IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Wespe
CategoryBeastsBiest
Wasp
Spectre
Tagsbeast, fast_movement, Stab_onhit_audio
Leben
100%
Widerstand
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
100%
Genauigkeit
100%
Attack Distance
5 ~ 7
Angriffszeit
1.005 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
MtxWasp
Metadata
MtxWasp
Stufe
68
Leben
8,257
Damage
233
Zauberschaden
233
Genauigkeit
2,502
Angriffszeit
1.005
Erfahrung
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MtxWaspAttack
Attack
Base Damage: 233
Angriffszeit: 1.005 Sek.
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Functions {}

StateMachine
{
	define_shared_state = "height;"
}

Positioned
{
	team = 1
	collision_hull_type = "projectile"
	blocking = false
}

Monster
{
	flip_enabled = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	is_daemon = 1
	action_speed_-% = -100
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

DiesAfterTime {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MtxWasp/MtxWasp"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Wasp",
    life = 1,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MtxWaspAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MtxWaspAttack"] = {
    name = "MtxWaspAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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