IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Vespa
CategoryBeastsFera
Wasp
Spectre
Tagsbeast, fast_movement, Stab_onhit_audio
Vida
100%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
100%
Precisão
100%
Attack Distance
5 ~ 7
Tempo de Ataque
1.005 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
MtxWasp
Metadata
MtxWasp
Nível
68
Vida
8,257
Damage
233
Dano Mágico
233
Precisão
2,502
Tempo de Ataque
1.005
Experiência
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MtxWaspAttack
Attack
Base Damage: 233
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Functions {}

StateMachine
{
	define_shared_state = "height;"
}

Positioned
{
	team = 1
	collision_hull_type = "projectile"
	blocking = false
}

Monster
{
	flip_enabled = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	is_daemon = 1
	action_speed_-% = -100
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

DiesAfterTime {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MtxWasp/MtxWasp"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Wasp",
    life = 1,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MtxWaspAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MtxWaspAttack"] = {
    name = "MtxWaspAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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