IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Guêpe
CategoryBeastsBête
Wasp
Spectre
Tagsbeast, fast_movement, Stab_onhit_audio
Vie
100%
Résistance
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
100%
Précision
100%
Attack Distance
5 ~ 7
Temps d'attaque
1.005 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
MtxWasp
Metadata
MtxWasp
Niveau
68
Vie
8,257
2,413
Damage
233
Dégâts des sorts
233
Précision
2,502
Temps d'attaque
1.005
Expérience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MtxWaspAttack
Attack
Base Damage: 233
Chances de Touche critique: 5%
Temps d'attaque: 1.005 sec.
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Functions {}

StateMachine
{
	define_shared_state = "height;"
}

Positioned
{
	team = 1
	collision_hull_type = "projectile"
	blocking = false
}

Monster
{
	flip_enabled = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	is_daemon = 1
	action_speed_-% = -100
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

DiesAfterTime {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MtxWasp/MtxWasp"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Wasp",
    life = 1,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MtxWaspAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MtxWaspAttack"] = {
    name = "MtxWaspAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.