成 25% 更多攻擊傷害
    is area damage [1]
    DeliriumMinionPhysSlamCircleBig
    可觸發, 攻擊
    Base Damage: 298–448
    [Critical|暴擊]率: 5%
    攻擊傷害: 160%
    Attack Time: 1.17 秒
    造成 60% 更多攻擊傷害
    is area damage [1]
    DeliriumMinionPhysSlamCircleRectangle
    可觸發, 攻擊
    Base Damage: 298–448
    [Critical|暴擊]率: 5%
    攻擊傷害: 180%
    Attack Time: 1.17 秒
    造成 80% 更多攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4033
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion5_"] = {
        name = "Fury",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionAttackDeliriumMinionTripleSlam",
            "DeliriumMinionPhysSlamCircleSmall",
            "DeliriumMinionPhysSlamCircleBig",
            "DeliriumMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumMinionTripleSlam"] = {
        name = "EmptyActionAttackDeliriumMinionTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleSmall"] = {
        name = "DeliriumMinionPhysSlamCircleSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleBig"] = {
        name = "DeliriumMinionPhysSlamCircleBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleRectangle"] = {
        name = "DeliriumMinionPhysSlamCircleRectangle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }