ワスプ
Wasp
SpectreN
Tagsbeast, fast_movement, Stab_onhit_audio
ライフ
100%
耐性
0 0 0 0
Damage
100%
命中力
100%
Attack Distance
5 ~ 7
アタックタイム
1.005 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
MtxWasp
Metadata
MtxWasp
レベル
68
ライフ
7,757
Damage
233
スペルダメージ
233
命中力
2,464
アタックタイム
1.005
経験値
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MtxWaspAttack
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Functions {}

StateMachine
{
	define_shared_state = "height;"
}

Positioned
{
	team = 1
	collision_hull_type = "projectile"
	blocking = false
}

Monster
{
	flip_enabled = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	is_daemon = 1
	action_speed_-% = -100
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

DiesAfterTime {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_change_state_height = "Call( UpdateHeight );"
}

Functions
{
	// -180 counteracts their flying height
	UpdateHeight =
	"
		this.scaled_offset = -180*GetScale();
		this.height = GetState( height )+scaled_offset;
		SetRenderHeightOffset( height );
	"
}

Life
{
	on_spawned_alive =
	"
		Call( UpdateHeight, true );
		AddEffectPack( 'Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/beehive/bee_fadein.epk', 2 );
	"

	on_death = "AddEffectPack( 'Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/beehive/bee_fadeout.epk' );"
}

Actor
{
	on_start_EmptyActionAttack = "RotateBy( -50 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MtxWasp/MtxWasp"] = {
    name = "Wasp",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MtxWaspAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MtxWaspAttack"] = {
    name = "MtxWaspAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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