黃蜂
野獸
Wasp
| Spectre | N |
|---|---|
| Tags | beast, fast_movement, Stab_onhit_audio |
生命
100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 7
攻擊時間
1.005 Second
Damage Spread
±0%
經驗值
100%
Model Size
100%
Type
MtxWasp
Metadata
MtxWasp
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Functions {}
StateMachine
{
define_shared_state = "height;"
}
Positioned
{
team = 1
collision_hull_type = "projectile"
blocking = false
}
Monster
{
flip_enabled = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
is_hidden_monster = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_daemon = 1
action_speed_-% = -100
}
Life
{
corpse_usable = false
prevent_corpse_sinking = true
}
DiesAfterTime {}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_change_state_height = "Call( UpdateHeight );"
}
Functions
{
// -180 counteracts their flying height
UpdateHeight =
"
this.scaled_offset = -180*GetScale();
this.height = GetState( height )+scaled_offset;
SetRenderHeightOffset( height );
"
}
Life
{
on_spawned_alive =
"
Call( UpdateHeight, true );
AddEffectPack( 'Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/beehive/bee_fadein.epk', 2 );
"
on_death = "AddEffectPack( 'Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/beehive/bee_fadeout.epk' );"
}
Actor
{
on_start_EmptyActionAttack = "RotateBy( -50 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MtxWasp/MtxWasp"] = {
name = "Wasp",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 1.005,
attackRange = 7,
accuracy = 1,
skillList = {
"MtxWaspAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MtxWaspAttack"] = {
name = "MtxWaspAttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.