Spite
SpectreN
Tagsanimal_claw_weapon, caster, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio
Life
70%
Energy Shield From Life
15%
Evasion
+30%
Resistance
0 0 30 0
Damage
70%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 12
Attack Time
1.32 Second
Damage Spread
±20%
Experience
70%
Model Size
120%
Type
AfflictionMinion2
Metadata
JourneyEndAfflictionMinion2
Level
68
Life
4,615
Armour
3,451
Evasion Rating
620
Energy Shield
814
Damage
163
Spell Damage
163
Accuracy
2,180
Attack Time
1.32
Experience
20,044
Minion Life
6,712
Minion Energy Shield
1,184
Minion Damage
1,328
Minion Armour
3,451
DeliriumMinionDemonProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1.17 sec
Deals 2305 to 6916 Lightning Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [139]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DeceleratingProjectileDeliriumMinion
Spell, Projectile, Triggerable, Damage, Attack
Base Damage: 131–196
Critical Hit Chance: 5%
Cast Time: 2.5 sec
Attack Time: 1.32 sec
Cooldown Time: 8 sec
Deals 1153 to 3458 Lightning Damage
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DeceleratingProjectileDeliriumMinionExplode
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 2305 to 6916 Lightning Damage
100% increased Shock Duration
base is projectile [1]
is area damage [1]
WalkEmergeDeliriumEncounterMinion2
walk emerge distance [350]

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"

Stats
{
	 set_base_heavy_stun_duration_ms = 2600
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion2"] = {
    name = "Spite",
    life = 0.7,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "DeliriumMinionDemonProjectile",
        "DeceleratingProjectileDeliriumMinionExplode",
        "WalkEmergeDeliriumEncounterMinion2",
        "DeceleratingProjectileDeliriumMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionDemonProjectile"] = {
    name = "DeliriumMinionDemonProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 139, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileDeliriumMinionExplode"] = {
    name = "DeceleratingProjectileDeliriumMinionExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_duration_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDeliriumEncounterMinion2"] = {
    name = "WalkEmergeDeliriumEncounterMinion2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {350, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileDeliriumMinion"] = {
    name = "DeceleratingProjectileDeliriumMinion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "cast_time_overrides_attack_duration",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Spite
SpectreY
TagsClaw_onhit_audio, demon, medium_movement, not_dex, not_str
Packs
  • Fury, Spite
  • Life
    75%
    Energy Shield From Life
    15%
    Resistance
    0 0 30 0
    Damage
    75%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 12
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Experience
    75%
    Model Size
    100%
    Type
    DeliriumMinion2
    Metadata
    DeliriumMinion2
    Level
    68
    Life
    4,945
    Armour
    3,451
    Evasion Rating
    477
    Energy Shield
    873
    Damage
    175
    Spell Damage
    175
    Accuracy
    2,180
    Attack Time
    1.32
    Experience
    21,476
    Minion Life
    7,191
    Minion Energy Shield
    1,269
    Minion Damage
    1,422
    Minion Armour
    3,451
    DeliriumMinionDemonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1.17 sec
    Deals 2305 to 6916 Lightning Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [139]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    DeceleratingProjectileDeliriumMinion
    Spell, Projectile, Triggerable, Damage, Attack
    Base Damage: 140–210
    Critical Hit Chance: 5%
    Cast Time: 2.5 sec
    Attack Time: 1.32 sec
    Cooldown Time: 8 sec
    Deals 1153 to 3458 Lightning Damage
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    cast time overrides attack duration [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DeceleratingProjectileDeliriumMinionExplode
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Deals 2305 to 6916 Lightning Damage
    100% increased Shock Duration
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion2"] = {
        name = "Spite",
        life = 0.75,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumMinionDemonProjectile",
            "DeceleratingProjectileDeliriumMinionExplode",
            "DeceleratingProjectileDeliriumMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionDemonProjectile"] = {
        name = "DeliriumMinionDemonProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 139, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileDeliriumMinionExplode"] = {
        name = "DeceleratingProjectileDeliriumMinionExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_duration_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileDeliriumMinion"] = {
        name = "DeceleratingProjectileDeliriumMinion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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