Spectre | N |
---|---|
Area | 部族之心, 卡魯頭目展示 |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
生命
338%
+75%
抗性




傷害
285%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
3 ~ 23
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
300%
Model Size
115%
Type
KaruiCaptainBoss
Metadata
KaruiCaptainBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MAASKaruiCaptainBossUnhingedCombo
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 42.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MAASKaruiCaptainBoss360Cleave
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 170%
攻擊時間: 1.5 秒
冷卻時間: 13.5 秒
造成 70% 更多攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTKaruiCaptainBossLeapSlam
法術, 位移
施放時間: 1 秒
冷卻時間: 12 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill does not pathfind [1]
skill maximum travel distance [35]
spell maximum action distance +% [0]
walk emerge extra distance [-12]
KaruiCaptainBossHookToss
法術, 傷害, 範圍, 範圍法術
施放時間: 1 秒
冷卻時間: 25.15 秒
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
skill cannot be knocked back [1]
EAAKaruiCaptainBossJadeStomp
冷卻時間: 17.5 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAKaruiCaptainBossRollingSlamCombo
冷卻時間: 14.25 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GTKaruiCaptainBossJadeSunder
可觸發
冷卻時間: 31.25 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GAKaruiCaptainBossSpiritChieftainSlam
KaruiCaptainBossPhase1ToPhase2KnockdownHit
action attack or cast time uses animation length [1]
KaruiCaptainBossPhase1ToPhase2KnockdownDoT
action attack or cast time uses animation length [1]
KaruiCaptainBossPhase1ToPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
base skill effect duration [1333]
skill cannot be interrupted [1]
GAKaruiCaptainBossBasicMeleeSlam
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossUnhingedSlam1
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossUnhingedSlam2
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPAKaruiCaptainBossUnhingedBoulderToss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1160]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPAKaruiCaptainBossUnhingedBoulderToss
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊傷害: 170%
攻擊時間: 1.5 秒
造成 70% 更多攻擊傷害
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAKaruiCaptainBossUnhingedBoulderTossImpact
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossUnhingedCrystalExplosion
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GPAKaruiCaptainBossUnhingedCrystalShards
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
base is projectile [1]
projectile ballistic angle override [-10]
projectile ballistic angle override variance [30]
projectile ballistic gravity override [2500]
GAKaruiCaptainBossHookTossHitSlam
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
EAAKaruiCaptainBossHookTossMiss
action attack or cast time uses animation length [1]
MPAKaruiCaptainBossJadeStomp
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1159]
projectile ballistic angle from target distance [1]
GAKaruiCaptainBossJadeSunderSpike
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossJadeSunderMinionSpike
可觸發, 攻擊
Base Damage: 327–491
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" BaseEvents { on_construction_complete = "globals.tavakai_boss = this;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "collidable = 1; invis;" on_or_create_state_collidable_0 = { RemoveCollidability(); } on_or_create_state_collidable_1 = { MakeCollidable(); } } Stats { // this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it set_action_attack_or_cast_time_uses_animation_length = 0 set_use_experimental_discrete_sweeper_leftover_progress_fix = 1 } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "music_TavakaiPhase" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Misc / Flavour */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "room_burning_progress;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ // preloading everything for all phases in here Preload { // animated objects preload_animated_object = "Metadata/Monsters/KaruiChieftain/attachments/Hook.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao" preload_animated_object = "Metadata/Effects/Environment/Act4_FOUR/G4_11_2/boss_wall_smash/SmashedWall_FX.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/leapslam_jadeclone.ao" preload_animated_object = "Metadata/Monsters/LeagueAncestral/Chieftains/Akoya/Akoya.ao" preload_animated_object = "Metadata/NPC/Four_Act1/HoodedMentor/A4BossFight/HoodedMentor.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_impact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_drawup.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/storm_warning_aoe.ao" preload_animated_object = "Metadata/Items/QuestItems/Gallows/Act4/PrecursorLance/PrecursorLanceHeld.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bloodsteal_beam.ao" preload_animated_object = "Metadata/Monsters/KaruiChieftain/objects/TotemRedFlashHelper.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_asc.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_corr.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/smallmine_marker.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bigmine_marker.ao" // monsters preload_monster_variety = "Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_2" preload_monster_variety = "Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_3" preload_monster_variety = "Metadata/Monsters/KaruiJadeSpearSpirit/WarriorSpirit" // generic objects preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossUnhingedCrystal" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeWall" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeSpikePrison" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossPhase2PivotTarget" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeStabSpike" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3AlternatingSlamSpikeMine" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3Pustule" preload_object = "Metadata/NPC/Four_Act4/HoodedMentorHeartOfTheTribe" preload_object = "Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodSpaceTaniwha" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodVolcano" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodPlantGround" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodStarFall" // epks preload_epk = "Metadata/Effects/Spells/unblockable_marker/epk/unblockable_skin_pulse_only.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_ansc_skinglow_01.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_corr_skinglow_01.epk" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } Life { // post fight checkpoint resuming fix on_death = { Delay( 0.1, { DisableRendering(); } ); } on_spawned_dead = { Delay( 0.1, { DisableRendering(); } ); } } StateMachine { on_or_create_state_dead_1 = { Delay( 0.1, { DisableRendering(); TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Hook Toss */ /* ------------------------------------------------------------------------------------------------------------------- */ // this skill (KaruiCaptainBossHookToss) uses multiple anims, so using animated events Animated { on_event_visual_hook_throw = { local my_actual_hook = GetAttachedAOByType( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao' ); local my_fake_hook = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao', aux_L_Weapon_attachment_02 ); this.my_fake_hook_beam = MakeBeam( KaruiCaptainBossHookTossBeamConnector, my_fake_hook, FollowFrom|FollowTo, 29, 0 ); DetachAllOfType( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao' ); } on_event_reattach_visual_hook = { Call( hook_cleanup ); } } Actor { on_effect_destroy_KaruiCaptainBossHookToss = { Call( hook_cleanup ); } } Functions { hook_cleanup = { local my_thrown_hook = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao' ); my_fake_hook_beam.PlayAnimation( end ); AddAttached( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao', sheath_hook, 0.6 ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao' ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Spirit Slam */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_event_spawn_spirit_for_GAKaruiCaptainBossSpiritChieftainSlam = { this.spirit_slam = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao', 8, inherit, 3.0, inherit, inherit, -100.0 ); spirit_slam.PlayAnimation( fist_slam_01 ); } on_effect_end_or_destroy_GAKaruiCaptainBossSpiritChieftainSlam = { spirit_slam.Delete(); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { player_intro_audio = "PlayCharacterAudioEvent( TavakaiFirstResponse );" } Animated { // combat on_attack_01 = " Roll( 1, 3, () { PlayTextAudio( Tavakai_Bossfight_Remember_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 ); } ); " on_attack_02 = " Roll( 1, 3, () { PlayTextAudio( Tavakai_Bossfight_Foul_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 ); } ); " on_circle_cleave_01 = "PlayTextAudio( Tavakai_Bossfight_Clear_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_jade_stomp_01 = "PlayTextAudio( Tavakai_Bossfight_Might_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_jade_sunder_01 = "PlayTextAudio( Tavakai_Bossfight_Head_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_leap_slam_01 = "PlayTextAudio( Tavakai_Bossfight_Prosper_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_rolling_slam_combo_01 = "PlayTextAudio( Tavakai_Bossfight_Bones_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_warcry_01 = "PlayTextAudio( Tavakai_Bossfight_Warcry_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_knockdown_bwd_01 = "PlayTextAudio( Tavakai_Bossfight_Knockdown_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_unhinged_01 = "PlayTextAudio( Tavakai_Bossfight_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_unhinged_turn_180_01 = "PlayTextAudio( Tavakai_Bossfight_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" } Actor { // story on_effect_start_CTS1BossFightStart = { PlayTextAudio( Tavakai_Bossfight_YetAnother, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 100 ); Delay( 8.0, { PlayTextAudio( Tavakai_Bossfight_AsWeSpeak, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } ); } } StateMachine { // this gets reset to 0 when this phase of the fight is over, so nothing should happen on 0 on_or_create_state_music_TavakaiPhase_1 = { SetGlobalAudioParam( TavakaiPhase, 1 ); } on_or_create_state_music_TavakaiPhase_2 = { SetGlobalAudioParam( TavakaiPhase, 2 ); } on_or_create_state_music_TavakaiPhase_3 = { SetGlobalAudioParam( TavakaiPhase, 3 ); } on_or_create_state_music_TavakaiPhase_4 = { SetGlobalAudioParam( TavakaiPhase, 4 ); } on_or_create_state_music_TavakaiPhase_5 = { SetGlobalAudioParam( TavakaiPhase, 5 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Misc / Flavour */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // this isn't implemented, but if it was this should work to make the fire spread as the boss loses life // on_change_state_room_burning_progress = { SetDynamicFloat( fire_spread, Round( GetState( room_burning_progress ) / 100.0, 0 ), true, 0.1 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Transformation to Phase 2 */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_invis_0 = { EnableRendering(); EnableAnimationSounds(); } on_or_create_state_invis_1 = { DisableRendering(); DisableAnimationSounds(); } } Animated { // for the phase 1 to 2 swap on_event_swap_weapon_attachment_bone = { this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/KaruiChieftain/attachments/AxeBig.ao' ); my_weapon.MoveToBone( L_Weapon, 0 ); } } Functions { hide_player_weapons = { arg1.HideWeapons(); } show_player_weapons = { arg1.ShowWeapons(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss"] = { name = "Tavakai, the Chieftain", life = 3.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.85, damageSpread = 0.2, attackTime = 1.5, attackRange = 23, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedBoss", "MAASKaruiCaptainBoss360Cleave", "MAASKaruiCaptainBossUnhingedCombo", "GPAKaruiCaptainBossUnhingedCrystalShards", "GPAKaruiCaptainBossUnhingedBoulderToss", "MPAKaruiCaptainBossJadeStomp", "MPAKaruiCaptainBossUnhingedBoulderToss", "GAKaruiCaptainBossHookTossHitSlam", "GAKaruiCaptainBossJadeStomp", "GAKaruiCaptainBossJadeSunderMinionSpike", "GAKaruiCaptainBossJadeSunderSpike", "GAKaruiCaptainBossLeapSlamEQExplosion", "GAKaruiCaptainBossLeapSlamImpact", "GAKaruiCaptainBossRollingSlamSlam", "GAKaruiCaptainBossSpiritChieftainSlam", "GAKaruiCaptainBossBasicMeleeSlam", "GAKaruiCaptainBossHookTossHitCleave", "GAKaruiCaptainBossLeapSlamImpact2", "GAKaruiCaptainBossUnhingedSlam1", "GAKaruiCaptainBossUnhingedSlam2", "GAKaruiCaptainBossUnhingedBoulderTossImpact", "GAKaruiCaptainBossUnhingedCrystalExplosion", "GSKaruiCaptainBossJadeSunderWave", "KaruiCaptainBossHookToss", "EAAKaruiCaptainBossHookTossMiss", "EAAKaruiCaptainBossJadeStomp", "EAAKaruiCaptainBossRollingSlamCombo", "KaruiCaptainBossPhase1ToPhase2KnockdownHit", "KaruiCaptainBossPhase1ToPhase2KnockdownDoT", "GTKaruiCaptainBossJadeSunder", "DTTKaruiCaptainBossLeapSlam", "KaruiCaptainBossPhase1ToPhase2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASKaruiCaptainBoss360Cleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASKaruiCaptainBossUnhingedCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAKaruiCaptainBossUnhingedCrystalShards"] = { name = "GPAKaruiCaptainBossUnhingedCrystalShards", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_ballistic_gravity_override", "projectile_ballistic_angle_override", "projectile_ballistic_angle_override_variance", "base_is_projectile", }, levels = { [1] = {2500, -10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAKaruiCaptainBossUnhingedBoulderToss"] = { name = "GPAKaruiCaptainBossUnhingedBoulderToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {baseMultiplier = 1.7, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPAKaruiCaptainBossJadeStomp"] = { name = "MPAKaruiCaptainBossJadeStomp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", "distribute_projectiles_over_contact_points", }, levels = { [1] = {1159, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPAKaruiCaptainBossUnhingedBoulderToss"] = { name = "MPAKaruiCaptainBossUnhingedBoulderToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1160, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossHookTossHitSlam"] = { name = "GAKaruiCaptainBossHookTossHitSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossJadeStomp"] = { name = "GAKaruiCaptainBossJadeStomp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossJadeSunderMinionSpike"] = { name = "GAKaruiCaptainBossJadeSunderMinionSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossJadeSunderSpike"] = { name = "GAKaruiCaptainBossJadeSunderSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossLeapSlamEQExplosion"] = { name = "GAKaruiCaptainBossLeapSlamEQExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossLeapSlamImpact"] = { name = "GAKaruiCaptainBossLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {10, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossRollingSlamSlam"] = { name = "GAKaruiCaptainBossRollingSlamSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossSpiritChieftainSlam"] = { name = "GAKaruiCaptainBossSpiritChieftainSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {25, 65, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossBasicMeleeSlam"] = { name = "GAKaruiCaptainBossBasicMeleeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossHookTossHitCleave"] = { name = "GAKaruiCaptainBossHookTossHitCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "maim_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossLeapSlamImpact2"] = { name = "GAKaruiCaptainBossLeapSlamImpact2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossUnhingedSlam1"] = { name = "GAKaruiCaptainBossUnhingedSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossUnhingedSlam2"] = { name = "GAKaruiCaptainBossUnhingedSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossUnhingedBoulderTossImpact"] = { name = "GAKaruiCaptainBossUnhingedBoulderTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossUnhingedCrystalExplosion"] = { name = "GAKaruiCaptainBossUnhingedCrystalExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBossJadeSunderWave"] = { name = "GSKaruiCaptainBossJadeSunderWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiCaptainBossHookToss"] = { name = "KaruiCaptainBossHookToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_knocked_back", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAKaruiCaptainBossHookTossMiss"] = { name = "EAAKaruiCaptainBossHookTossMiss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAKaruiCaptainBossJadeStomp"] = { name = "EAAKaruiCaptainBossJadeStomp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAKaruiCaptainBossRollingSlamCombo"] = { name = "EAAKaruiCaptainBossRollingSlamCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiCaptainBossPhase1ToPhase2KnockdownHit"] = { name = "KaruiCaptainBossPhase1ToPhase2KnockdownHit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiCaptainBossPhase1ToPhase2KnockdownDoT"] = { name = "KaruiCaptainBossPhase1ToPhase2KnockdownDoT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTKaruiCaptainBossJadeSunder"] = { name = "GTKaruiCaptainBossJadeSunder", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTKaruiCaptainBossLeapSlam"] = { name = "DTTKaruiCaptainBossLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {-12, 20, 35, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiCaptainBossPhase1ToPhase2"] = { name = "KaruiCaptainBossPhase1ToPhase2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 7, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {1333, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
key | val |
---|---|
StateMachine./* | , |
StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
StateMachine.0: Life bar is hidden | |
StateMachine.1: Life bar is visible, will hide on death | |
StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
StateMachine.0: Life bar behaves as normal | |
StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog | |
StateMachine.0: Make aggro and remove hidden monster buff | |
StateMachine.1: Unaggro and add hidden monster buff | |
StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog | |
StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
StateMachine.0: Light off, handles the fade out | |
StateMachine.1: Light on, handles the fade in | |
StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them | |
StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here | |
StateMachine.0: no intro sequence | |
StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered | |
StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro | |
StateMachine.0: no zoom | |
StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro | |
StateMachine.0: no pan | |
StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point | |
StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message | |
StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns | |
StateMachine.0: use self as zoom/pan origin | |
StateMachine.1: use a new object as the zoom/pan origin | |
StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types | |
StateMachine.When used, also need to do 'set_telepad_index | x' in the monsters ots (BaseEvents), where x is the telepad index |
StateMachine.0: disable telepad, but only if a telepad index has been set | |
StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena) | |
StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot) | |
StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses. | |
StateMachine.0: Arena Boss | |
StateMachine.1: Roaming Boss | |
StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses | |
StateMachine.It defaults to 1 so most bosses wont need this to be changed | |
StateMachine.Currently supports up to three different bosses, but its easy to add more | |
StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail | |
StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon) | |
StateMachine.0: default behaviour, arena sector is removed on boss death | |
StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots | |
StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them | |
StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies | |
StateMachine.0: default behaviour, death will be played at regular speed | |
StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger | |
StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one | |
StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight | |
StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss | |
StateMachine.1: default value, will remain here unless another boss turns flips it to 0 | |
StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually | |
StateMachine.0: currently not part of a multi boss fight | |
StateMachine.1: was part of a multi boss fight at some point | |
StateMachine.*/ | , |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.boss_life_bar; | |
StateMachine.hidden; | |
StateMachine.light; | |
StateMachine.introsequence; | |
StateMachine.disable_life_bar; | |
StateMachine.intro_zoom; | |
StateMachine.intro_pan; | |
StateMachine.use_offset_camera_controller; | |
StateMachine.door_type; | |
StateMachine.roaming; | |
StateMachine.first_aggro; | |
StateMachine.room_marker; | |
StateMachine.arena_sector_id | 1; |
StateMachine.use_custom_sector_removal_handling; | |
StateMachine.quick_death_enabled; | |
StateMachine.quick_death; | |
StateMachine.am_final_boss_in_fight | 1; |
StateMachine.part_of_multiple_boss_fight; | |
StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops(). | |
StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_dead | false } |
StateMachine.0: Boss is alive | |
StateMachine.1: Boss is dead | |
StateMachine.2: Boss is dead and corpse is hidden | |
StateMachine.define_shared_checkpoint_state | dead |
StateMachine.define_shared_state | room_burning_progress; |
Actor.slow_animations_go_to_idle | false |
Actor.leveled_starting_effects | CTS1BossFightStart |
Stats.corpse_cannot_be_destroyed | 1 |
Stats.base_heavy_stun_duration_ms | 4000 |
Stats.additional_life_scaling_index | 6 |
Stats.action_attack_or_cast_time_uses_animation_length | 0 |
Stats.use_experimental_discrete_sweeper_leftover_progress_fix | 1 |
Life.corpse_usable | false |
Monster.is_boss | true |
BaseEvents.on_construction_complete | globals.tavakai_boss = this; |
Preload.preload_animated_object | Metadata/Monsters/KaruiChieftain/attachments/Hook.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao, Metadata/Effects/Environment/Act4_FOUR/G4_11_2/boss_wall_smash/SmashedWall_FX.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/leapslam_jadeclone.ao, Metadata/Monsters/LeagueAncestral/Chieftains/Akoya/Akoya.ao, Metadata/NPC/Four_Act1/HoodedMentor/A4BossFight/HoodedMentor.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_impact.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_drawup.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/storm_warning_aoe.ao, Metadata/Items/QuestItems/Gallows/Act4/PrecursorLance/PrecursorLanceHeld.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bloodsteal_beam.ao, Metadata/Monsters/KaruiChieftain/objects/TotemRedFlashHelper.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_asc.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_corr.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/smallmine_marker.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bigmine_marker.ao |
Preload.preload_monster_variety | Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_2, Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_3, Metadata/Monsters/KaruiJadeSpearSpirit/WarriorSpirit |
Preload.preload_object | Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossUnhingedCrystal, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeWall, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeSpikePrison, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossPhase2PivotTarget, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeStabSpike, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3AlternatingSlamSpikeMine, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3Pustule, Metadata/NPC/Four_Act4/HoodedMentorHeartOfTheTribe, Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodSpaceTaniwha, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodVolcano, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodPlantGround, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodStarFall |
Preload.preload_epk | Metadata/Effects/Spells/unblockable_marker/epk/unblockable_skin_pulse_only.epk, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_ansc_skinglow_01.epk, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_corr_skinglow_01.epk |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.