祖灵弓手
人形
Ancestral Archer
SpectreY
Tagsallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Packs
  • 祖灵弓手
  • 生命
    150%
    闪避
    +60%
    抗性
    0 0 0 0
    伤害
    158%
    命中
    100%
    暴击 Chance
    5.5%
    Attack Distance
    5 ~ 60
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    100%
    Type
    FallenKaruiArcher
    Metadata
    FallenKaruiArcher_______
    等级
    68
    生命
    11,636
    2,413
    伤害
    368
    法术伤害
    368
    命中
    2,464
    攻击间隔
    1.5
    经验值
    42,951
    召唤物生命
    10,395
    召唤物伤害
    1,531
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 295–442
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnipeFallenKaruiArcher
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 295–442
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.5 秒
    冷却时间: 8 秒
    攻击伤害总增 25%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1163]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAFallenKaruiArcherImpact
    可触发, 攻击
    Base Damage: 295–442
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.5 秒
    攻击伤害总增 25%
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    GAFallenKaruiArcherJadeRainSingle
    可触发, 攻击
    Base Damage: 295–442
    暴击率: 5%
    攻击伤害: 115%
    攻击间隔: 1.5 秒
    攻击伤害总增 15%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTFallenKaruiArcherJadeRain
    可触发
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 2283
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiArcher_______"] = {
        name = "Ancestral Archer",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnipeFallenKaruiArcher",
            "GAFallenKaruiArcherImpact",
            "GAFallenKaruiArcherJadeRainSingle",
            "GTFallenKaruiArcherJadeRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnipeFallenKaruiArcher"] = {
        name = "SnipeFallenKaruiArcher",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1163, 40, 1, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherImpact"] = {
        name = "GAFallenKaruiArcherImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherJadeRainSingle"] = {
        name = "GAFallenKaruiArcherJadeRainSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFallenKaruiArcherJadeRain"] = {
        name = "GTFallenKaruiArcherJadeRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    祖灵弓手
    Ancestral Archer
    SpectreY
    Area亡者之境, 天坑, 金字塔避难所
    Tagsallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
    Packs
  • 亡者之境: 祖灵弓手, 祖灵守卫, 祖灵猎头者
  • 金字塔避难所: 祖灵弓手, 祖灵守卫, 祖灵猎头者
  • 生命
    150%
    闪避
    +60%
    抗性
    0 0 0 0
    伤害
    158%
    命中
    100%
    暴击 Chance
    5.5%
    Attack Distance
    5 ~ 60
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    100%
    Type
    FallenKaruiArcher
    Metadata
    FallenKaruiArcherHalls_
    等级
    65
    生命
    9,770
    2,023
    伤害
    336
    法术伤害
    336
    命中
    2,214
    攻击间隔
    1.5
    经验值
    32,261
    召唤物生命
    9,423
    召唤物伤害
    1,310
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 268–403
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnipeFallenKaruiArcher
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 268–403
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.5 秒
    冷却时间: 8 秒
    攻击伤害总增 25%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1163]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAFallenKaruiArcherImpact
    可触发, 攻击
    Base Damage: 268–403
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.5 秒
    攻击伤害总增 25%
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    GAFallenKaruiArcherJadeRainSingle
    可触发, 攻击
    Base Damage: 268–403
    暴击率: 5%
    攻击伤害: 115%
    攻击间隔: 1.5 秒
    攻击伤害总增 15%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTFallenKaruiArcherJadeRain
    可触发
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 2283
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiArcherHalls_"] = {
        name = "Ancestral Archer",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnipeFallenKaruiArcher",
            "GAFallenKaruiArcherImpact",
            "GAFallenKaruiArcherJadeRainSingle",
            "GTFallenKaruiArcherJadeRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnipeFallenKaruiArcher"] = {
        name = "SnipeFallenKaruiArcher",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1163, 40, 1, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherImpact"] = {
        name = "GAFallenKaruiArcherImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherJadeRainSingle"] = {
        name = "GAFallenKaruiArcherJadeRainSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFallenKaruiArcherJadeRain"] = {
        name = "GTFallenKaruiArcherJadeRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    祖灵弓手
    人形
    Ancestral Archer
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
    Packs
  • 祖灵弓手, 祖灵守卫, 祖灵战士, 祖灵猎头者
  • 生命
    150%
    闪避
    +60%
    抗性
    0 0 0 0
    伤害
    158%
    命中
    100%
    暴击 Chance
    5.5%
    Attack Distance
    5 ~ 60
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    100%
    Type
    FallenKaruiArcher
    Metadata
    FallenKaruiArcherStrongbox
    等级
    68
    生命
    11,636
    2,413
    伤害
    368
    法术伤害
    368
    命中
    2,464
    攻击间隔
    1.5
    经验值
    42,951
    召唤物生命
    10,395
    召唤物伤害
    1,531
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 295–442
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnipeFallenKaruiArcher
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 295–442
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.5 秒
    冷却时间: 8 秒
    攻击伤害总增 25%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1163]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAFallenKaruiArcherImpact
    可触发, 攻击
    Base Damage: 295–442
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.5 秒
    攻击伤害总增 25%
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    is area damage [1]
    GAFallenKaruiArcherJadeRainSingle
    可触发, 攻击
    Base Damage: 295–442
    暴击率: 5%
    攻击伤害: 115%
    攻击间隔: 1.5 秒
    攻击伤害总增 15%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTFallenKaruiArcherJadeRain
    可触发
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 2283
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiArcherStrongbox"] = {
        name = "Ancestral Archer",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnipeFallenKaruiArcher",
            "GAFallenKaruiArcherImpact",
            "GAFallenKaruiArcherJadeRainSingle",
            "GTFallenKaruiArcherJadeRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnipeFallenKaruiArcher"] = {
        name = "SnipeFallenKaruiArcher",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1163, 40, 1, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherImpact"] = {
        name = "GAFallenKaruiArcherImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherJadeRainSingle"] = {
        name = "GAFallenKaruiArcherJadeRainSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFallenKaruiArcherJadeRain"] = {
        name = "GTFallenKaruiArcherJadeRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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