酋長.塔瓦凱
Tavakai, the Chieftain
SpectreN
Area部族之心, 卡魯頭目展示
Tags2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
生命
338%
抗性
30 0 0 0
傷害
285%
命中
100%
暴擊 Chance
5%
Attack Distance
3 ~ 23
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
300%
Model Size
115%
Type
KaruiCaptainBoss
Metadata
KaruiCaptainBoss
等級
53
生命
10,485
傷害
409
法術傷害
409
命中
1,416
攻擊時間
1.5
經驗值
30,900
召喚物生命
14,007
召喚物傷害
1,239
召喚物護甲
3,172
MeleeAtAnimationSpeedBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASKaruiCaptainBossUnhingedCombo
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 42.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASKaruiCaptainBoss360Cleave
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 170%
攻擊時間: 1.5 秒
冷卻時間: 13.5 秒
造成 70% 更多攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTKaruiCaptainBossLeapSlam
法術, 位移
施放時間: 1 秒
冷卻時間: 12 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill does not pathfind [1]
skill maximum travel distance [35]
spell maximum action distance +% [0]
walk emerge extra distance [-12]
KaruiCaptainBossHookToss
法術, 傷害, 範圍, 範圍法術
施放時間: 1 秒
冷卻時間: 25.15 秒
造成 1218 物理傷害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
skill cannot be knocked back [1]
EAAKaruiCaptainBossJadeStomp
冷卻時間: 17.5 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAKaruiCaptainBossRollingSlamCombo
冷卻時間: 14.25 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GTKaruiCaptainBossJadeSunder
可觸發
冷卻時間: 31.25 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GAKaruiCaptainBossSpiritChieftainSlam
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 275%
攻擊時間: 1.5 秒
冷卻時間: 21.25 秒
造成 175% 更多攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
voll slam damage +% final at centre [65]
KaruiCaptainBossPhase1ToPhase2KnockdownHit
action attack or cast time uses animation length [1]
KaruiCaptainBossPhase1ToPhase2KnockdownDoT
action attack or cast time uses animation length [1]
KaruiCaptainBossPhase1ToPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
base skill effect duration [1333]
skill cannot be interrupted [1]
GAKaruiCaptainBossBasicMeleeSlam
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossUnhingedSlam1
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossUnhingedSlam2
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPAKaruiCaptainBossUnhingedBoulderToss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1160]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPAKaruiCaptainBossUnhingedBoulderToss
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 170%
攻擊時間: 1.5 秒
造成 70% 更多攻擊傷害
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAKaruiCaptainBossUnhingedBoulderTossImpact
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossUnhingedCrystalExplosion
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GPAKaruiCaptainBossUnhingedCrystalShards
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
base is projectile [1]
projectile ballistic angle override [-10]
projectile ballistic angle override variance [30]
projectile ballistic gravity override [2500]
GAKaruiCaptainBossLeapSlamImpact
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 110%
攻擊時間: 1.5 秒
造成 10% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [10]
GAKaruiCaptainBossLeapSlamImpact2
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 110%
攻擊時間: 1.5 秒
造成 10% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossLeapSlamEQExplosion
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 150%
攻擊時間: 1.5 秒
造成 50% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossHookTossHitSlam
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossHookTossHitCleave
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 110%
攻擊時間: 1.5 秒
造成 10% 更多攻擊傷害
擊中時造成癱瘓
action attack or cast time uses animation length [1]
is area damage [1]
EAAKaruiCaptainBossHookTossMiss
action attack or cast time uses animation length [1]
GAKaruiCaptainBossJadeStomp
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 120%
攻擊時間: 1.5 秒
造成 20% 更多攻擊傷害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
MPAKaruiCaptainBossJadeStomp
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1159]
projectile ballistic angle from target distance [1]
GAKaruiCaptainBossRollingSlamSlam
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 120%
攻擊時間: 1.5 秒
造成 20% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GSKaruiCaptainBossJadeSunderWave
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 225%
攻擊時間: 1.5 秒
造成 125% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
GAKaruiCaptainBossJadeSunderSpike
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossJadeSunderMinionSpike
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete = "globals.tavakai_boss = this;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "collidable = 1; invis;"

	on_or_create_state_collidable_0 = { RemoveCollidability(); }
	on_or_create_state_collidable_1 = { MakeCollidable(); }
}

Stats
{
	// this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it
	set_action_attack_or_cast_time_uses_animation_length = 0

	set_use_experimental_discrete_sweeper_leftover_progress_fix = 1
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "music_TavakaiPhase"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Misc / Flavour */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "room_burning_progress;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

// preloading everything for all phases in here
Preload
{
	// animated objects
	preload_animated_object = "Metadata/Monsters/KaruiChieftain/attachments/Hook.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao"
	preload_animated_object = "Metadata/Effects/Environment/Act4_FOUR/G4_11_2/boss_wall_smash/SmashedWall_FX.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/leapslam_jadeclone.ao"
	preload_animated_object = "Metadata/Monsters/LeagueAncestral/Chieftains/Akoya/Akoya.ao"
	preload_animated_object = "Metadata/NPC/Four_Act1/HoodedMentor/A4BossFight/HoodedMentor.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_impact.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_drawup.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/storm_warning_aoe.ao"
	preload_animated_object = "Metadata/Items/QuestItems/Gallows/Act4/PrecursorLance/PrecursorLanceHeld.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bloodsteal_beam.ao"
	preload_animated_object = "Metadata/Monsters/KaruiChieftain/objects/TotemRedFlashHelper.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_asc.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_corr.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/smallmine_marker.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bigmine_marker.ao"
	// monsters
	preload_monster_variety = "Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_2"
	preload_monster_variety = "Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_3"
	preload_monster_variety = "Metadata/Monsters/KaruiJadeSpearSpirit/WarriorSpirit"
	// generic objects
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossUnhingedCrystal"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeWall"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeSpikePrison"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossPhase2PivotTarget"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeStabSpike"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3AlternatingSlamSpikeMine"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3Pustule"
	preload_object = "Metadata/NPC/Four_Act4/HoodedMentorHeartOfTheTribe"
	preload_object = "Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodSpaceTaniwha"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodVolcano"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodPlantGround"
	preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodStarFall"
	// epks
	preload_epk = "Metadata/Effects/Spells/unblockable_marker/epk/unblockable_skin_pulse_only.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_ansc_skinglow_01.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_corr_skinglow_01.epk"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

Life
{
	// post fight checkpoint resuming fix
	on_death = { Delay( 0.1, { DisableRendering(); } ); }
	on_spawned_dead = { Delay( 0.1, { DisableRendering(); } ); }
}

StateMachine
{
	on_or_create_state_dead_1 = { Delay( 0.1, { DisableRendering(); TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Hook Toss */
/* ------------------------------------------------------------------------------------------------------------------- */

// this skill (KaruiCaptainBossHookToss) uses multiple anims, so using animated events
Animated
{
	on_event_visual_hook_throw =
	{
		local my_actual_hook = GetAttachedAOByType( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao' );
		local my_fake_hook = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao', aux_L_Weapon_attachment_02 );
		this.my_fake_hook_beam = MakeBeam( KaruiCaptainBossHookTossBeamConnector, my_fake_hook, FollowFrom|FollowTo, 29, 0 );
		DetachAllOfType( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao' );
	}
	on_event_reattach_visual_hook = { Call( hook_cleanup ); }
}

Actor
{
	on_effect_destroy_KaruiCaptainBossHookToss = { Call( hook_cleanup ); }
}

Functions
{
	hook_cleanup =
	{
		local my_thrown_hook = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao' );
		my_fake_hook_beam.PlayAnimation( end );
		AddAttached( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao', sheath_hook, 0.6 );
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao' );
	}
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Spirit Slam */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	on_effect_event_spawn_spirit_for_GAKaruiCaptainBossSpiritChieftainSlam =
	{
		this.spirit_slam = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao', 8, inherit, 3.0, inherit, inherit, -100.0 );
		spirit_slam.PlayAnimation( fist_slam_01 );
	}
	on_effect_end_or_destroy_GAKaruiCaptainBossSpiritChieftainSlam = { spirit_slam.Delete(); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	player_intro_audio = "PlayCharacterAudioEvent( TavakaiFirstResponse );"
}

Animated
{
	// combat
	on_attack_01 =
	"
		Roll( 1, 3, ()
		{
			PlayTextAudio( Tavakai_Bossfight_Remember_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );
		} );
	"

	on_attack_02 =
	"
		Roll( 1, 3, ()
		{
			PlayTextAudio( Tavakai_Bossfight_Foul_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );
		} );
	"

	on_circle_cleave_01 = "PlayTextAudio( Tavakai_Bossfight_Clear_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_jade_stomp_01 = "PlayTextAudio( Tavakai_Bossfight_Might_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_jade_sunder_01 = "PlayTextAudio( Tavakai_Bossfight_Head_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_leap_slam_01 = "PlayTextAudio( Tavakai_Bossfight_Prosper_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_rolling_slam_combo_01 = "PlayTextAudio( Tavakai_Bossfight_Bones_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_warcry_01 = "PlayTextAudio( Tavakai_Bossfight_Warcry_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_knockdown_bwd_01 = "PlayTextAudio( Tavakai_Bossfight_Knockdown_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_unhinged_01 = "PlayTextAudio( Tavakai_Bossfight_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
	on_unhinged_turn_180_01 = "PlayTextAudio( Tavakai_Bossfight_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );"
}

Actor
{
	// story
	on_effect_start_CTS1BossFightStart =
	{
		PlayTextAudio( Tavakai_Bossfight_YetAnother, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 100 );
		Delay( 8.0, { PlayTextAudio( Tavakai_Bossfight_AsWeSpeak, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } );
	}
}

StateMachine
{
	// this gets reset to 0 when this phase of the fight is over, so nothing should happen on 0
	on_or_create_state_music_TavakaiPhase_1 = { SetGlobalAudioParam( TavakaiPhase, 1 ); }
	on_or_create_state_music_TavakaiPhase_2 = { SetGlobalAudioParam( TavakaiPhase, 2 ); }
	on_or_create_state_music_TavakaiPhase_3 = { SetGlobalAudioParam( TavakaiPhase, 3 ); }
	on_or_create_state_music_TavakaiPhase_4 = { SetGlobalAudioParam( TavakaiPhase, 4 ); }
	on_or_create_state_music_TavakaiPhase_5 = { SetGlobalAudioParam( TavakaiPhase, 5 ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Misc / Flavour */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	// this isn't implemented, but if it was this should work to make the fire spread as the boss loses life
	// on_change_state_room_burning_progress = { SetDynamicFloat( fire_spread, Round( GetState( room_burning_progress ) / 100.0, 0 ), true, 0.1 ); }
	
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Transformation to Phase 2 */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	on_or_create_state_invis_0 =
	{
		EnableRendering();
		EnableAnimationSounds();
	}

	on_or_create_state_invis_1 =
	{
		DisableRendering();
		DisableAnimationSounds();
	}
}

Animated
{
	// for the phase 1 to 2 swap
	on_event_swap_weapon_attachment_bone = 
	{
		this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/KaruiChieftain/attachments/AxeBig.ao' );
		my_weapon.MoveToBone( L_Weapon, 0 );
	}
}

Functions
{
	hide_player_weapons = { arg1.HideWeapons(); }
	show_player_weapons = { arg1.ShowWeapons(); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss"] = {
    name = "Tavakai, the Chieftain",
    life = 3.38,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.85,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 23,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASKaruiCaptainBoss360Cleave",
        "MAASKaruiCaptainBossUnhingedCombo",
        "GPAKaruiCaptainBossUnhingedCrystalShards",
        "GPAKaruiCaptainBossUnhingedBoulderToss",
        "MPAKaruiCaptainBossJadeStomp",
        "MPAKaruiCaptainBossUnhingedBoulderToss",
        "GAKaruiCaptainBossHookTossHitSlam",
        "GAKaruiCaptainBossJadeStomp",
        "GAKaruiCaptainBossJadeSunderMinionSpike",
        "GAKaruiCaptainBossJadeSunderSpike",
        "GAKaruiCaptainBossLeapSlamEQExplosion",
        "GAKaruiCaptainBossLeapSlamImpact",
        "GAKaruiCaptainBossRollingSlamSlam",
        "GAKaruiCaptainBossSpiritChieftainSlam",
        "GAKaruiCaptainBossBasicMeleeSlam",
        "GAKaruiCaptainBossHookTossHitCleave",
        "GAKaruiCaptainBossLeapSlamImpact2",
        "GAKaruiCaptainBossUnhingedSlam1",
        "GAKaruiCaptainBossUnhingedSlam2",
        "GAKaruiCaptainBossUnhingedBoulderTossImpact",
        "GAKaruiCaptainBossUnhingedCrystalExplosion",
        "GSKaruiCaptainBossJadeSunderWave",
        "KaruiCaptainBossHookToss",
        "EAAKaruiCaptainBossHookTossMiss",
        "EAAKaruiCaptainBossJadeStomp",
        "EAAKaruiCaptainBossRollingSlamCombo",
        "KaruiCaptainBossPhase1ToPhase2KnockdownHit",
        "KaruiCaptainBossPhase1ToPhase2KnockdownDoT",
        "GTKaruiCaptainBossJadeSunder",
        "DTTKaruiCaptainBossLeapSlam",
        "KaruiCaptainBossPhase1ToPhase2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASKaruiCaptainBoss360Cleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASKaruiCaptainBossUnhingedCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAKaruiCaptainBossUnhingedCrystalShards"] = {
    name = "GPAKaruiCaptainBossUnhingedCrystalShards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_ballistic_gravity_override",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "base_is_projectile",
    },
    levels = {
        [1] = {2500, -10, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAKaruiCaptainBossUnhingedBoulderToss"] = {
    name = "GPAKaruiCaptainBossUnhingedBoulderToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {baseMultiplier = 1.7, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAKaruiCaptainBossJadeStomp"] = {
    name = "MPAKaruiCaptainBossJadeStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {1159, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAKaruiCaptainBossUnhingedBoulderToss"] = {
    name = "MPAKaruiCaptainBossUnhingedBoulderToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1160, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossHookTossHitSlam"] = {
    name = "GAKaruiCaptainBossHookTossHitSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossJadeStomp"] = {
    name = "GAKaruiCaptainBossJadeStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossJadeSunderMinionSpike"] = {
    name = "GAKaruiCaptainBossJadeSunderMinionSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossJadeSunderSpike"] = {
    name = "GAKaruiCaptainBossJadeSunderSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossLeapSlamEQExplosion"] = {
    name = "GAKaruiCaptainBossLeapSlamEQExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossLeapSlamImpact"] = {
    name = "GAKaruiCaptainBossLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {10, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossRollingSlamSlam"] = {
    name = "GAKaruiCaptainBossRollingSlamSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossSpiritChieftainSlam"] = {
    name = "GAKaruiCaptainBossSpiritChieftainSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {25, 65, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossBasicMeleeSlam"] = {
    name = "GAKaruiCaptainBossBasicMeleeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossHookTossHitCleave"] = {
    name = "GAKaruiCaptainBossHookTossHitCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossLeapSlamImpact2"] = {
    name = "GAKaruiCaptainBossLeapSlamImpact2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedSlam1"] = {
    name = "GAKaruiCaptainBossUnhingedSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedSlam2"] = {
    name = "GAKaruiCaptainBossUnhingedSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedBoulderTossImpact"] = {
    name = "GAKaruiCaptainBossUnhingedBoulderTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiCaptainBossUnhingedCrystalExplosion"] = {
    name = "GAKaruiCaptainBossUnhingedCrystalExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKaruiCaptainBossJadeSunderWave"] = {
    name = "GSKaruiCaptainBossJadeSunderWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossHookToss"] = {
    name = "KaruiCaptainBossHookToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_knocked_back",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBossHookTossMiss"] = {
    name = "EAAKaruiCaptainBossHookTossMiss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBossJadeStomp"] = {
    name = "EAAKaruiCaptainBossJadeStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAKaruiCaptainBossRollingSlamCombo"] = {
    name = "EAAKaruiCaptainBossRollingSlamCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossPhase1ToPhase2KnockdownHit"] = {
    name = "KaruiCaptainBossPhase1ToPhase2KnockdownHit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossPhase1ToPhase2KnockdownDoT"] = {
    name = "KaruiCaptainBossPhase1ToPhase2KnockdownDoT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKaruiCaptainBossJadeSunder"] = {
    name = "GTKaruiCaptainBossJadeSunder",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTKaruiCaptainBossLeapSlam"] = {
    name = "DTTKaruiCaptainBossLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {-12, 20, 35, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiCaptainBossPhase1ToPhase2"] = {
    name = "KaruiCaptainBossPhase1ToPhase2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {1333, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
keyval
StateMachine./*,
StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
StateMachine.0: Life bar is hidden
StateMachine.1: Life bar is visible, will hide on death
StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
StateMachine.0: Life bar behaves as normal
StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
StateMachine.0: Make aggro and remove hidden monster buff
StateMachine.1: Unaggro and add hidden monster buff
StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
StateMachine.0: Light off, handles the fade out
StateMachine.1: Light on, handles the fade in
StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
StateMachine.0: no intro sequence
StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
StateMachine.0: no zoom
StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
StateMachine.0: no pan
StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
StateMachine.0: use self as zoom/pan origin
StateMachine.1: use a new object as the zoom/pan origin
StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
StateMachine.0: disable telepad, but only if a telepad index has been set
StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
StateMachine.0: Arena Boss
StateMachine.1: Roaming Boss
StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
StateMachine.It defaults to 1 so most bosses wont need this to be changed
StateMachine.Currently supports up to three different bosses, but its easy to add more
StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
StateMachine.0: default behaviour, arena sector is removed on boss death
StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
StateMachine.0: default behaviour, death will be played at regular speed
StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
StateMachine.1: default value, will remain here unless another boss turns flips it to 0
StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
StateMachine.0: currently not part of a multi boss fight
StateMachine.1: was part of a multi boss fight at some point
StateMachine.*/,
StateMachine.define_shared_state =
StateMachine.",
StateMachine.boss_life_bar;
StateMachine.hidden;
StateMachine.light;
StateMachine.introsequence;
StateMachine.disable_life_bar;
StateMachine.intro_zoom;
StateMachine.intro_pan;
StateMachine.use_offset_camera_controller;
StateMachine.door_type;
StateMachine.roaming;
StateMachine.first_aggro;
StateMachine.room_marker;
StateMachine.arena_sector_id1;
StateMachine.use_custom_sector_removal_handling;
StateMachine.quick_death_enabled;
StateMachine.quick_death;
StateMachine.am_final_boss_in_fight1;
StateMachine.part_of_multiple_boss_fight;
StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
StateMachine.0: Boss is alive
StateMachine.1: Boss is dead
StateMachine.2: Boss is dead and corpse is hidden
StateMachine.define_shared_checkpoint_statedead
StateMachine.define_shared_stateroom_burning_progress;
Actor.slow_animations_go_to_idlefalse
Actor.leveled_starting_effectsCTS1BossFightStart
Stats.corpse_cannot_be_destroyed1
Stats.base_heavy_stun_duration_ms4000
Stats.additional_life_scaling_index6
Stats.action_attack_or_cast_time_uses_animation_length0
Stats.use_experimental_discrete_sweeper_leftover_progress_fix1
Life.corpse_usablefalse
Monster.is_bosstrue
BaseEvents.on_construction_completeglobals.tavakai_boss = this;
Preload.preload_animated_objectMetadata/Monsters/KaruiChieftain/attachments/Hook.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao, Metadata/Effects/Environment/Act4_FOUR/G4_11_2/boss_wall_smash/SmashedWall_FX.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/leapslam_jadeclone.ao, Metadata/Monsters/LeagueAncestral/Chieftains/Akoya/Akoya.ao, Metadata/NPC/Four_Act1/HoodedMentor/A4BossFight/HoodedMentor.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_impact.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_drawup.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/storm_warning_aoe.ao, Metadata/Items/QuestItems/Gallows/Act4/PrecursorLance/PrecursorLanceHeld.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bloodsteal_beam.ao, Metadata/Monsters/KaruiChieftain/objects/TotemRedFlashHelper.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_asc.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_corr.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/smallmine_marker.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bigmine_marker.ao
Preload.preload_monster_varietyMetadata/Monsters/KaruiChieftain/KaruiCaptainBoss_2, Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_3, Metadata/Monsters/KaruiJadeSpearSpirit/WarriorSpirit
Preload.preload_objectMetadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossUnhingedCrystal, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeWall, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeSpikePrison, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossPhase2PivotTarget, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeStabSpike, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3AlternatingSlamSpikeMine, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3Pustule, Metadata/NPC/Four_Act4/HoodedMentorHeartOfTheTribe, Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodSpaceTaniwha, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodVolcano, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodPlantGround, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodStarFall
Preload.preload_epkMetadata/Effects/Spells/unblockable_marker/epk/unblockable_skin_pulse_only.epk, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_ansc_skinglow_01.epk, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_corr_skinglow_01.epk
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