Spite
Demon
SpectreY
TagsClaw_onhit_audio, demon, medium_movement, not_dex, not_str
Packs
  • Fury, Spite
  • Life
    75%
    Energy Shield From Life
    15%
    Resistance
    0 0 30 0
    Damage
    75%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 12
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Experience
    75%
    Model Size
    100%
    Type
    DeliriumMinion2
    Metadata
    DeliriumMinion2
    Level
    68
    Life
    4,945
    Armour
    2,413
    Evasion Rating
    477
    Energy Shield
    873
    Damage
    175
    Spell Damage
    175
    Accuracy
    2,180
    Attack Time
    1.32
    Experience
    21,476
    Minion Life
    4,418
    Minion Energy Shield
    780
    Minion Damage
    727
    Minion Armour
    2,413
    DeliriumMinionDemonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1.17 sec
    Deals 95.66 to 287 Lightning Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [139]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    DeceleratingProjectileDeliriumMinion
    Spell, Projectile, Triggerable, Damage, Attack
    Base Damage: 140–210
    Critical Hit Chance: 5%
    Cast Time: 2.5 sec
    Attack Time: 1.32 sec
    Cooldown Time: 8 sec
    Deals 47.83 to 143.5 Lightning Damage
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    cast time overrides attack duration [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DeceleratingProjectileDeliriumMinionExplode
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 95.66 to 287 Lightning Damage
    100% increased Shock Duration
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion2"] = {
        name = "Spite",
        life = 0.75,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumMinionDemonProjectile",
            "DeceleratingProjectileDeliriumMinionExplode",
            "DeceleratingProjectileDeliriumMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionDemonProjectile"] = {
        name = "DeliriumMinionDemonProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 139, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileDeliriumMinionExplode"] = {
        name = "DeceleratingProjectileDeliriumMinionExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_duration_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileDeliriumMinion"] = {
        name = "DeceleratingProjectileDeliriumMinion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Spite
    Demon
    SpectreY
    TagsClaw_onhit_audio, demon, medium_movement, not_dex, not_str
    Life
    75%
    Energy Shield From Life
    15%
    Resistance
    0 0 30 0
    Damage
    75%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 12
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Experience
    75%
    Model Size
    100%
    Type
    DeliriumMinion2
    Metadata
    DeliriumMinionEssence2
    Level
    68
    Life
    4,945
    Armour
    2,413
    Evasion Rating
    477
    Energy Shield
    873
    Damage
    175
    Spell Damage
    175
    Accuracy
    2,180
    Attack Time
    1.32
    Experience
    21,476
    Minion Life
    4,418
    Minion Energy Shield
    780
    Minion Damage
    727
    Minion Armour
    2,413
    DeliriumMinionDemonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1.17 sec
    Deals 95.66 to 287 Lightning Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [139]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    DeceleratingProjectileDeliriumMinion
    Spell, Projectile, Triggerable, Damage, Attack
    Base Damage: 140–210
    Critical Hit Chance: 5%
    Cast Time: 2.5 sec
    Attack Time: 1.32 sec
    Cooldown Time: 8 sec
    Deals 47.83 to 143.5 Lightning Damage
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    cast time overrides attack duration [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DeceleratingProjectileDeliriumMinionExplode
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 95.66 to 287 Lightning Damage
    100% increased Shock Duration
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence2"] = {
        name = "Spite",
        life = 0.75,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumMinionDemonProjectile",
            "DeceleratingProjectileDeliriumMinionExplode",
            "DeceleratingProjectileDeliriumMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionDemonProjectile"] = {
        name = "DeliriumMinionDemonProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 139, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileDeliriumMinionExplode"] = {
        name = "DeceleratingProjectileDeliriumMinionExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_duration_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileDeliriumMinion"] = {
        name = "DeceleratingProjectileDeliriumMinion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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