骷髏馬克的容器
惡魔地區: 黑色大教堂
ignore actor scale from stats [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Vessel of Kulemak
| Spectre | N |
|---|---|
| Area | 黑色大教堂 |
| Tags | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
生命
260%
Energy Shield From Life
10%
+50%
抗性
傷害
532%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
7 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
400%
Model Size
100%
Type
KulemakBoss
Metadata
KulemakBoss
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
40,583
7,205
905
4,058
傷害
1,776
法術傷害
1,776
命中
3,928
攻擊時間
1.5
經驗值
400,000
召喚物生命
26,218
Minion Energy Shield
2,622
召喚物傷害
9,451
召喚物護甲
12,008
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 1421—2131
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SOKulemakBossProximityMine
可觸發, AttackInPlace
action attack or cast time uses animation length [1]
GTKulemakBossProximityMine
法術, 可觸發, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
EAAKulemakBossDoubleCleave
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASKulemakBossDarkness
冷卻時間: 50 秒
action attack or cast time uses animation length [1]
GTKulemakBossMegaBeam
法術, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
EASKulemakBossHeadCharge
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
EAAKulemakBossDoubleSlam
action attack or cast time uses animation length [1]
GTKulemakBossMegaBeamAugment
法術, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
EAAKulemakBossTeleportEscape
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
GAKulemakBossTeleportSlamTriggered
EAAKulemakBossDoubleCleaveAugment
冷卻時間: 15 秒
造成 62% 更多攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EAAKulemakBossTeleportEscapeNoCD
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
Positioned
{
blocking = false
}
BaseEvents
{
on_construction_complete =
"
If( GetState( collidable ) == 0, (){ RemoveCollidability(); } );
"
}
StateMachine
{
define_shared_state = "collidable; times_revived;"
on_state_collidable_0 = "RemoveCollidability();"
on_state_collidable_1 = "MakeCollidable();"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */
BaseEvents {}
Actor
{
basic_action = "Emerge2"
basic_action = "Emerge3"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance3"
}
Animated {}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Kulemak/player_portal.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Kulemak/minion_portal.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Kulemak/teleport_marker.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Kulemak/arena_cleave_telegraph.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Kulemak/shrink_ring.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Kulemak/ven_degen.ao"
preload_misc_animated = "KulemakBossLichToRingBeam"
preload_misc_animated = "KulemakBossRingToBossBeam"
preload_object = "Metadata/Monsters/LeagueAbyss/LichBoss/Objects/AbyssBossUberVolatile"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
Render
{
use_ao_lights = true
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */
Preload {}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Combat Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */
Actor
{
on_effect_start_CTS1BossFightStart =
"
If( globals.player.GetAscendancyName() == 'Witch3b', (){ PlayTextAudio( 'AbyssVoice_VesselEmergeLich_Random', 'Metadata/Monsters/Abyss/AbyssVoice_' ); }, (){ PlayTextAudio( 'AbyssVoice_VesselEmerge_Random', 'Metadata/Monsters/Abyss/AbyssVoice_' ); } );
"
}
Life
{
on_death =
"
Delay( 1.0,
{
If( GetState( times_revived ) > 3, ()
{
PlayTextAudio( 'AbyssVoice_VesselDeathUber_Random', 'Metadata/Monsters/Abyss/AbyssVoice_' );
SetGlobalAudioParam( KulemakUber, 2.0 );
}, (){ PlayTextAudio( 'AbyssVoice_VesselDeath_Random', 'Metadata/Monsters/Abyss/AbyssVoice_' ); } );
} );
"
on_spawned_alive =
"
If( GetState( times_revived ) > 3, ()
{
SetGlobalAudioParam( KulemakUber, 1.0 );
} );
"
on_revive =
"
RemoveCollidability();
Delay( 1.0,
{
If( GetState( times_revived ) > 3, ()
{
PlayTextAudio( 'AbyssVoice_VesselEmergeUber_Random', 'Metadata/Monsters/Abyss/AbyssVoice_', 2000 );
SetGlobalAudioParam( KulemakUber, 1.0 );
}, (){ PlayTextAudio( 'AbyssVoice_VesselEmergeRevive_Random', 'Metadata/Monsters/Abyss/AbyssVoice_', 2000 ); } );
} );
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Halo Handling */
/* ------------------------------------------------------------------------------------------------------------------- */
Life
{
on_death =
{
local halo = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/general_effects/faction_halos/halo_heir_01.ao' );
halo.SetDynamicFloat( 'abyss_halo_DRIVER', 0, true, 0.3 );
}
// put this on an event in abyss_emerge once added
on_spawned_alive =
{
local halo = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/general_effects/faction_halos/halo_heir_01.ao' );
halo.SetDynamicFloat( 'abyss_halo_DRIVER', 1, true, 0.5 );
}
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Cold Totems */
/* ------------------------------------------------------------------------------------------------------------------- */
Functions
{
UpdateColdBeamPlayer =
"
If( arg2 > 0.0, (){ arg1.SetDynamicFloat( 'Souldrain_EPK_Driver', 1.0, true, 0.1 ); }, (){ arg1.SetDynamicFloat( 'Souldrain_EPK_Driver', 0.0, true, 0.1 ); } );
"
UpdateColdBeamBeam = "arg1.SetDynamicFloat( 'Pillar_Destabilize', arg2, true, 0.09 );"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Ven Diagram */
/* ------------------------------------------------------------------------------------------------------------------- */
Functions
{
StartVenDiagramClient =
"
If( VariableExists( arg1 ), ()
{
local num_circles = 0;
If( VariableExists( arg2 ), (){ num_circles = num_circles + 1; } );
arg1.SetDynamicUInt( 'num_circles', num_circles );
} );
"
UpdateVenDiagramClient =
"
If( VariableExists( arg1 ), ()
{
local num_circles = 0;
If( VariableExists( arg2 ), ()
{
num_circles = num_circles + 1;
If( VariableExists( arg1.initialised1 ), ()
{
arg1.SetDynamicFloat3( 'circle_pos_0', Eval( ToFloat( GetVariablesFromGroup( arg2, 0, Index ) ) / 0.092 ), Eval( ToFloat( GetVariablesFromGroup( arg2, 1, Index ) ) / 0.092 ), ToFloat( GetVariablesFromGroup( arg2, 2, Index ) ), true, 0.03 );
}, ()
{
arg1.SetDynamicFloat3( 'circle_pos_0', Eval( ToFloat( GetVariablesFromGroup( arg2, 0, Index ) ) / 0.092 ), Eval( ToFloat( GetVariablesFromGroup( arg2, 1, Index ) ) / 0.092 ), ToFloat( GetVariablesFromGroup( arg2, 2, Index ) ) );
arg1.initialised1 = true;
} );
} );
If( VariableExists( arg3 ), ()
{
If( VariableExists( arg1.initialised2 ), ()
{
arg1.SetDynamicFloat3( 'circle_pos_1', Eval( ToFloat( GetVariablesFromGroup( arg3, 0, Index ) ) / 0.092 ), Eval( ToFloat( GetVariablesFromGroup( arg3, 1, Index ) ) / 0.092 ), ToFloat( GetVariablesFromGroup( arg3, 2, Index ) ), true, 0.03 );
num_circles = num_circles + 1;
}, ()
{
arg1.SetDynamicFloat3( 'circle_pos_1', Eval( ToFloat( GetVariablesFromGroup( arg3, 0, Index ) ) / 0.092 ), Eval( ToFloat( GetVariablesFromGroup( arg3, 1, Index ) ) / 0.092 ), ToFloat( GetVariablesFromGroup( arg3, 2, Index ) ) );
arg1.initialised2 = true;
} );
} );
If( VariableExists( arg4 ), ()
{
If( VariableExists( arg1.initialised3 ), ()
{
arg1.SetDynamicFloat3( 'circle_pos_2', Eval( ToFloat( GetVariablesFromGroup( arg4, 0, Index ) ) / 0.092 ), Eval( ToFloat( GetVariablesFromGroup( arg4, 1, Index ) ) / 0.092 ), ToFloat( GetVariablesFromGroup( arg4, 2, Index ) ), true, 0.03 );
num_circles = num_circles + 1;
}, ()
{
arg1.SetDynamicFloat3( 'circle_pos_2', Eval( ToFloat( GetVariablesFromGroup( arg4, 0, Index ) ) / 0.092 ), Eval( ToFloat( GetVariablesFromGroup( arg4, 1, Index ) ) / 0.092 ), ToFloat( GetVariablesFromGroup( arg4, 2, Index ) ) );
arg1.initialised3 = true;
} );
} );
arg1.SetDynamicUInt( 'num_circles', num_circles );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/LichBoss/KulemakBoss"] = {
name = "Vessel of Kulemak",
life = 2.6,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 5.32,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedBoss",
"CGEKulemakBossVolatileGround",
"GSKulemakBossTotemLaser",
"GSKulemakBossProximityMine",
"GSKulemakBossMegaBeam",
"GSKulemakBossMegaBeamSides",
"GAKulemakBossTeleportSlam",
"GSKulemakBossCleave",
"GAKulemakBossTeleportSlamTriggered",
"GSKulemakBossCleaveGreen",
"EAAKulemakBossDoubleCleave",
"EASKulemakBossDarkness",
"EASKulemakBossHeadCharge",
"EAAKulemakBossDoubleSlam",
"EAAKulemakBossTeleportEscape",
"EAAKulemakBossDoubleCleaveAugment",
"EAAKulemakBossTeleportEscapeNoCD",
"SOKulemakBossProximityMine",
"GTKulemakBossProximityMine",
"GTKulemakBossMegaBeam",
"GTKulemakBossMegaBeamAugment",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEKulemakBossVolatileGround"] = {
name = "CGEKulemakBossVolatileGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_blood_art_variation",
"is_area_damage",
"infinite_skill_effect_duration",
},
levels = {
[1] = {1, 1010, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKulemakBossTotemLaser"] = {
name = "GSKulemakBossTotemLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_as_though_damage_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKulemakBossProximityMine"] = {
name = "GSKulemakBossProximityMine",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKulemakBossMegaBeam"] = {
name = "GSKulemakBossMegaBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_as_though_damage_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKulemakBossMegaBeamSides"] = {
name = "GSKulemakBossMegaBeamSides",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_as_though_damage_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKulemakBossTeleportSlam"] = {
name = "GAKulemakBossTeleportSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
},
levels = {
[1] = {80, baseMultiplier = 1.6, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKulemakBossCleave"] = {
name = "GSKulemakBossCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKulemakBossTeleportSlamTriggered"] = {
name = "GAKulemakBossTeleportSlamTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
},
levels = {
[1] = {80, 33, baseMultiplier = 1.6, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSKulemakBossCleaveGreen"] = {
name = "GSKulemakBossCleaveGreen",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.15999999642372, 0.23999999463558, 0.63999998569489, 0.95999997854233, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKulemakBossDoubleCleave"] = {
name = "EAAKulemakBossDoubleCleave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASKulemakBossDarkness"] = {
name = "EASKulemakBossDarkness",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASKulemakBossHeadCharge"] = {
name = "EASKulemakBossHeadCharge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKulemakBossDoubleSlam"] = {
name = "EAAKulemakBossDoubleSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKulemakBossTeleportEscape"] = {
name = "EAAKulemakBossTeleportEscape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKulemakBossDoubleCleaveAugment"] = {
name = "EAAKulemakBossDoubleCleaveAugment",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAKulemakBossTeleportEscapeNoCD"] = {
name = "EAAKulemakBossTeleportEscapeNoCD",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOKulemakBossProximityMine"] = {
name = "SOKulemakBossProximityMine",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTKulemakBossProximityMine"] = {
name = "GTKulemakBossProximityMine",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTKulemakBossMegaBeam"] = {
name = "GTKulemakBossMegaBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTKulemakBossMegaBeamAugment"] = {
name = "GTKulemakBossMegaBeamAugment",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| StateMachine./* | , |
| StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
| StateMachine.0: Life bar is hidden | |
| StateMachine.1: Life bar is visible, will hide on death | |
| StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
| StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
| StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
| StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
| StateMachine.0: Life bar behaves as normal | |
| StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
| StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog | |
| StateMachine.0: Make aggro and remove hidden monster buff | |
| StateMachine.1: Unaggro and add hidden monster buff | |
| StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog | |
| StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
| StateMachine.0: Light off, handles the fade out | |
| StateMachine.1: Light on, handles the fade in | |
| StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them | |
| StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here | |
| StateMachine.0: no intro sequence | |
| StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered | |
| StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro | |
| StateMachine.0: no zoom | |
| StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots. | |
| StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro | |
| StateMachine.0: no pan | |
| StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots. | |
| StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point | |
| StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message | |
| StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns | |
| StateMachine.0: use self as zoom/pan origin | |
| StateMachine.1: use a new object as the zoom/pan origin | |
| StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types | |
| StateMachine.When used, also need to do 'set_telepad_index | x' in the monsters ots (BaseEvents), where x is the telepad index |
| StateMachine.0: disable telepad, but only if a telepad index has been set | |
| StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena) | |
| StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot) | |
| StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses. | |
| StateMachine.0: Arena Boss | |
| StateMachine.1: Roaming Boss | |
| StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses | |
| StateMachine.It defaults to 1 so most bosses wont need this to be changed | |
| StateMachine.Currently supports up to three different bosses, but its easy to add more | |
| StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail | |
| StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon) | |
| StateMachine.0: default behaviour, arena sector is removed on boss death | |
| StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots | |
| StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them | |
| StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies | |
| StateMachine.0: default behaviour, death will be played at regular speed | |
| StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger | |
| StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one | |
| StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight | |
| StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss | |
| StateMachine.1: default value, will remain here unless another boss turns flips it to 0 | |
| StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually | |
| StateMachine.0: currently not part of a multi boss fight | |
| StateMachine.1: was part of a multi boss fight at some point | |
| StateMachine.*/ | , |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.boss_life_bar; | |
| StateMachine.hidden; | |
| StateMachine.light; | |
| StateMachine.introsequence; | |
| StateMachine.disable_life_bar; | |
| StateMachine.intro_zoom; | |
| StateMachine.intro_pan; | |
| StateMachine.use_offset_camera_controller; | |
| StateMachine.door_type; | |
| StateMachine.roaming; | |
| StateMachine.first_aggro; | |
| StateMachine.room_marker; | |
| StateMachine.arena_sector_id | 1; |
| StateMachine.use_custom_sector_removal_handling; | |
| StateMachine.quick_death_enabled; | |
| StateMachine.quick_death; | |
| StateMachine.am_final_boss_in_fight | 1; |
| StateMachine.part_of_multiple_boss_fight; | |
| StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops(). | |
| StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_dead | false } |
| StateMachine.0: Boss is alive | |
| StateMachine.1: Boss is dead | |
| StateMachine.2: Boss is dead and corpse is hidden | |
| StateMachine.define_shared_checkpoint_state | dead |
| StateMachine.define_shared_state | collidable; times_revived; |
| StateMachine.on_state_collidable_0 | RemoveCollidability(); |
| StateMachine.on_state_collidable_1 | MakeCollidable(); |
| Actor.slow_animations_go_to_idle | false |
| Actor.leveled_starting_effects | CTS1BossFightStart |
| Actor.basic_action | Emerge2, Emerge3, ChangeToStance1, ChangeToStance3 |
| Stats.corpse_cannot_be_destroyed | 1 |
| Stats.base_heavy_stun_duration_ms | 4000 |
| Stats.additional_life_scaling_index | 6 |
| Life.corpse_usable | false |
| Monster.is_boss | true |
| Positioned.blocking | false |
| Preload.preload_animated_object | Metadata/Effects/Spells/monsters_effects/League_Abyss/Kulemak/player_portal.ao, Metadata/Effects/Spells/monsters_effects/League_Abyss/Kulemak/minion_portal.ao, Metadata/Effects/Spells/monsters_effects/League_Abyss/Kulemak/teleport_marker.ao, Metadata/Effects/Spells/monsters_effects/League_Abyss/Kulemak/arena_cleave_telegraph.ao, Metadata/Effects/Spells/monsters_effects/League_Abyss/Kulemak/shrink_ring.ao, Metadata/Effects/Spells/monsters_effects/League_Abyss/Kulemak/ven_degen.ao |
| Preload.preload_misc_animated | KulemakBossLichToRingBeam, KulemakBossRingToBossBeam |
| Preload.preload_object | Metadata/Monsters/LeagueAbyss/LichBoss/Objects/AbyssBossUberVolatile |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.