Tavakai, the Chieftain
Spectre | N |
---|---|
Area | Heart of the Tribe, Karui Boss Showcase |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Life
338%
Armour
+75%
Resistance




Damage
285%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
3 ~ 23
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
115%
Type
KaruiCaptainBoss
Metadata
KaruiCaptainBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
53
Life
10,485
Armour
1,708
Evasion Rating
499
Damage
409
Spell Damage
409
Accuracy
1,416
Attack Time
1.5
Experience
30,900
Minion Life
14,007
Minion Damage
1,239
Minion Armour
3,172
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MAASKaruiCaptainBossUnhingedCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 42.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MAASKaruiCaptainBoss360Cleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Damage: 170%
Attack Time: 1.5 sec
Cooldown Time: 13.5 sec
Deals 70% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTKaruiCaptainBossLeapSlam
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 12 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill does not pathfind [1]
skill maximum travel distance [35]
spell maximum action distance +% [0]
walk emerge extra distance [-12]
KaruiCaptainBossHookToss
Spell, Damage, Area, AreaSpell
Cast Time: 1 sec
Cooldown Time: 25.15 sec
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
skill cannot be knocked back [1]
EAAKaruiCaptainBossJadeStomp
Cooldown Time: 17.5 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAAKaruiCaptainBossRollingSlamCombo
Cooldown Time: 14.25 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GTKaruiCaptainBossJadeSunder
Triggerable
Cooldown Time: 31.25 sec
action attack or cast time uses animation length [1]
skill does not pathfind [1]
GAKaruiCaptainBossSpiritChieftainSlam
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Damage: 275%
Attack Time: 1.5 sec
Cooldown Time: 21.25 sec
Deals 175% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
voll slam damage +% final at centre [65]
KaruiCaptainBossPhase1ToPhase2KnockdownHit
action attack or cast time uses animation length [1]
KaruiCaptainBossPhase1ToPhase2KnockdownDoT
action attack or cast time uses animation length [1]
KaruiCaptainBossPhase1ToPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
base skill effect duration [1333]
skill cannot be interrupted [1]
GAKaruiCaptainBossBasicMeleeSlam
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossUnhingedSlam1
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossUnhingedSlam2
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPAKaruiCaptainBossUnhingedBoulderToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1160]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GPAKaruiCaptainBossUnhingedBoulderToss
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Damage: 170%
Attack Time: 1.5 sec
Deals 70% more Attack Damage
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAKaruiCaptainBossUnhingedBoulderTossImpact
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossUnhingedCrystalExplosion
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GPAKaruiCaptainBossUnhingedCrystalShards
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Time: 1.5 sec
base is projectile [1]
projectile ballistic angle override [-10]
projectile ballistic angle override variance [30]
projectile ballistic gravity override [2500]
GAKaruiCaptainBossLeapSlamImpact
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [10]
GAKaruiCaptainBossLeapSlamImpact2
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossLeapSlamEQExplosion
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossHookTossHitSlam
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAKaruiCaptainBossHookTossHitCleave
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
EAAKaruiCaptainBossHookTossMiss
action attack or cast time uses animation length [1]
GAKaruiCaptainBossJadeStomp
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Deals 20% more Attack Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
MPAKaruiCaptainBossJadeStomp
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1159]
projectile ballistic angle from target distance [1]
GAKaruiCaptainBossRollingSlamSlam
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 sec
Deals 20% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GSKaruiCaptainBossJadeSunderWave
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Damage: 225%
Attack Time: 1.5 sec
Deals 125% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [15]
GAKaruiCaptainBossJadeSunderSpike
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAKaruiCaptainBossJadeSunderMinionSpike
Triggerable, Attack
Base Damage: 327–491
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" BaseEvents { on_construction_complete = "globals.tavakai_boss = this;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "collidable = 1; invis;" on_or_create_state_collidable_0 = { RemoveCollidability(); } on_or_create_state_collidable_1 = { MakeCollidable(); } } Stats { // this gets set to 1 in Monster.ot, but this breaks the shapeshift skill timing so get rid of it set_action_attack_or_cast_time_uses_animation_length = 0 set_use_experimental_discrete_sweeper_leftover_progress_fix = 1 } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "music_TavakaiPhase" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Misc / Flavour */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = "room_burning_progress;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ // preloading everything for all phases in here Preload { // animated objects preload_animated_object = "Metadata/Monsters/KaruiChieftain/attachments/Hook.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao" preload_animated_object = "Metadata/Effects/Environment/Act4_FOUR/G4_11_2/boss_wall_smash/SmashedWall_FX.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/leapslam_jadeclone.ao" preload_animated_object = "Metadata/Monsters/LeagueAncestral/Chieftains/Akoya/Akoya.ao" preload_animated_object = "Metadata/NPC/Four_Act1/HoodedMentor/A4BossFight/HoodedMentor.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_impact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_drawup.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/storm_warning_aoe.ao" preload_animated_object = "Metadata/Items/QuestItems/Gallows/Act4/PrecursorLance/PrecursorLanceHeld.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bloodsteal_beam.ao" preload_animated_object = "Metadata/Monsters/KaruiChieftain/objects/TotemRedFlashHelper.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_asc.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_corr.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/smallmine_marker.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bigmine_marker.ao" // monsters preload_monster_variety = "Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_2" preload_monster_variety = "Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_3" preload_monster_variety = "Metadata/Monsters/KaruiJadeSpearSpirit/WarriorSpirit" // generic objects preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossUnhingedCrystal" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeWall" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeSpikePrison" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossPhase2PivotTarget" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeStabSpike" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3AlternatingSlamSpikeMine" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3Pustule" preload_object = "Metadata/NPC/Four_Act4/HoodedMentorHeartOfTheTribe" preload_object = "Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodSpaceTaniwha" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodVolcano" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodPlantGround" preload_object = "Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodStarFall" // epks preload_epk = "Metadata/Effects/Spells/unblockable_marker/epk/unblockable_skin_pulse_only.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_ansc_skinglow_01.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_corr_skinglow_01.epk" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ Render { use_ao_lights = true } Life { // post fight checkpoint resuming fix on_death = { Delay( 0.1, { DisableRendering(); } ); } on_spawned_dead = { Delay( 0.1, { DisableRendering(); } ); } } StateMachine { on_or_create_state_dead_1 = { Delay( 0.1, { DisableRendering(); TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Hook Toss */ /* ------------------------------------------------------------------------------------------------------------------- */ // this skill (KaruiCaptainBossHookToss) uses multiple anims, so using animated events Animated { on_event_visual_hook_throw = { local my_actual_hook = GetAttachedAOByType( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao' ); local my_fake_hook = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao', aux_L_Weapon_attachment_02 ); this.my_fake_hook_beam = MakeBeam( KaruiCaptainBossHookTossBeamConnector, my_fake_hook, FollowFrom|FollowTo, 29, 0 ); DetachAllOfType( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao' ); } on_event_reattach_visual_hook = { Call( hook_cleanup ); } } Actor { on_effect_destroy_KaruiCaptainBossHookToss = { Call( hook_cleanup ); } } Functions { hook_cleanup = { local my_thrown_hook = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao' ); my_fake_hook_beam.PlayAnimation( end ); AddAttached( 'Metadata/Monsters/KaruiChieftain/attachments/Hook.ao', sheath_hook, 0.6 ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao' ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Spirit Slam */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_event_spawn_spirit_for_GAKaruiCaptainBossSpiritChieftainSlam = { this.spirit_slam = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao', 8, inherit, 3.0, inherit, inherit, -100.0 ); spirit_slam.PlayAnimation( fist_slam_01 ); } on_effect_end_or_destroy_GAKaruiCaptainBossSpiritChieftainSlam = { spirit_slam.Delete(); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { player_intro_audio = "PlayCharacterAudioEvent( TavakaiFirstResponse );" } Animated { // combat on_attack_01 = " Roll( 1, 3, () { PlayTextAudio( Tavakai_Bossfight_Remember_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 ); } ); " on_attack_02 = " Roll( 1, 3, () { PlayTextAudio( Tavakai_Bossfight_Foul_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 ); } ); " on_circle_cleave_01 = "PlayTextAudio( Tavakai_Bossfight_Clear_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_jade_stomp_01 = "PlayTextAudio( Tavakai_Bossfight_Might_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_jade_sunder_01 = "PlayTextAudio( Tavakai_Bossfight_Head_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_leap_slam_01 = "PlayTextAudio( Tavakai_Bossfight_Prosper_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_rolling_slam_combo_01 = "PlayTextAudio( Tavakai_Bossfight_Bones_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_warcry_01 = "PlayTextAudio( Tavakai_Bossfight_Warcry_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_knockdown_bwd_01 = "PlayTextAudio( Tavakai_Bossfight_Knockdown_Random, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_unhinged_01 = "PlayTextAudio( Tavakai_Bossfight_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" on_unhinged_turn_180_01 = "PlayTextAudio( Tavakai_Bossfight_Unhinged, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 0 );" } Actor { // story on_effect_start_CTS1BossFightStart = { PlayTextAudio( Tavakai_Bossfight_YetAnother, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight', 100 ); Delay( 8.0, { PlayTextAudio( Tavakai_Bossfight_AsWeSpeak, 'Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight' ); } ); } } StateMachine { // this gets reset to 0 when this phase of the fight is over, so nothing should happen on 0 on_or_create_state_music_TavakaiPhase_1 = { SetGlobalAudioParam( TavakaiPhase, 1 ); } on_or_create_state_music_TavakaiPhase_2 = { SetGlobalAudioParam( TavakaiPhase, 2 ); } on_or_create_state_music_TavakaiPhase_3 = { SetGlobalAudioParam( TavakaiPhase, 3 ); } on_or_create_state_music_TavakaiPhase_4 = { SetGlobalAudioParam( TavakaiPhase, 4 ); } on_or_create_state_music_TavakaiPhase_5 = { SetGlobalAudioParam( TavakaiPhase, 5 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Misc / Flavour */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { // this isn't implemented, but if it was this should work to make the fire spread as the boss loses life // on_change_state_room_burning_progress = { SetDynamicFloat( fire_spread, Round( GetState( room_burning_progress ) / 100.0, 0 ), true, 0.1 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Transformation to Phase 2 */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_invis_0 = { EnableRendering(); EnableAnimationSounds(); } on_or_create_state_invis_1 = { DisableRendering(); DisableAnimationSounds(); } } Animated { // for the phase 1 to 2 swap on_event_swap_weapon_attachment_bone = { this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/KaruiChieftain/attachments/AxeBig.ao' ); my_weapon.MoveToBone( L_Weapon, 0 ); } } Functions { hide_player_weapons = { arg1.HideWeapons(); } show_player_weapons = { arg1.ShowWeapons(); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss"] = { name = "Tavakai, the Chieftain", life = 3.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.85, damageSpread = 0.2, attackTime = 1.5, attackRange = 23, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedBoss", "MAASKaruiCaptainBoss360Cleave", "MAASKaruiCaptainBossUnhingedCombo", "GPAKaruiCaptainBossUnhingedCrystalShards", "GPAKaruiCaptainBossUnhingedBoulderToss", "MPAKaruiCaptainBossJadeStomp", "MPAKaruiCaptainBossUnhingedBoulderToss", "GAKaruiCaptainBossHookTossHitSlam", "GAKaruiCaptainBossJadeStomp", "GAKaruiCaptainBossJadeSunderMinionSpike", "GAKaruiCaptainBossJadeSunderSpike", "GAKaruiCaptainBossLeapSlamEQExplosion", "GAKaruiCaptainBossLeapSlamImpact", "GAKaruiCaptainBossRollingSlamSlam", "GAKaruiCaptainBossSpiritChieftainSlam", "GAKaruiCaptainBossBasicMeleeSlam", "GAKaruiCaptainBossHookTossHitCleave", "GAKaruiCaptainBossLeapSlamImpact2", "GAKaruiCaptainBossUnhingedSlam1", "GAKaruiCaptainBossUnhingedSlam2", "GAKaruiCaptainBossUnhingedBoulderTossImpact", "GAKaruiCaptainBossUnhingedCrystalExplosion", "GSKaruiCaptainBossJadeSunderWave", "KaruiCaptainBossHookToss", "EAAKaruiCaptainBossHookTossMiss", "EAAKaruiCaptainBossJadeStomp", "EAAKaruiCaptainBossRollingSlamCombo", "KaruiCaptainBossPhase1ToPhase2KnockdownHit", "KaruiCaptainBossPhase1ToPhase2KnockdownDoT", "GTKaruiCaptainBossJadeSunder", "DTTKaruiCaptainBossLeapSlam", "KaruiCaptainBossPhase1ToPhase2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASKaruiCaptainBoss360Cleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASKaruiCaptainBossUnhingedCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAKaruiCaptainBossUnhingedCrystalShards"] = { name = "GPAKaruiCaptainBossUnhingedCrystalShards", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_ballistic_gravity_override", "projectile_ballistic_angle_override", "projectile_ballistic_angle_override_variance", "base_is_projectile", }, levels = { [1] = {2500, -10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAKaruiCaptainBossUnhingedBoulderToss"] = { name = "GPAKaruiCaptainBossUnhingedBoulderToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {baseMultiplier = 1.7, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPAKaruiCaptainBossJadeStomp"] = { name = "MPAKaruiCaptainBossJadeStomp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", "distribute_projectiles_over_contact_points", }, levels = { [1] = {1159, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPAKaruiCaptainBossUnhingedBoulderToss"] = { name = "MPAKaruiCaptainBossUnhingedBoulderToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1160, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossHookTossHitSlam"] = { name = "GAKaruiCaptainBossHookTossHitSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossJadeStomp"] = { name = "GAKaruiCaptainBossJadeStomp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossJadeSunderMinionSpike"] = { name = "GAKaruiCaptainBossJadeSunderMinionSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossJadeSunderSpike"] = { name = "GAKaruiCaptainBossJadeSunderSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossLeapSlamEQExplosion"] = { name = "GAKaruiCaptainBossLeapSlamEQExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossLeapSlamImpact"] = { name = "GAKaruiCaptainBossLeapSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {10, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossRollingSlamSlam"] = { name = "GAKaruiCaptainBossRollingSlamSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossSpiritChieftainSlam"] = { name = "GAKaruiCaptainBossSpiritChieftainSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {25, 65, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossBasicMeleeSlam"] = { name = "GAKaruiCaptainBossBasicMeleeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossHookTossHitCleave"] = { name = "GAKaruiCaptainBossHookTossHitCleave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "maim_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossLeapSlamImpact2"] = { name = "GAKaruiCaptainBossLeapSlamImpact2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossUnhingedSlam1"] = { name = "GAKaruiCaptainBossUnhingedSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossUnhingedSlam2"] = { name = "GAKaruiCaptainBossUnhingedSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossUnhingedBoulderTossImpact"] = { name = "GAKaruiCaptainBossUnhingedBoulderTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAKaruiCaptainBossUnhingedCrystalExplosion"] = { name = "GAKaruiCaptainBossUnhingedCrystalExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKaruiCaptainBossJadeSunderWave"] = { name = "GSKaruiCaptainBossJadeSunderWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 2.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiCaptainBossHookToss"] = { name = "KaruiCaptainBossHookToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_knocked_back", "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAKaruiCaptainBossHookTossMiss"] = { name = "EAAKaruiCaptainBossHookTossMiss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAKaruiCaptainBossJadeStomp"] = { name = "EAAKaruiCaptainBossJadeStomp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAKaruiCaptainBossRollingSlamCombo"] = { name = "EAAKaruiCaptainBossRollingSlamCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiCaptainBossPhase1ToPhase2KnockdownHit"] = { name = "KaruiCaptainBossPhase1ToPhase2KnockdownHit", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiCaptainBossPhase1ToPhase2KnockdownDoT"] = { name = "KaruiCaptainBossPhase1ToPhase2KnockdownDoT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTKaruiCaptainBossJadeSunder"] = { name = "GTKaruiCaptainBossJadeSunder", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTKaruiCaptainBossLeapSlam"] = { name = "DTTKaruiCaptainBossLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", "skill_does_not_pathfind", }, levels = { [1] = {-12, 20, 35, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiCaptainBossPhase1ToPhase2"] = { name = "KaruiCaptainBossPhase1ToPhase2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 7, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {1333, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
key | val |
---|---|
StateMachine./* | , |
StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
StateMachine.0: Life bar is hidden | |
StateMachine.1: Life bar is visible, will hide on death | |
StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
StateMachine.0: Life bar behaves as normal | |
StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog | |
StateMachine.0: Make aggro and remove hidden monster buff | |
StateMachine.1: Unaggro and add hidden monster buff | |
StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog | |
StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
StateMachine.0: Light off, handles the fade out | |
StateMachine.1: Light on, handles the fade in | |
StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them | |
StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here | |
StateMachine.0: no intro sequence | |
StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered | |
StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro | |
StateMachine.0: no zoom | |
StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro | |
StateMachine.0: no pan | |
StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point | |
StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message | |
StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns | |
StateMachine.0: use self as zoom/pan origin | |
StateMachine.1: use a new object as the zoom/pan origin | |
StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types | |
StateMachine.When used, also need to do 'set_telepad_index | x' in the monsters ots (BaseEvents), where x is the telepad index |
StateMachine.0: disable telepad, but only if a telepad index has been set | |
StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena) | |
StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot) | |
StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses. | |
StateMachine.0: Arena Boss | |
StateMachine.1: Roaming Boss | |
StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses | |
StateMachine.It defaults to 1 so most bosses wont need this to be changed | |
StateMachine.Currently supports up to three different bosses, but its easy to add more | |
StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail | |
StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon) | |
StateMachine.0: default behaviour, arena sector is removed on boss death | |
StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots | |
StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them | |
StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies | |
StateMachine.0: default behaviour, death will be played at regular speed | |
StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger | |
StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one | |
StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight | |
StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss | |
StateMachine.1: default value, will remain here unless another boss turns flips it to 0 | |
StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually | |
StateMachine.0: currently not part of a multi boss fight | |
StateMachine.1: was part of a multi boss fight at some point | |
StateMachine.*/ | , |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.boss_life_bar; | |
StateMachine.hidden; | |
StateMachine.light; | |
StateMachine.introsequence; | |
StateMachine.disable_life_bar; | |
StateMachine.intro_zoom; | |
StateMachine.intro_pan; | |
StateMachine.use_offset_camera_controller; | |
StateMachine.door_type; | |
StateMachine.roaming; | |
StateMachine.first_aggro; | |
StateMachine.room_marker; | |
StateMachine.arena_sector_id | 1; |
StateMachine.use_custom_sector_removal_handling; | |
StateMachine.quick_death_enabled; | |
StateMachine.quick_death; | |
StateMachine.am_final_boss_in_fight | 1; |
StateMachine.part_of_multiple_boss_fight; | |
StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops(). | |
StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_dead | false } |
StateMachine.0: Boss is alive | |
StateMachine.1: Boss is dead | |
StateMachine.2: Boss is dead and corpse is hidden | |
StateMachine.define_shared_checkpoint_state | dead |
StateMachine.define_shared_state | room_burning_progress; |
Actor.slow_animations_go_to_idle | false |
Actor.leveled_starting_effects | CTS1BossFightStart |
Stats.corpse_cannot_be_destroyed | 1 |
Stats.base_heavy_stun_duration_ms | 4000 |
Stats.additional_life_scaling_index | 6 |
Stats.action_attack_or_cast_time_uses_animation_length | 0 |
Stats.use_experimental_discrete_sweeper_leftover_progress_fix | 1 |
Life.corpse_usable | false |
Monster.is_boss | true |
BaseEvents.on_construction_complete | globals.tavakai_boss = this; |
Preload.preload_animated_object | Metadata/Monsters/KaruiChieftain/attachments/Hook.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/hook_proj.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/jugg_slam.ao, Metadata/Effects/Environment/Act4_FOUR/G4_11_2/boss_wall_smash/SmashedWall_FX.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/leapslam_jadeclone.ao, Metadata/Monsters/LeagueAncestral/Chieftains/Akoya/Akoya.ao, Metadata/NPC/Four_Act1/HoodedMentor/A4BossFight/HoodedMentor.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_impact.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/ocean_drawup.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/storm_warning_aoe.ao, Metadata/Items/QuestItems/Gallows/Act4/PrecursorLance/PrecursorLanceHeld.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bloodsteal_beam.ao, Metadata/Monsters/KaruiChieftain/objects/TotemRedFlashHelper.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_asc.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/totem_surge_corr.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/smallmine_marker.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/bigmine_marker.ao |
Preload.preload_monster_variety | Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_2, Metadata/Monsters/KaruiChieftain/KaruiCaptainBoss_3, Metadata/Monsters/KaruiJadeSpearSpirit/WarriorSpirit |
Preload.preload_object | Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossUnhingedCrystal, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeWall, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeSpikePrison, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossPhase2PivotTarget, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossJadeStabSpike, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3AlternatingSlamSpikeMine, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBoss3Pustule, Metadata/NPC/Four_Act4/HoodedMentorHeartOfTheTribe, Metadata/NPC/Four_Act4/KaruiWarshipCaptain_bossfight, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodSpaceTaniwha, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodVolcano, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodPlantGround, Metadata/Monsters/KaruiChieftain/objects/KaruiCaptainBossGodStarFall |
Preload.preload_epk | Metadata/Effects/Spells/unblockable_marker/epk/unblockable_skin_pulse_only.epk, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_ansc_skinglow_01.epk, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Tavakai/epks/totem_corr_skinglow_01.epk |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.