| Spectre | N |
|---|---|
| Area | 部族之心, 卡魯頭目展示 |
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
生命
338%
+75%
抗性
傷害
285%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
3 ~ 23
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
300%
Model Size
115%
Type
KaruiCaptainBoss
Metadata
KaruiCaptainBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASKaruiCaptainBossUnhingedCombo
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 42.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASKaruiCaptainBoss360Cleave
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 170%
攻擊時間: 1.5 秒
冷卻時間: 13.5 秒
造成 70% 更多攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTKaruiCaptainBossLeapSlam
法術, 位移
施放時間: 1 秒
冷卻時間: 12 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill does not pathfind [1]
skill maximum travel distance [35]
spell maximum action distance +% [0]
walk emerge extra distance [-12]
KaruiCaptainBossHookToss
法術, 傷害, 範圍, 範圍法術
施放時間: 1 秒
冷卻時間: 25.15 秒
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
skill cannot be knocked back [1]
EAAKaruiCaptainBossJadeStomp
冷卻時間: 17.5 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAKaruiCaptainBossRollingSlamCombo
冷卻時間: 14.25 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GTKaruiCaptainBossJadeSunder
可觸發
冷卻時間: 31.25 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GAKaruiCaptainBossSpiritChieftainSlam
KaruiCaptainBossPhase1ToPhase2KnockdownHit
action attack or cast time uses animation length [1]
KaruiCaptainBossPhase1ToPhase2KnockdownDoT
action attack or cast time uses animation length [1]
KaruiCaptainBossPhase1ToPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
base skill effect duration [1333]
skill cannot be interrupted [1]
GAKaruiCaptainBossBasicMeleeSlam
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossUnhingedSlam1
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossUnhingedSlam2
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPAKaruiCaptainBossUnhingedBoulderToss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1160]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPAKaruiCaptainBossUnhingedBoulderToss
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 170%
攻擊時間: 1.5 秒
造成 70% 更多攻擊傷害
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAKaruiCaptainBossUnhingedBoulderTossImpact
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossUnhingedCrystalExplosion
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GPAKaruiCaptainBossUnhingedCrystalShards
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
base is projectile [1]
projectile ballistic angle override [-10]
projectile ballistic angle override variance [30]
projectile ballistic gravity override [2500]
GAKaruiCaptainBossHookTossHitSlam
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
EAAKaruiCaptainBossHookTossMiss
action attack or cast time uses animation length [1]
MPAKaruiCaptainBossJadeStomp
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1159]
projectile ballistic angle from target distance [1]
GAKaruiCaptainBossJadeSunderSpike
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossJadeSunderMinionSpike
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
BaseEvents
{
on_construction_complete = "globals.tavakai_boss = this;"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state = "collidable = 1; invis;"
on_or_create_state_collidable_0 = { RemoveCollidability(); }
on_or_create_state_collidable_1 = { MakeCollidable(); }
}
Stats
{
// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
set_action_attack_or_cast_time_uses_animation_length = 0
set_use_experimental_discrete_sweeper_leftover_progress_fix = 1
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state = "music_TavakaiPhase"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Misc / Flavour */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
define_shared_state = "room_burning_progress;"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */
// preloading everything for all phases in here
Preload
{
// animated objects
preload_animated_object = "Metadata/Monsters/KaruiChieftain/attachments/Hook.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao"
preload_animated_object = "Metadata/Effects/Environment/Act4_FOUR/G4_11_2/boss_wall_smash/SmashedWall_FX.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/leapslam_jadeclone.ao"
preload_animated_object = "Metadata/Monsters/LeagueAncestral/Chieftains/Akoya/Akoya.ao"
preload_animated_object = "Metadata/NPC/Four_Act1/HoodedMentor/A4BossFight/HoodedMentor.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_impact.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_drawup.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/storm_warning_aoe.ao"
preload_animated_object = "Metadata/Items/QuestItems/Gallows/Act4/PrecursorLance/PrecursorLanceHeld.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bloodsteal_beam.ao"
preload_animated_object = "Metadata/Monsters/KaruiChieftain/objects/TotemRedFlashHelper.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_asc.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_corr.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/smallmine_marker.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bigmine_marker.ao"
// monsters
preload_monster_variety = "Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_2"
preload_monster_variety = "Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_3"
preload_monster_variety = "Metadata/Monsters/KaruiJadeSpearSpirit/WarriorSpirit"
// generic objects
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossUnhingedCrystal"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeWall"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeSpikePrison"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossPhase2PivotTarget"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeStabSpike"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3AlternatingSlamSpikeMine"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3Pustule"
preload_object = "Metadata/NPC/Four_Act4/HoodedMentorHeartOfTheTribe"
preload_object = "Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodSpaceTaniwha"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodVolcano"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodPlantGround"
preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodStarFall"
// epks
preload_epk = "Metadata/Effects/Spells/unblockable_marker/epk/unblockable_skin_pulse_only.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_ansc_skinglow_01.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_corr_skinglow_01.epk"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
Render
{
use_ao_lights = true
}
Life
{
// post fight checkpoint resuming fix
on_death = { Delay( 0.1, { DisableRendering(); } ); }
on_spawned_dead = { Delay( 0.1, { DisableRendering(); } ); }
}
StateMachine
{
on_or_create_state_dead_1 = { Delay( 0.1, { DisableRendering(); TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } ); }
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Hook Toss */
/* ------------------------------------------------------------------------------------------------------------------- */
// this skill (KaruiCaptainBossHookToss) uses multiple anims, so using animated events
Animated
{
on_event_visual_hook_throw =
{
local my_actual_hook = GetAttachedAOByType( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao' );
local my_fake_hook = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao', aux_L_Weapon_attachment_02 );
this.my_fake_hook_beam = MakeBeam( KaruiCaptainBossHookTossBeamConnector, my_fake_hook, FollowFrom|FollowTo, 29, 0 );
DetachAllOfType( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao' );
}
on_event_reattach_visual_hook = { Call( hook_cleanup ); }
}
Actor
{
on_effect_destroy_KaruiCaptainBossHookToss = { Call( hook_cleanup ); }
}
Functions
{
hook_cleanup =
{
local my_thrown_hook = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao' );
my_fake_hook_beam.PlayAnimation( end );
AddAttached( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao', sheath_hook, 0.6 );
DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao' );
}
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Spirit Slam */
/* ------------------------------------------------------------------------------------------------------------------- */
Actor
{
on_effect_event_spawn_spirit_for_GAKaruiCaptainBossSpiritChieftainSlam =
{
this.spirit_slam = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao', 8, inherit, 3.0, inherit, inherit, -100.0 );
spirit_slam.PlayAnimation( fist_slam_01 );
}
on_effect_end_or_destroy_GAKaruiCaptainBossSpiritChieftainSlam = { spirit_slam.Delete(); }
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */
Functions
{
player_intro_audio = "PlayCharacterAudioEvent( TavakaiFirstResponse );"
}
Animated
{
// combat
on_attack_01 =
"
Roll( 1, 3, ()
{
PlayTextAudio( Tavakai_Bossfight_Remember_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );
} );
"
on_attack_02 =
"
Roll( 1, 3, ()
{
PlayTextAudio( Tavakai_Bossfight_Foul_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );
} );
"
on_circle_cleave_01 = "PlayTextAudio( Tavakai_Bossfight_Clear_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_jade_stomp_01 = "PlayTextAudio( Tavakai_Bossfight_Might_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_jade_sunder_01 = "PlayTextAudio( Tavakai_Bossfight_Head_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_leap_slam_01 = "PlayTextAudio( Tavakai_Bossfight_Prosper_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_rolling_slam_combo_01 = "PlayTextAudio( Tavakai_Bossfight_Bones_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_warcry_01 = "PlayTextAudio( Tavakai_Bossfight_Warcry_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_knockdown_bwd_01 = "PlayTextAudio( Tavakai_Bossfight_Knockdown_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_unhinged_01 = "PlayTextAudio( Tavakai_Bossfight_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
on_unhinged_turn_180_01 = "PlayTextAudio( Tavakai_Bossfight_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
}
Actor
{
// story
on_effect_start_CTS1BossFightStart =
{
PlayTextAudio( Tavakai_Bossfight_YetAnother, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 100 );
Delay( 8.0, { PlayTextAudio( Tavakai_Bossfight_AsWeSpeak, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } );
}
}
StateMachine
{
// this gets reset to 0 when this phase of the fight is over, so nothing should happen on 0
on_or_create_state_music_TavakaiPhase_1 = { SetGlobalAudioParam( TavakaiPhase, 1 ); }
on_or_create_state_music_TavakaiPhase_2 = { SetGlobalAudioParam( TavakaiPhase, 2 ); }
on_or_create_state_music_TavakaiPhase_3 = { SetGlobalAudioParam( TavakaiPhase, 3 ); }
on_or_create_state_music_TavakaiPhase_4 = { SetGlobalAudioParam( TavakaiPhase, 4 ); }
on_or_create_state_music_TavakaiPhase_5 = { SetGlobalAudioParam( TavakaiPhase, 5 ); }
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Misc / Flavour */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
// this isn't implemented, but if it was this should work to make the fire spread as the boss loses life
// on_change_state_room_burning_progress = { SetDynamicFloat( fire_spread, Round( GetState( room_burning_progress ) / 100.0, 0 ), true, 0.1 ); }
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Transformation to Phase 2 */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
on_or_create_state_invis_0 =
{
EnableRendering();
EnableAnimationSounds();
}
on_or_create_state_invis_1 =
{
DisableRendering();
DisableAnimationSounds();
}
}
Animated
{
// for the phase 1 to 2 swap
on_event_swap_weapon_attachment_bone =
{
this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/KaruiChieftain/attachments/AxeBig.ao' );
my_weapon.MoveToBone( L_Weapon, 0 );
}
}
Functions
{
hide_player_weapons = { arg1.HideWeapons(); }
show_player_weapons = { arg1.ShowWeapons(); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss"] = {
name = "Tavakai, the Chieftain",
life = 3.38,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.85,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 23,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeedBoss",
"MAASKaruiCaptainBoss360Cleave",
"MAASKaruiCaptainBossUnhingedCombo",
"GPAKaruiCaptainBossUnhingedCrystalShards",
"GPAKaruiCaptainBossUnhingedBoulderToss",
"MPAKaruiCaptainBossJadeStomp",
"MPAKaruiCaptainBossUnhingedBoulderToss",
"GAKaruiCaptainBossHookTossHitSlam",
"GAKaruiCaptainBossJadeStomp",
"GAKaruiCaptainBossJadeSunderMinionSpike",
"GAKaruiCaptainBossJadeSunderSpike",
"GAKaruiCaptainBossLeapSlamEQExplosion",
"GAKaruiCaptainBossLeapSlamImpact",
"GAKaruiCaptainBossRollingSlamSlam",
"GAKaruiCaptainBossSpiritChieftainSlam",
"GAKaruiCaptainBossBasicMeleeSlam",
"GAKaruiCaptainBossHookTossHitCleave",
"GAKaruiCaptainBossLeapSlamImpact2",
"GAKaruiCaptainBossUnhingedSlam1",
"GAKaruiCaptainBossUnhingedSlam2",
"GAKaruiCaptainBossUnhingedBoulderTossImpact",
"GAKaruiCaptainBossUnhingedCrystalExplosion",
"GSKaruiCaptainBossJadeSunderWave",
"KaruiCaptainBossHookToss",
"EAAKaruiCaptainBossHookTossMiss",
"EAAKaruiCaptainBossJadeStomp",
"EAAKaruiCaptainBossRollingSlamCombo",
"KaruiCaptainBossPhase1ToPhase2KnockdownHit",
"KaruiCaptainBossPhase1ToPhase2KnockdownDoT",
"GTKaruiCaptainBossJadeSunder",
"DTTKaruiCaptainBossLeapSlam",
"KaruiCaptainBossPhase1ToPhase2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASKaruiCaptainBoss360Cleave"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {20, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASKaruiCaptainBossUnhingedCombo"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPAKaruiCaptainBossUnhingedCrystalShards"] = {
name = "GPAKaruiCaptainBossUnhingedCrystalShards",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_ballistic_gravity_override",
"projectile_ballistic_angle_override",
"projectile_ballistic_angle_override_variance",
"base_is_projectile",
},
levels = {
[1] = {2500, -10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPAKaruiCaptainBossUnhingedBoulderToss"] = {
name = "GPAKaruiCaptainBossUnhingedBoulderToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"maintain_projectile_direction_when_using_contact_position",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {baseMultiplier = 1.7, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPAKaruiCaptainBossJadeStomp"] = {
name = "MPAKaruiCaptainBossJadeStomp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_target_distance",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {1159, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPAKaruiCaptainBossUnhingedBoulderToss"] = {
name = "MPAKaruiCaptainBossUnhingedBoulderToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1160, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossHookTossHitSlam"] = {
name = "GAKaruiCaptainBossHookTossHitSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossJadeStomp"] = {
name = "GAKaruiCaptainBossJadeStomp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossJadeSunderMinionSpike"] = {
name = "GAKaruiCaptainBossJadeSunderMinionSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossJadeSunderSpike"] = {
name = "GAKaruiCaptainBossJadeSunderSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossLeapSlamEQExplosion"] = {
name = "GAKaruiCaptainBossLeapSlamEQExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossLeapSlamImpact"] = {
name = "GAKaruiCaptainBossLeapSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {10, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossRollingSlamSlam"] = {
name = "GAKaruiCaptainBossRollingSlamSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossSpiritChieftainSlam"] = {
name = "GAKaruiCaptainBossSpiritChieftainSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {25, 65, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossBasicMeleeSlam"] = {
name = "GAKaruiCaptainBossBasicMeleeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossHookTossHitCleave"] = {
name = "GAKaruiCaptainBossHookTossHitCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"maim_on_hit_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossLeapSlamImpact2"] = {
name = "GAKaruiCaptainBossLeapSlamImpact2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedSlam1"] = {
name = "GAKaruiCaptainBossUnhingedSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedSlam2"] = {
name = "GAKaruiCaptainBossUnhingedSlam2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedBoulderTossImpact"] = {
name = "GAKaruiCaptainBossUnhingedBoulderTossImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedCrystalExplosion"] = {
name = "GAKaruiCaptainBossUnhingedCrystalExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKaruiCaptainBossJadeSunderWave"] = {
name = "GSKaruiCaptainBossJadeSunderWave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossHookToss"] = {
name = "KaruiCaptainBossHookToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_cannot_be_knocked_back",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBossHookTossMiss"] = {
name = "EAAKaruiCaptainBossHookTossMiss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBossJadeStomp"] = {
name = "EAAKaruiCaptainBossJadeStomp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBossRollingSlamCombo"] = {
name = "EAAKaruiCaptainBossRollingSlamCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossPhase1ToPhase2KnockdownHit"] = {
name = "KaruiCaptainBossPhase1ToPhase2KnockdownHit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossPhase1ToPhase2KnockdownDoT"] = {
name = "KaruiCaptainBossPhase1ToPhase2KnockdownDoT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTKaruiCaptainBossJadeSunder"] = {
name = "GTKaruiCaptainBossJadeSunder",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTKaruiCaptainBossLeapSlam"] = {
name = "DTTKaruiCaptainBossLeapSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {-12, 20, 35, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossPhase1ToPhase2"] = {
name = "KaruiCaptainBossPhase1ToPhase2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 7,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"action_do_not_face_target",
"action_attack_or_cast_time_uses_animation_length",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {1333, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| StateMachine./* | , |
| StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
| StateMachine.0: Life bar is hidden | |
| StateMachine.1: Life bar is visible, will hide on death | |
| StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
| StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
| StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
| StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
| StateMachine.0: Life bar behaves as normal | |
| StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
| StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog | |
| StateMachine.0: Make aggro and remove hidden monster buff | |
| StateMachine.1: Unaggro and add hidden monster buff | |
| StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog | |
| StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
| StateMachine.0: Light off, handles the fade out | |
| StateMachine.1: Light on, handles the fade in | |
| StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them | |
| StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here | |
| StateMachine.0: no intro sequence | |
| StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered | |
| StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro | |
| StateMachine.0: no zoom | |
| StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots. | |
| StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro | |
| StateMachine.0: no pan | |
| StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots. | |
| StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point | |
| StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message | |
| StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns | |
| StateMachine.0: use self as zoom/pan origin | |
| StateMachine.1: use a new object as the zoom/pan origin | |
| StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types | |
| StateMachine.When used, also need to do 'set_telepad_index | x' in the monsters ots (BaseEvents), where x is the telepad index |
| StateMachine.0: disable telepad, but only if a telepad index has been set | |
| StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena) | |
| StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot) | |
| StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses. | |
| StateMachine.0: Arena Boss | |
| StateMachine.1: Roaming Boss | |
| StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses | |
| StateMachine.It defaults to 1 so most bosses wont need this to be changed | |
| StateMachine.Currently supports up to three different bosses, but its easy to add more | |
| StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail | |
| StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon) | |
| StateMachine.0: default behaviour, arena sector is removed on boss death | |
| StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots | |
| StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them | |
| StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies | |
| StateMachine.0: default behaviour, death will be played at regular speed | |
| StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger | |
| StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one | |
| StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight | |
| StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss | |
| StateMachine.1: default value, will remain here unless another boss turns flips it to 0 | |
| StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually | |
| StateMachine.0: currently not part of a multi boss fight | |
| StateMachine.1: was part of a multi boss fight at some point | |
| StateMachine.*/ | , |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.boss_life_bar; | |
| StateMachine.hidden; | |
| StateMachine.light; | |
| StateMachine.introsequence; | |
| StateMachine.disable_life_bar; | |
| StateMachine.intro_zoom; | |
| StateMachine.intro_pan; | |
| StateMachine.use_offset_camera_controller; | |
| StateMachine.door_type; | |
| StateMachine.roaming; | |
| StateMachine.first_aggro; | |
| StateMachine.room_marker; | |
| StateMachine.arena_sector_id | 1; |
| StateMachine.use_custom_sector_removal_handling; | |
| StateMachine.quick_death_enabled; | |
| StateMachine.quick_death; | |
| StateMachine.am_final_boss_in_fight | 1; |
| StateMachine.part_of_multiple_boss_fight; | |
| StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops(). | |
| StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_dead | false } |
| StateMachine.0: Boss is alive | |
| StateMachine.1: Boss is dead | |
| StateMachine.2: Boss is dead and corpse is hidden | |
| StateMachine.define_shared_checkpoint_state | dead |
| StateMachine.define_shared_state | room_burning_progress; |
| Actor.slow_animations_go_to_idle | false |
| Actor.leveled_starting_effects | CTS1BossFightStart |
| Stats.corpse_cannot_be_destroyed | 1 |
| Stats.base_heavy_stun_duration_ms | 4000 |
| Stats.additional_life_scaling_index | 6 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.use_experimental_discrete_sweeper_leftover_progress_fix | 1 |
| Life.corpse_usable | false |
| Monster.is_boss | true |
| BaseEvents.on_construction_complete | globals.tavakai_boss = this; |
| Preload.preload_animated_object | Metadata/Monsters/KaruiChieftain/attachments/Hook.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao, Metadata/Effects/Environment/Act4_FOUR/G4_11_2/boss_wall_smash/SmashedWall_FX.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/leapslam_jadeclone.ao, Metadata/Monsters/LeagueAncestral/Chieftains/Akoya/Akoya.ao, Metadata/NPC/Four_Act1/HoodedMentor/A4BossFight/HoodedMentor.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_impact.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_drawup.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/storm_warning_aoe.ao, Metadata/Items/QuestItems/Gallows/Act4/PrecursorLance/PrecursorLanceHeld.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bloodsteal_beam.ao, Metadata/Monsters/KaruiChieftain/objects/TotemRedFlashHelper.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_asc.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_corr.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/smallmine_marker.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bigmine_marker.ao |
| Preload.preload_monster_variety | Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_2, Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_3, Metadata/Monsters/KaruiJadeSpearSpirit/WarriorSpirit |
| Preload.preload_object | Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossUnhingedCrystal, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeWall, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeSpikePrison, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossPhase2PivotTarget, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeStabSpike, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3AlternatingSlamSpikeMine, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3Pustule, Metadata/NPC/Four_Act4/HoodedMentorHeartOfTheTribe, Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodSpaceTaniwha, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodVolcano, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodPlantGround, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodStarFall |
| Preload.preload_epk | Metadata/Effects/Spells/unblockable_marker/epk/unblockable_skin_pulse_only.epk, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_ansc_skinglow_01.epk, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_corr_skinglow_01.epk |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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