播孢者
Sporebearer
SpectreY
Tagsbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
生命
115%
護甲
+50%
抗性
0 0 0 0
傷害
138%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 16
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
115%
Model Size
115%
Type
RootedGuy3
Metadata
RootedGuy3
等級
68
生命
8,921
護甲
5,177
閃避值
477
傷害
322
法術傷害
322
命中
2,180
攻擊時間
1.5
經驗值
32,929
Minion Life
12,972
Minion Damage
2,617
Minion Armour
8,628
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 257–386
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSRootedHeadPop
可觸發, 法術, 傷害
施放時間: 1 秒
造成 829912449 混沌傷害
action attack or cast time uses animation length [1]
is area damage [1]
MPSRootedHeadSpike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 257–386
暴擊率: 5%
攻擊時間: 1.5 秒
30% 的物理傷害轉換混沌傷害
擊中時使敵人中毒
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1066]
projectile ballistic angle from target distance [1]
projectile spread radius [5]
projectile uses contact position [1]
GTRootedGuyHeadExplode
可觸發
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/RootedGuys/RootedReviveBase"

Actor
{
	basic_action = "ChangeToStance1"
		basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/RootedGuys/RootedReviveBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RootedGuys/RootedGuy03/RootedGuy3"] = {
    name = "Sporebearer",
    life = 1.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.38,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSRootedHeadSpike",
        "GSRootedHeadPop",
        "GTRootedGuyHeadExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRootedHeadSpike"] = {
    name = "MPSRootedHeadSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {1066, 5, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRootedHeadPop"] = {
    name = "GSRootedHeadPop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRootedGuyHeadExplode"] = {
    name = "GTRootedGuyHeadExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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