豔陽騎士
expedition_monster
Knight of the Sun
SpectreY
Tags2HBluntWood_onhit_audio, construct, humanoid, not_dex, not_int, very_slow_movement, ward_armour
Packs
  • 豔陽騎士
  • 豔陽騎士, 出土的亡靈
  • 生命
    200%
    護甲
    +80%
    抗性
    0 0 0 0
    傷害
    220%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 16
    Attack Time
    2.25 Second
    Damage Spread
    ±30%
    經驗值
    200%
    Model Size
    120%
    Type
    ExpeditionDeathKnight
    Metadata
    ExpeditionDeathKnight
    等級
    68
    生命
    15,514
    護甲
    6,212
    閃避值
    477
    傷害
    513
    法術傷害
    513
    命中
    2,180
    Attack Time
    2.25
    經驗值
    57,268
    Minion Life
    22,560
    Minion Damage
    4,172
    Minion Armour
    11,733
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 359–667
    暴擊率: 5%
    Attack Time: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExpeditionDeathKnightSlam
    可觸發, 攻擊
    Base Damage: 359–667
    暴擊率: 5%
    攻擊傷害: 175%
    Attack Time: 2.25 秒
    冷卻時間: 4 秒
    造成 75% 更多攻擊傷害
    20% 的物理傷害轉換冰冷傷害
    is area damage [1]
    main hand base maximum attack distance [35]
    GSExpeditionDeathKnightNova
    可觸發, 攻擊
    Base Damage: 359–667
    暴擊率: 5%
    攻擊傷害: 175%
    Attack Time: 2.25 秒
    冷卻時間: 2.5 秒
    造成 75% 更多攻擊傷害
    20% 的物理傷害轉換冰冷傷害
    is area damage [1]
    spell maximum action distance +% [-75]
    WalkEmergeExpeditionDeathKnight
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_WalkEmerge = "RemoveCollidability();"
    
    	on_end_WalkEmerge =
    	"
    		Delay( 2, { MakeCollidable(); } );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_GeometryAttack = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"
    
    	on_start_WalkEmerge =
    	"
    		DisableRendering();
    		HideAttachedMeshSegments();
    		Delay( 0.47,
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk' );
    			EnableRendering();
    		} );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk' );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk', 'Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao' );
    		ShowAttachedMeshSegments();
    		Delay( 1, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk', 'Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/DeathKnight/ExpeditionDeathKnight"] = {
        name = "Knight of the Sun",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeExpeditionDeathKnight",
            "GAExpeditionDeathKnightSlam",
            "GSExpeditionDeathKnightNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionDeathKnight"] = {
        name = "WalkEmergeExpeditionDeathKnight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.56,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionDeathKnightSlam"] = {
        name = "GAExpeditionDeathKnightSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {35, 20, baseMultiplier = 1.75, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionDeathKnightNova"] = {
        name = "GSExpeditionDeathKnightNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {20, -75, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    豔陽騎士
    expedition_monster
    Knight of the Sun
    SpectreY
    Tags2HBluntWood_onhit_audio, construct, humanoid, not_dex, not_int, very_slow_movement, ward_armour
    生命
    200%
    護甲
    +80%
    抗性
    0 0 0 0
    傷害
    220%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 16
    Attack Time
    2.25 Second
    Damage Spread
    ±30%
    經驗值
    200%
    Model Size
    120%
    Type
    ExpeditionDeathKnight
    Metadata
    ExpeditionDeathKnightOlroth
    等級
    68
    生命
    15,514
    護甲
    6,212
    閃避值
    477
    傷害
    513
    法術傷害
    513
    命中
    2,180
    Attack Time
    2.25
    經驗值
    57,268
    Minion Life
    22,560
    Minion Damage
    4,172
    Minion Armour
    11,733
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 359–667
    暴擊率: 5%
    Attack Time: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExpeditionDeathKnightSlam
    可觸發, 攻擊
    Base Damage: 359–667
    暴擊率: 5%
    攻擊傷害: 175%
    Attack Time: 2.25 秒
    冷卻時間: 4 秒
    造成 75% 更多攻擊傷害
    20% 的物理傷害轉換冰冷傷害
    is area damage [1]
    main hand base maximum attack distance [35]
    GSExpeditionDeathKnightNova
    可觸發, 攻擊
    Base Damage: 359–667
    暴擊率: 5%
    攻擊傷害: 175%
    Attack Time: 2.25 秒
    冷卻時間: 2.5 秒
    造成 75% 更多攻擊傷害
    20% 的物理傷害轉換冰冷傷害
    is area damage [1]
    spell maximum action distance +% [-75]
    WalkEmergeExpeditionDeathKnight
    walk emerge distance [288]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/DeathKnight/ExpeditionDeathKnightOlroth"] = {
        name = "Knight of the Sun",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeExpeditionDeathKnight",
            "GAExpeditionDeathKnightSlam",
            "GSExpeditionDeathKnightNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionDeathKnight"] = {
        name = "WalkEmergeExpeditionDeathKnight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.56,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionDeathKnightSlam"] = {
        name = "GAExpeditionDeathKnightSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {35, 20, baseMultiplier = 1.75, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionDeathKnightNova"] = {
        name = "GSExpeditionDeathKnightNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {20, -75, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    Edit

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