Blood-fevered Brew-breather
Humanoid
is spectre with death action [1]
SpectreN
AreaNgakanu, Heart of the Tribe, The Jade Isles, The Ziggurat Refuge
Tags2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
Packs
  • Ngakanu, Heart of the Tribe: Blood-fevered Brew-breather, Blood-fevered Hookman, Blood-fevered Axeman
  • Blood-fevered Brew-breather, Blood-fevered Axeman, Blood-fevered Warrior, Blood-fevered Maceman, Blood-fevered Spearman, Blood-fevered Hookman
  • The Ziggurat Refuge: Blood-fevered Brew-breather, Blood-fevered Hookman, Blood-fevered Axeman
  • Life
    160%
    Armour
    +60%
    Resistance
    0 0 0 0
    Damage
    160%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    160%
    Model Size
    100%
    Type
    BloodFeverDrunk
    Metadata
    BloodFeverDrunk
    Level
    65
    Life
    10,421
    Armour
    3,237
    Evasion Rating
    663
    Damage
    340
    Spell Damage
    340
    Accuracy
    2,214
    Attack Time
    1.5
    Experience
    34,411
    Minion Life
    10,051
    Minion Damage
    1,326
    Minion Armour
    5,664
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 272–408
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GCEBloodFeverDrunkStuned
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    Deals 266.7 Base Physical Damage per second
    active skill area of effect radius +% final [-30]
    base skill effect duration [6000]
    ground blood art variation [1007]
    GCEBloodFeverDrunkDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    Deals 266.7 Base Physical Damage per second
    active skill area of effect radius +% final [0]
    base skill effect duration [6000]
    ground blood art variation [1008]
    EDSBloodFeverDrunkFlySpray
    Triggerable, Spell, Damage
    Cast Time: 1 sec
    Deals 150.1 to 225.1 Physical Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-70]
    EDSBloodFeverDrunkSelfVomit
    Triggerable, Spell, Damage
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    GSBloodFeverDrunkVomit
    Triggerable, Spell, Damage
    Cast Time: 1 sec
    Deals 14.05 to 21.07 Physical Damage
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	base_heavy_stun_duration_ms = 730
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever_rot.epk');"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodFeverKarui/BloodFeverDrunk/BloodFeverDrunkAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverDrunk"] = {
        name = "Blood-fevered Brew-breather",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GCEBloodFeverDrunkStuned",
            "GCEBloodFeverDrunkDeath",
            "GSBloodFeverDrunkVomit",
            "EDSBloodFeverDrunkFlySpray",
            "EDSBloodFeverDrunkSelfVomit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GCEBloodFeverDrunkStuned"] = {
        name = "GCEBloodFeverDrunkStuned",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_blood_art_variation",
        },
        levels = {
            [1] = {1, -30, 6000, 1007, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GCEBloodFeverDrunkDeath"] = {
        name = "GCEBloodFeverDrunkDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_blood_art_variation",
        },
        levels = {
            [1] = {1, 0, 6000, 1008, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodFeverDrunkVomit"] = {
        name = "GSBloodFeverDrunkVomit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSBloodFeverDrunkFlySpray"] = {
        name = "EDSBloodFeverDrunkFlySpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSBloodFeverDrunkSelfVomit"] = {
        name = "EDSBloodFeverDrunkSelfVomit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Edit

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