Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
憤恨
CategoryDemon惡魔
Fury
Spectre
Tagsdemon, medium_movement, Unarmed_onhit_audio
Packs
  • 憤恨, 怨恨
  • 生命
    160%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    160%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 14
    攻擊時間
    1.17 Second
    Damage Spread
    ±20%
    經驗值
    160%
    Model Size
    125%
    Type
    DeliriumMinion5
    Metadata
    DeliriumMinion5_
    Spectre Reservation
    71%
    Companion Reservation
    37.8%
    等級
    68
    生命
    13,211
    傷害
    373
    法術傷害
    373
    命中
    2,502
    攻擊時間
    1.17
    經驗值
    45,814
    召喚物生命
    11,088
    召喚物傷害
    1,550
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 298448
    暴擊率: 5%
    攻擊時間: 1.17 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionAttackDeliriumMinionTripleSlam
    攻擊
    Base Damage: 298448
    暴擊率: 5%
    攻擊時間: 1.17 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    DeliriumMinionPhysSlamCircleSmall
    可觸發, 攻擊, AttackInPlace
    Base Damage: 298448
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊時間: 1.17 秒
    造成25%更多攻擊傷害
    is area damage [1]
    DeliriumMinionPhysSlamCircleBig
    可觸發, 攻擊, AttackInPlace
    Base Damage: 298448
    暴擊率: 5%
    攻擊傷害: 160%
    攻擊時間: 1.17 秒
    造成60%更多攻擊傷害
    is area damage [1]
    DeliriumMinionPhysSlamCircleRectangle
    可觸發, 攻擊, AttackInPlace
    Base Damage: 298448
    暴擊率: 5%
    攻擊傷害: 180%
    攻擊時間: 1.17 秒
    造成80%更多攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4033
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion5_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fury",
        life = 1.6,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionAttackDeliriumMinionTripleSlam",
            "DeliriumMinionPhysSlamCircleSmall",
            "DeliriumMinionPhysSlamCircleBig",
            "DeliriumMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumMinionTripleSlam"] = {
        name = "EmptyActionAttackDeliriumMinionTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleSmall"] = {
        name = "DeliriumMinionPhysSlamCircleSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleBig"] = {
        name = "DeliriumMinionPhysSlamCircleBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleRectangle"] = {
        name = "DeliriumMinionPhysSlamCircleRectangle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    憤恨
    CategoryDemon惡魔
    Fury
    Spectre
    Tagsdemon, medium_movement, Unarmed_onhit_audio
    生命
    160%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    160%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 14
    攻擊時間
    1.17 Second
    Damage Spread
    ±20%
    經驗值
    160%
    Model Size
    125%
    Type
    DeliriumMinion5
    Metadata
    DeliriumMinionEssence5
    Spectre Reservation
    71%
    Companion Reservation
    37.8%
    等級
    68
    生命
    13,211
    傷害
    373
    法術傷害
    373
    命中
    2,502
    攻擊時間
    1.17
    經驗值
    45,814
    召喚物生命
    11,088
    召喚物傷害
    1,550
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 298448
    暴擊率: 5%
    攻擊時間: 1.17 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionAttackDeliriumMinionTripleSlam
    攻擊
    Base Damage: 298448
    暴擊率: 5%
    攻擊時間: 1.17 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    DeliriumMinionPhysSlamCircleSmall
    可觸發, 攻擊, AttackInPlace
    Base Damage: 298448
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊時間: 1.17 秒
    造成25%更多攻擊傷害
    is area damage [1]
    DeliriumMinionPhysSlamCircleBig
    可觸發, 攻擊, AttackInPlace
    Base Damage: 298448
    暴擊率: 5%
    攻擊傷害: 160%
    攻擊時間: 1.17 秒
    造成60%更多攻擊傷害
    is area damage [1]
    DeliriumMinionPhysSlamCircleRectangle
    可觸發, 攻擊, AttackInPlace
    Base Damage: 298448
    暴擊率: 5%
    攻擊傷害: 180%
    攻擊時間: 1.17 秒
    造成80%更多攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4033
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence5"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fury",
        life = 1.6,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EmptyActionAttackDeliriumMinionTripleSlam",
            "DeliriumMinionPhysSlamCircleSmall",
            "DeliriumMinionPhysSlamCircleBig",
            "DeliriumMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackDeliriumMinionTripleSlam"] = {
        name = "EmptyActionAttackDeliriumMinionTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleSmall"] = {
        name = "DeliriumMinionPhysSlamCircleSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleBig"] = {
        name = "DeliriumMinionPhysSlamCircleBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionPhysSlamCircleRectangle"] = {
        name = "DeliriumMinionPhysSlamCircleRectangle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    憤恨
    CategoryDemon惡魔
    Fury
    Spectre
    TagsClaw_onhit_audio, demon, very_fast_movement
    生命
    100%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 14
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    250%
    Type
    DeliriumMinionFury
    Metadata
    DeliriumMinionFury
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等級
    68
    生命
    8,257
    傷害
    233
    法術傷害
    233
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    28,634
    召喚物生命
    6,930
    召喚物傷害
    969
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 186280
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GTFuryCascadeSlamPlacement
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [60]
    GAFuryCascadeSlam
    可觸發, 攻擊, AttackInPlace
    Base Damage: 186280
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊時間: 1.5 秒
    造成40%更多攻擊傷害
    80%的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAFuryCascadeSlamEnd
    可觸發, 攻擊, AttackInPlace
    Base Damage: 186280
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊時間: 1.5 秒
    造成40%更多攻擊傷害
    80%的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    CGETangmazuMinionSlamBurn
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    施放時間: 1 秒
    每秒造成239.1火焰傷害
    active skill area of effect radius +% final [-50]
    base skill effect duration [1500]
    ground fire art variation [1017]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeliriumTangmazu/Minions/DeliriumMinionFury"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fury",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGETangmazuMinionSlamBurn",
            "GAFuryCascadeSlam",
            "GAFuryCascadeSlamEnd",
            "GTFuryCascadeSlamPlacement",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGETangmazuMinionSlamBurn"] = {
        name = "CGETangmazuMinionSlamBurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1017, -50, 1500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFuryCascadeSlam"] = {
        name = "GAFuryCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFuryCascadeSlamEnd"] = {
        name = "GAFuryCascadeSlamEnd",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFuryCascadeSlamPlacement"] = {
        name = "GTFuryCascadeSlamPlacement",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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