怨恨
恶魔
Spite
SpectreN
Tagsanimal_claw_weapon, 施法, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio
生命
70%
Energy Shield From Life
15%
闪避
+30%
抗性
0 0 30 0
伤害
70%
命中
100%
暴击 Chance
5%
Attack Distance
4 ~ 12
攻击间隔
1.32 Second
Damage Spread
±20%
经验值
70%
Model Size
120%
Type
AfflictionMinion2
Metadata
JourneyEndAfflictionMinion2
等级
68
生命
4,615
2,413
伤害
163
法术伤害
163
命中
2,464
攻击间隔
1.32
经验值
20,044
召唤物生命
4,123
Minion Energy Shield
728
召唤物伤害
678
召唤物护甲
2,413
DeliriumMinionDemonProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1.17 秒
造成 95.66 - 287 闪电伤害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [139]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DeceleratingProjectileDeliriumMinion
法术, 投射物, 可触发, 伤害, 攻击
Base Damage: 131–196
暴击率: 5%
施放间隔: 2.5 秒
攻击间隔: 1.32 秒
冷却时间: 8 秒
造成 47.83 - 143.5 闪电伤害
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DeceleratingProjectileDeliriumMinionExplode
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 95.66 - 287 闪电伤害
感电持续时间延长 100%
base is projectile [1]
is area damage [1]
WalkEmergeDeliriumEncounterMinion2
walk emerge distance [350]

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"

Stats
{
	 set_base_heavy_stun_duration_ms = 2600
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion2"] = {
    name = "Spite",
    life = 0.7,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "DeliriumMinionDemonProjectile",
        "DeceleratingProjectileDeliriumMinionExplode",
        "WalkEmergeDeliriumEncounterMinion2",
        "DeceleratingProjectileDeliriumMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionDemonProjectile"] = {
    name = "DeliriumMinionDemonProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 139, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileDeliriumMinionExplode"] = {
    name = "DeceleratingProjectileDeliriumMinionExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_duration_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeDeliriumEncounterMinion2"] = {
    name = "WalkEmergeDeliriumEncounterMinion2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {350, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileDeliriumMinion"] = {
    name = "DeceleratingProjectileDeliriumMinion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "cast_time_overrides_attack_duration",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
怨恨
恶魔
Spite
SpectreY
TagsClaw_onhit_audio, demon, medium_movement, not_dex, not_str
Packs
  • 愤恨, 怨恨
  • 生命
    75%
    Energy Shield From Life
    15%
    抗性
    0 0 30 0
    伤害
    75%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 12
    攻击间隔
    1.32 Second
    Damage Spread
    ±20%
    经验值
    75%
    Model Size
    100%
    Type
    DeliriumMinion2
    Metadata
    DeliriumMinion2
    等级
    68
    生命
    4,945
    2,413
    伤害
    175
    法术伤害
    175
    命中
    2,464
    攻击间隔
    1.32
    经验值
    21,476
    召唤物生命
    4,418
    Minion Energy Shield
    780
    召唤物伤害
    727
    召唤物护甲
    2,413
    DeliriumMinionDemonProjectile
    法术, 投射物, 玩家投射物, 可触发, 伤害
    暴击率: 5%
    施放间隔: 1.17 秒
    造成 95.66 - 287 闪电伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [139]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    DeceleratingProjectileDeliriumMinion
    法术, 投射物, 可触发, 伤害, 攻击
    Base Damage: 140–210
    暴击率: 5%
    施放间隔: 2.5 秒
    攻击间隔: 1.32 秒
    冷却时间: 8 秒
    造成 47.83 - 143.5 闪电伤害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    cast time overrides attack duration [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DeceleratingProjectileDeliriumMinionExplode
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 95.66 - 287 闪电伤害
    感电持续时间延长 100%
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion2"] = {
        name = "Spite",
        life = 0.75,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumMinionDemonProjectile",
            "DeceleratingProjectileDeliriumMinionExplode",
            "DeceleratingProjectileDeliriumMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionDemonProjectile"] = {
        name = "DeliriumMinionDemonProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 139, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileDeliriumMinionExplode"] = {
        name = "DeceleratingProjectileDeliriumMinionExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_duration_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileDeliriumMinion"] = {
        name = "DeceleratingProjectileDeliriumMinion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怨恨
    恶魔
    Spite
    SpectreY
    TagsClaw_onhit_audio, demon, medium_movement, not_dex, not_str
    生命
    75%
    Energy Shield From Life
    15%
    抗性
    0 0 30 0
    伤害
    75%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 12
    攻击间隔
    1.32 Second
    Damage Spread
    ±20%
    经验值
    75%
    Model Size
    100%
    Type
    DeliriumMinion2
    Metadata
    DeliriumMinionEssence2
    等级
    68
    生命
    4,945
    2,413
    伤害
    175
    法术伤害
    175
    命中
    2,464
    攻击间隔
    1.32
    经验值
    21,476
    召唤物生命
    4,418
    Minion Energy Shield
    780
    召唤物伤害
    727
    召唤物护甲
    2,413
    DeliriumMinionDemonProjectile
    法术, 投射物, 玩家投射物, 可触发, 伤害
    暴击率: 5%
    施放间隔: 1.17 秒
    造成 95.66 - 287 闪电伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [139]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    DeceleratingProjectileDeliriumMinion
    法术, 投射物, 可触发, 伤害, 攻击
    Base Damage: 140–210
    暴击率: 5%
    施放间隔: 2.5 秒
    攻击间隔: 1.32 秒
    冷却时间: 8 秒
    造成 47.83 - 143.5 闪电伤害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    cast time overrides attack duration [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DeceleratingProjectileDeliriumMinionExplode
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 95.66 - 287 闪电伤害
    感电持续时间延长 100%
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence2"] = {
        name = "Spite",
        life = 0.75,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "DeliriumMinionDemonProjectile",
            "DeceleratingProjectileDeliriumMinionExplode",
            "DeceleratingProjectileDeliriumMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionDemonProjectile"] = {
        name = "DeliriumMinionDemonProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 139, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileDeliriumMinionExplode"] = {
        name = "DeceleratingProjectileDeliriumMinionExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_duration_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileDeliriumMinion"] = {
        name = "DeceleratingProjectileDeliriumMinion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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